Topological data scripting
Contents
- 1 Introduction
- 2 Creating basic types
- 2.1 Short description
- 2.2 Detailed explanations
- 2.2.1 How to create a Vertex?
- 2.2.2 How to create an Edge?
- 2.2.3 How to create a Wire?
- 2.2.4 How to create a Face?
- 2.2.5 How to create a circle?
- 2.2.6 How to create an Arc along points?
- 2.2.7 How to create a polygon or line along points?
- 2.2.8 How to create a plane?
- 2.2.9 How to create an ellipse?
- 2.2.10 How to create a Torus?
- 2.2.11 How to make a box or cuboid?
- 2.2.12 How to make a Sphere?
- 2.2.13 How to make a Cylinder?
- 2.2.14 How to make a Cone?
- 2.3 Boolean Operations
- 3 Exploring shapes
- 4 Using the selection
- 5 Examples
- 6 Load and Save
Introduction
We will here explain you how to control the Part Module directly from the FreeCAD python interpreter, or from any external script. Be sure to browse the Scripting section and the FreeCAD Scripting Basics pages if you need more information about how python scripting works in FreeCAD.
First to use the Part module functionality you have to load the Part module into the interpreter:
import Part
Class Diagram
This is a UML overview about the most important classes of the Part module:
Geometry
The geomtric objects are the building block of all topological objects:
- GEOM Base class of the geometric objects
- LINE A straight line in 3D, defined by starting point and and point
- CIRCLE Circle or circle segment defined by a center point and start and end point
- ...... And soon some more ;-)
Topology
The following topological data types are available:
- COMPOUND A group of any type of topological object.
- COMPSOLID A composite solid is a set of solids connected by their faces. It expands the notions of WIRE and SHELL to solids.
- SOLID A part of space limited by shells. It is three dimensional.
- SHELL A set of faces connected by their edges. A shell can be open or closed.
- FACE In 2D it is part of a plane; in 3D it is part of a surface. Its geometry is constrained (trimmed) by contours. It is two dimensional.
- WIRE A set of edges connected by their vertices. It can be an open or closed contour depending on whether the edges are linked or not.
- EDGE A topological element corresponding to a restrained curve. An edge is generally limited by vertices. It has one dimension.
- VERTEX A topological element corresponding to a point. It has zero dimension.
- SHAPE A generic term covering all of the above.
Creating basic types
Short description
You can easily create basic topological objects with the "make...()" methods from the Part Module:
b = Part.makeBox(100,100,100) Part.show(b)
A couple of other make...() methods available:
- makeBox(l,w,h,[p,d]) -- Make a box located in p and pointing into the direction d with the dimensions (l,w,h). By default p is Vector(0,0,0) and d is Vector(0,0,1)
- makeCircle(radius,[p,d,angle1,angle2]) -- Make a circle with a given radius. By default p=Vector(0,0,0), d=Vector(0,0,1), angle1=0 and angle2=360
- makeCompound(list) -- Create a compound out of a list of shapes
- makeCone(radius1,radius2,height,[p,d,angle]) -- Make a cone with a given radii and height. By default p=Vector(0,0,0), d=Vector(0,0,1) and angle=360
- makeCylinder(radius,height,[p,d,angle]) -- Make a cylinder with a given radius and height. By default p=Vector(0,0,0), d=Vector(0,0,1) and angle=360
- makeLine((x1,y1,z1),(x2,y2,z2)) -- Make a line of two points
- makePlane(length,width,[p,d]) -- Make a plane with length and width. By default p=Vector(0,0,0) and d=Vector(0,0,1)
- makePolygon(list) -- Make a polygon of a list of points
- makeSphere(radius,[p,d,angle1,angle2,angle3]) -- Make a sphere with a given radius. By default p=Vector(0,0,0), d=Vector(0,0,1), angle1=0, angle2=90 and angle3=360
- makeTorus(radius1,radius2,[p,d,angle1,angle2,angle3]) -- Make a torus with a given radii. By default p=Vector(0,0,0), d=Vector(0,0,1), angle1=0, angle2=360 and angle3=360
Detailed explanations
First import the following:
>>> import Part >>> from FreeCAD import Base
How to create a Vertex?
>>> vertex = Part.Vertex((1,0,0))
vertex is a point created at x=1,y=0,z=0 given a vertex object, you can find its location like this:
>>> vertex.Point
Vector (1, 0, 0)
How to create an Edge?
An edge is nothing but a line with two vertexes:
>>> edge = Part.makeLine((0,0,0), (10,0,0))
>>> edge.Vertexes
[<Vertex object at 01877430>, <Vertex object at 014888E0>]
Note: You cannot create an edge by passing two vertexes. You can find the length and center of an edge like this:
>>> edge.Length
10.0
>>> edge.CenterOfMass
Vector (5, 0, 0)
How to create a Wire?
A wire can be created from a list of edges or even a list of wires:
>>> edge1 = Part.makeLine((0,0,0), (10,0,0))
>>> edge2 = Part.makeLine((10,0,0), (10,10,0))
>>> wire1 = Part.Wire([edge1,edge2])
>>> edge3 = Part.makeLine((10,10,0), (0,10,0))
>>> edge4 = Part.makeLine((0,10,0), (0,0,0))
>>> wire2 = Part.Wire([edge3,edge4])
>>> wire3 = Part.Wire([wire1,wire2])
>>> wire3.Edges
[<Edge object at 016695F8>, <Edge object at 0197AED8>, <Edge object at 01828B20>,
<Edge object at 0190A788>]
>>> Part.show(wire3)
Part.show(wire3) will display four lines as a square:
>>> wire3.Length
40.0
>>> wire3.CenterOfMass
Vector (5, 5, 0)
>>> wire3.isClosed()
True
>>> wire2.isClosed()
False
How to create a Face?
Only faces created from closed wires will be valid. In this example, wire3 is a closed wire but wire2 is not a closed wire (see above)
>>> face = Part.Face(wire3)
>>> face.Area
99.999999999999972
>>> face.CenterOfMass
Vector (5, 5, 0)
>>> face.Length
40.0
>>> face.isValid()
True
>>> sface = Part.Face(wire2)
>>> face.isValid()
False
Only faces will have an area, not wires nor edges.
How to create a circle?
circle = Part.makeCircle(radius,[center,dir_normal,angle1,angle2]) -- Make a circle with a given radius
By default, center=Vector(0,0,0), dir_normal=Vector(0,0,1), angle1=0 and angle2=360. A circle can be created as simply as this:
>>> circle = Part.makeCircle(10)
>>> circle.Curve
Circle (Radius : 10, Position : (0, 0, 0), Direction : (0, 0, 1))
If you want to create it at certain position and with certain direction
>>> ccircle = Part.makeCircle(10, Base.Vector(10,0,0), Base.Vector(1,0,0))
>>> ccircle.Curve
Circle (Radius : 10, Position : (10, 0, 0), Direction : (1, 0, 0))
ccircle will be created at distance 10 from origin on x and will be facing towards x axis. Note: makeCircle only accepts Base.Vector() for position and normal but not tuples. You can also create part of the circle by giving start angle and end angle as:
>>> from math import pi
>>> arc1 = Part.makeCircle(10, Base.Vector(0,0,0), Base.Vector(0,0,1), 0, 180)
>>> arc2 = Part.makeCircle(10, Base.Vector(0,0,0), Base.Vector(0,0,1), 180, 360)
Both arc1 and arc2 jointly will make a circle. Angles should be provided in degrees, if you have radians simply convert them using formula: degrees = radians * 180/PI or using python's math module (after doing import math, of course): degrees = math.degrees(radians)
How to create an Arc along points?
Unfortunately there is no makeArc function but we have Part.Arc function to create an arc along three points. Basically it can be supposed as an arc joining start point and end point along the middle point. Part.Arc creates an arc object on which .toShape() has to be called to get the edge object, which is generally produced by makeLine or makeCircle
>>> arc = Part.Arc(Base.Vector(0,0,0),Base.Vector(0,5,0),Base.Vector(5,5,0))
>>> arc
<Arc object>
>>> arc_edge = arc.toShape()
Note: Arc only accepts Base.Vector() for points but not tuples. arc_edge is what we want which we can display using Part.show(arc_edge). If you want a small portion of a circle as an arc, it's possible too:
>>> from math import pi
>>> circle = Part.Circle(Base.Vector(0,0,0),Base.Vector(0,0,1),10)
>>> arc = Part.Arc(c,0,pi)
How to create a polygon or line along points?
A line along multiple points is nothing but creating a wire with multiple edges. makePolygon function takes a list of points and creates a wire along those points:
>>> lshape_wire = Part.makePolygon([Base.Vector(0,5,0),Base.Vector(0,0,0),Base.Vector(5,0,0)])
How to create a plane?
Plane is a flat surface, meaning a face in 2D makePlane(length,width,[start_pnt,dir_normal]) -- Make a plane By default start_pnt=Vector(0,0,0) and dir_normal=Vector(0,0,1). dir_normal=Vector(0,0,1) will create the plane facing z axis. dir_normal=Vector(1,0,0) will create the plane facing x axis:
>>> plane = Part.makePlane(2,2)
>>> plane
<Face object at 028AF990>
>>> plane = Part.makePlane(2,2, Base.Vector(3,0,0), Base.Vector(0,1,0))
>>> plane.BoundBox
BoundBox (3, 0, 0, 5, 0, 2)
BoundBox is a cuboid enclosing the plane with a diagonal starting at (3,0,0) and ending at (5,0,2). Here the BoundBox thickness in y axis is zero. Note: makePlane only accepts Base.Vector() for start_pnt and dir_normal but not tuples
How to create an ellipse?
To create an ellipse there are several ways:
Part.Ellipse()
Creates an ellipse with major radius 2 and minor radius 1 with the center in (0,0,0)
Part.Ellipse(Ellipse)
Create a copy of the given ellipse
Part.Ellipse(S1,S2,Center)
Creates an ellipse centered on the point Center, where the plane of the ellipse is defined by Center, S1 and S2, its major axis is defined by Center and S1, its major radius is the distance between Center and S1, and its minor radius is the distance between S2 and the major axis.
Part.Ellipse(Center,MajorRadius,MinorRadius) Creates an ellipse with major and minor radii MajorRadius and MinorRadius, and located in the plane defined by Center and the normal (0,0,1)
>>> eli = Part.Ellipse(Base.Vector(10,0,0),Base.Vector(0,5,0),Base.Vector(0,0,0))
>>> Part.show(eli.toShape())
In the above code we have passed S1, S2 and center. Similarly to Arc, Ellipse also creates an ellipse object but not edge, so we need to convert it into edge using toShape() to display
Note: Arc only accepts Base.Vector() for points but not tuples
>>> eli = Part.Ellipse(Base.Vector(0,0,0),10,5)
>>> Part.show(eli.toShape())
for the above Ellipse constructor we have passed center, MajorRadius and MinorRadius
How to create a Torus?
makeTorus(radius1,radius2,[pnt,dir,angle1,angle2,angle]) -- Make a torus with a given radii and angles. By default pnt=Vector(0,0,0),dir=Vector(0,0,1),angle1=0,angle1=360 and angle=360
consider torus as small circle sweeping along a big circle:
radius1 is the radius of big cirlce, radius2 is the radius of small circle, pnt is the center of torus and dir is the normal direction. angle1 and angle2 are angles in radians for the small circle, to create an arc the last parameter angle is to make a section of the torus:
>>> torus = Part.makeTorus(10, 2)
The above code will create a torus with diameter 20(radius 10) and thickness 4(small cirlce radius 2)
>>> tor=Part.makeTorus(10,5,Base.Vector(0,0,0),Base.Vector(0,0,1),0,180)
The above code will create a slice of the torus
>>> tor=Part.makeTorus(10,5,Base.Vector(0,0,0),Base.Vector(0,0,1),0,360,180)
The above code will create a semi torus, only the last parameter is changed i.e the angle and remaining angles are defaults.
Giving the angle 180 will create the torus from 0 to 180 i.e half
How to make a box or cuboid?
makeBox(length,width,height,[pnt,dir]) -- Make a box located in pnt with the dimensions (length,width,height)
By default pnt=Vector(0,0,0) and dir=Vector(0,0,1)
>>> box = Part.makeBox(10,10,10)
>>> len(box.Vertexes)
8
How to make a Sphere?
makeSphere(radius,[pnt, dir, angle1,angle2,angle3]) -- Make a sphere with a given radius. By default pnt=Vector(0,0,0), dir=Vector(0,0,1), angle1=-90, angle2=90 and angle3=360. angle1 and angle2 are the vertical minimum and maximum of the sphere, angle3 is the sphere diameter itself
>>> sphere = Part.makeSphere(10)
>>> hemisphere = Part.makeSphere(10,Base.Vector(0,0,0),Base.Vector(0,0,1),-90,90,180)
How to make a Cylinder?
makeCylinder(radius,height,[pnt,dir,angle]) -- Make a cylinder with a given radius and height
By default pnt=Vector(0,0,0),dir=Vector(0,0,1) and angle=360
>>> cylinder = Part.makeCylinder(5,20)
>>> partCylinder = Part.makeCylinder(5,20,Base.Vector(20,0,0),Base.Vector(0,0,1),180)
How to make a Cone?
makeCone(radius1,radius2,height,[pnt,dir,angle]) -- Make a cone with given radii and height
By default pnt=Vector(0,0,0), dir=Vector(0,0,1) and angle=360
>>> cone = Part.makeCone(10,0,20)
>>> semicone = Part.makeCone(10,0,20,Base.Vector(20,0,0),Base.Vector(0,0,1),180)
Boolean Operations
How to cut one shape from other?
cut(...)
Difference of this and a given topo shape.
>>> cylinder = Part.makeCylinder(3,10,Base.Vector(0,0,0),Base.Vector(1,0,0))
>>> sphere = Part.makeSphere(5,Base.Vector(5,0,0))
>>> diff = cylinder.cut(sphere)
>>> diff.Solids
[<Solid object at 018AB630>, <Solid object at 0D8CDE48>]
>>> diff.ShapeType
'Compound'
Playground:cut shapes.png Playground:cut.png
How to get common between two shapes?
common(...)
Intersection of this and a given topo shape.
>>> cylinder1 = Part.makeCylinder(3,10,Base.Vector(0,0,0),Base.Vector(1,0,0))
>>> cylinder2 = Part.makeCylinder(3,10,Base.Vector(5,0,-5),Base.Vector(0,0,1))
>>> common = cylinder1.common(cylinder2)
Playground:common cylinders.png Playground:common.png
How to fuse two shapes?
fuse(...)
Union of this and a given topo shape.
>>> cylinder1 = Part.makeCylinder(3,10,Base.Vector(0,0,0),Base.Vector(1,0,0))
>>> cylinder2 = Part.makeCylinder(3,10,Base.Vector(5,0,-5),Base.Vector(0,0,1))
>>> fuse = cylinder1.fuse(cylinder2)
>>> fuse.Solids
[<Solid object at 0DA5B8A0>]
How to section a solid with given shape?
section(...)
Section of this with a given topo shape.
will return a intersection curve, a compound with edges
>>> cylinder1 = Part.makeCylinder(3,10,Base.Vector(0,0,0),Base.Vector(1,0,0))
>>> cylinder2 = Part.makeCylinder(3,10,Base.Vector(5,0,-5),Base.Vector(0,0,1))
>>> section = cylinder1.section(cylinder2)
>>> section.Wires
[]
>>> section.Edges
[<Edge object at 0D87CFE8>, <Edge object at 019564F8>, <Edge object at 0D998458>,
<Edge object at 0D86DE18>, <Edge object at 0D9B8E80>, <Edge object at 012A3640>,
<Edge object at 0D8F4BB0>]
Exploring shapes
You can easily explore the topological data structure:
import Part b = Part.makeBox(100,100,100) b.Wires w = b.Wires[0] w w.Wires w.Vertexes Part.show(w) w.Edges e = w.Edges[0] e.Vertexes v = e.Vertexes[0] v.Point
By typing the line above in the python interpreter, you will gain a good understanding of the structure of Part objects. Here, our makeBox() command created a solid shape. This solid, like all Part solids, contains faces. Faces always contain wires, which are lists of edges that border the face. Each face has exactly one closed wire. In the wire, we can look at each edge separately, and inside each edge, we can see the vertexes. Straight edges have only two vertexes, obviously. Part Vertexes are OCC shapes, but they have a Point attribute which returns a nice FreeCAD Vector.
Exploring Edges
In case of an edge, which is an arbitrary curve, it's most likely you want to do a discretization. In FreeCAD the edges are parametrized by their lengths. That means you can walk an edge/curve by its length:
import Part anEdge = Part.makeBox(100,100,100).Edges[0] # make a box with 100mm edge length and get the first edge print anEdge.Length # get the length of the edge in mm (modeling unit)
Now you can access a lot of properties of the edge by using the length as a position. That means if the edge is 100mm long the start position is 0 and the end position 100.
anEdge.tangentAt(0.0) # tangent direction at the beginning anEdge.valueAt(0.0) # Point at the beginning anEdge.valueAt(100.0) # Point at the end of the edge anEdge.derivative1At(50.0) # first derivative of the curve in the middle anEdge.derivative2At(50.0) # second derivative of the curve in the middle anEdge.derivative3At(50.0) # third derivative of the curve in the middle anEdge.centerOfCurvatureAt(50) # center of the curvature for that position anEdge.curvatureAt(50.0) # the curvature anEdge.normalAt(50) # normal vector at that position (if defined)
Using the selection
Here we see now how we can use the selection the user did in the viewer. First of all we create a box and shows it in the viewer
import Part Part.show(Part.makeBox(100,100,100)) Gui.SendMsgToActiveView("ViewFit")
Select now some faces or edges. With this script you can iterate all selected objects and their sub elements:
for o in Gui.Selection.getSelectionEx(): print o.ObjectName for s in o.SubElementNames: print "name: ",s for s in o.SubObjects: print "object: ",s
Select some edges and this script will calculate the length:
length = 0.0 for o in Gui.Selection.getSelectionEx(): for s in o.SubObjects: length += s.Length print "Length of the selected edges:" ,length
Examples
Creating simple topology
We will now create a topology by constructing it out of simpler geometry. As a case study we use a part as seen in the picture which consists of four vertexes, two circles and two lines.
Creating Geometry
First we have to create the distinct geometric parts of this wire. And we have to take care that the vertexes of the geometric parts are at the same position. Otherwise later on we might not be able to connect the geometric parts to a topology!
So we create first the points:
from FreeCAD import Base V1 = Base.Vector(0,10,0) V2 = Base.Vector(30,10,0) V3 = Base.Vector(30,-10,0) V4 = Base.Vector(0,-10,0)
Arc
To create an arc of circle we make a helper point and create the arc of circle through three points:
VC1 = Base.Vector(-10,0,0) C1 = Part.Arc(V1,VC1,V4) # and the second one VC2 = Base.Vector(40,0,0) C2 = Part.Arc(V2,VC2,V3)
Line
The line can be created very simple out of the points:
L1 = Part.Line(V1,V2) # and the second one L2 = Part.Line(V4,V3)
Putting all together
The last step is to put the geometric base elements together and bake a topological shape:
S1 = Part.Shape([C1,C2,L1,L2])
Make a prism
Now extrude the wire in a direction and make an actual 3D shape:
W = Part.Wire(S1.Edges) P = W.extrude(Base.Vector(0,0,10))
The OCC bottle
A typical example found on the OpenCasCade Getting Started Page is how to build a bottle. This is a good exercise for FreeCAD too. In fact, you can follow our example below and the OCC page simultaneously, you will understand well how OCC structures are implemented in FreeCAD.
The complete script below is also included in FreeCAD installation (inside the Mod/Part folder) and can be called from the python interpreter by typing:
import Part import MakeBottle bottle = MakeBottle.makeBottle() Part.show(bottle)
The complete script
Here is the complete MakeBottle script:
import Part, FreeCAD, math from FreeCAD import Base def makeBottle(myWidth=50.0, myHeight=70.0, myThickness=30.0): aPnt1=Base.Vector(-myWidth/2.,0,0) aPnt2=Base.Vector(-myWidth/2.,-myThickness/4.,0) aPnt3=Base.Vector(0,-myThickness/2.,0) aPnt4=Base.Vector(myWidth/2.,-myThickness/4.,0) aPnt5=Base.Vector(myWidth/2.,0,0) aArcOfCircle = Part.Arc(aPnt2,aPnt3,aPnt4) aSegment1=Part.Line(aPnt1,aPnt2) aSegment2=Part.Line(aPnt4,aPnt5) aEdge1=aSegment1.toShape() aEdge2=aArcOfCircle.toShape() aEdge3=aSegment2.toShape() aWire=Part.Wire([aEdge1,aEdge2,aEdge3]) aTrsf=Base.Matrix() aTrsf.rotateZ(math.pi) # rotate around the z-axis aMirroredWire=aWire.transformGeometry(aTrsf) myWireProfile=Part.Wire([aWire,aMirroredWire]) myFaceProfile=Part.Face(myWireProfile) aPrismVec=Base.Vector(0,0,myHeight) myBody=myFaceProfile.extrude(aPrismVec) myBody=myBody.makeFillet(myThickness/12.0,myBody.Edges) neckLocation=Base.Vector(0,0,myHeight) neckNormal=Base.Vector(0,0,1) myNeckRadius = myThickness / 4. myNeckHeight = myHeight / 10 myNeck = Part.makeCylinder(myNeckRadius,myNeckHeight,neckLocation,neckNormal) myBody = myBody.fuse(myNeck) faceToRemove = 0 zMax = -1.0 for xp in myBody.Faces: try: surf = xp.Surface if type(surf) == Part.Plane: z = surf.Position.z if z > zMax: zMax = z faceToRemove = xp except: continue myBody = myBody.makeThickness([faceToRemove],-myThickness/50 , 1.e-3) return myBody
Detailed explanation
import Part, FreeCAD, math from FreeCAD import Base
We will need,of course, the Part module, but also the FreeCAD.Base module, which contains basic FreeCAD structures like vectors and matrixes.
def makeBottle(myWidth=50.0, myHeight=70.0, myThickness=30.0): aPnt1=Base.Vector(-myWidth/2.,0,0) aPnt2=Base.Vector(-myWidth/2.,-myThickness/4.,0) aPnt3=Base.Vector(0,-myThickness/2.,0) aPnt4=Base.Vector(myWidth/2.,-myThickness/4.,0) aPnt5=Base.Vector(myWidth/2.,0,0)
Here we define our makeBottle function. This function can be called without arguments, like we did above, in which case default values for width, height, and thickness will be used. Then, we define a couple of points that will be used for building our base profile.
aArcOfCircle = Part.Arc(aPnt2,aPnt3,aPnt4) aSegment1=Part.Line(aPnt1,aPnt2) aSegment2=Part.Line(aPnt4,aPnt5)
Here we actually define the geometry: an arc, made of 3 points, and two line segments, made of 2 points.
aEdge1=aSegment1.toShape() aEdge2=aArcOfCircle.toShape() aEdge3=aSegment2.toShape() aWire=Part.Wire([aEdge1,aEdge2,aEdge3])
Remember the difference between geometry and shapes? Here we build shapes out of our construction geometry. 3 edges (edges can be straight or curved), then a wire made of those three edges.
aTrsf=Base.Matrix() aTrsf.rotateZ(math.pi) # rotate around the z-axis aMirroredWire=aWire.transformGeometry(aTrsf) myWireProfile=Part.Wire([aWire,aMirroredWire])
Until now we built only a half profile. Easier than building the whole profile the same way, we can just mirror what we did, and glue both halfs together. So we first create a matrix. A matrix is a very common way to apply transformations to objects in the 3D world, since it can contain in one structure all basic transformations that 3D objects can suffer (move, rotate and scale). Here, after we create the matrix, we mirror it, and we create a copy of our wire with that transformation matrix applied to it. We now have two wires, and we can make a third wire out of them, since wires are actually lists of edges.
myFaceProfile=Part.Face(myWireProfile) aPrismVec=Base.Vector(0,0,myHeight) myBody=myFaceProfile.extrude(aPrismVec) myBody=myBody.makeFillet(myThickness/12.0,myBody.Edges)
Now that we have a closed wire, it can be turned into a face. Once we have a face, we can extrude it. Doing so, we actually made a solid. Then we apply a nice little fillet to our object because we care about good design, don't we?
neckLocation=Base.Vector(0,0,myHeight) neckNormal=Base.Vector(0,0,1) myNeckRadius = myThickness / 4. myNeckHeight = myHeight / 10 myNeck = Part.makeCylinder(myNeckRadius,myNeckHeight,neckLocation,neckNormal)
Then, the body of our bottle is made, we still need to create a neck. So we make a new solid, with a cylinder.
myBody = myBody.fuse(myNeck)
The fuse operation, which in other apps is sometimes called union, is very powerful. It will take care of gluing what needs to be glued and remove parts that need to be removed.
return myBody
Then, we return our Part solid as the result of our function. That Part solid, like any other Part shape, can be attributed to an object in a FreeCAD document, with:
myObject = FreeCAD.ActiveDocument.addObject("Part::Feature","myObject") myObject.Shape = bottle
or, more simple:
Part.show(bottle)
Load and Save
There are several ways to save your work in the Part module. You can of course save your FreeCAD document, but you can also save Part objects directly to common CAD formats, such as BREP, IGS, STEP and STL.
Saving a shape to a file is easy. There are exportBrep(), exportIges(), exportStl() and exportStep() methods availables for all shape objects. So, doing:
import Part s = Part.makeBox(0,0,0,10,10,10) s.exportStep("test.stp")
this will save our box into a STEP file. To load a BREP, IGES or STEP file, simply do the contrary:
import Part s = Part.Shape() s.read("test.stp")
Note that importing or opening BREP, IGES or STEP files can also be done directly from the File -> Open or File -> Import menu. At the moment exporting is still not possible that way, but should be there soon.