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{{Note|PySide|Di recente, FreeCAD è stato modificato internamente per usare [http://qt-project.org/wiki/PySide PySide] al posto di PyQt. Questo cambiamento è stato fatto soprattutto per risolvere una questione di licenze, PySide ha una licenza LGPL che è più compatibile con FreeeCAD. A parte questo, PySide funziona esattamente come PyQt, e in genere in FreeCAD si può utilizzare indifferentemente uno dei due, come si preferisce. Se si decide di utilizzare PySide, basta sostituire tutti i "PyQt" con "PySide" nel codice di esempio sottostante.<br />
{{Note|PySide|Recently, FreeCAD has switched internally to use [http://qt-project.org/wiki/PySide PySide] instead of PyQt. That change was mainly done because of the licenses, PySide having an LGPL license which is more compatible with FreeeCAD. Other than that, PySide works exactly the same way as PyQt, and in FreeCAD you can usually use any of them, as you prefer. If you choose to use PySide, just replace all "PyQt" in the example code below with "PySide".
[http://qt-project.org/wiki/Differences_Between_PySide_and_PyQt Differenze tra PySide e PyQt]}}


[http://qt-project.org/wiki/Differences_Between_PySide_and_PyQt Differences Between PySide and PyQt]}}
[http://en.wikipedia.org/wiki/PyQt PyQt] è un modulo di Python che consente alle applicazioni in Python di creare, accedere e modificare le applicazioni [http://en.wikipedia.org/wiki/Qt_(toolkit) Qt]. Può essere utilizzato, per esempio, per creare i programmi Qt in Python oppure per accedere e modificare l'interfaccia di un'applicazione Qt in esecuzione, come FreeCAD.


[http://en.wikipedia.org/wiki/PyQt PyQt] is a python module that allows python applications to create, access and modify [http://en.wikipedia.org/wiki/Qt_(toolkit) Qt] applications. You can use it for example to create your own Qt programs in python, or to access and modify the interface of a running qt application, like FreeCAD.
Quindi, usando il modulo PyQt all'interno di FreeCAD, si ha il controllo completo della sua interfaccia. È possibile ad esempio:
* Aggiungere propri pannelli, widget e barre degli strumenti
* Aggiungere o nascondere gli elementi nei pannelli già esistenti
* Modificare, reindirizzare o aggiungere connessioni tra tutti questi elementi


By using the PyQt module from inside FreeCAD, you have therefore full control over its interface. You can for example:
PyQt ha una ampia [http://www.riverbankcomputing.co.uk/static/Docs/PyQt4/html/classes.html documentazione API], e in rete ci sono molti tutorial che spiegano come funziona.
* Add your own panels, widgets and toolbars
* Add or hide elements to existing panels
* Change, redirect or add connections between all those elements


PyQt has an extensive [http://www.riverbankcomputing.co.uk/static/Docs/PyQt4/html/classes.html API documentation], and there are many tutorials on the net to teach you how it works.
Se si desidera lavorare sull'interfaccia di FreeCAD, la prima cosa da fare è creare un riferimento alla finestra principale di FreeCAD:
<syntaxhighlight>
import sys
from PyQt4 import QtGui
app = QtGui.qApp
mw = app.activeWindow()
</syntaxhighlight>
In seguito, è possibile ad esempio sfogliare tutti i widget dell'interfaccia:
<syntaxhighlight>
for child in mw.children():
print 'widget name = ', child.objectName(), ', widget type = ', child
</syntaxhighlight>
Di solito, in una interfaccia Qt, i widget sono annidati in widget "contenitori", in questo modo i figli della finestra principale possono contenere altri figli. Secondo il tipo di widget, si possono fare un sacco di cose. Controllare la documentazione delle API per vedere quello che è possibile fare.


If you want to work on the FreeCAD interface, the very first thing to do is create a reference to the FreeCAD main window:
Per aggiungere un nuovo widget, ad esempio un dockWidget (che può essere posizionato in uno dei pannelli laterali di FreeCAD), fare semplicemente:
{{Code|code=
<syntaxhighlight>
import sys
myWidget = QtGui.QDockWidget()
from PySide import QtGui ,QtCore
mw.addDockWidget(QtCore.Qt.RightDockWidgetArea,myWidget)
app = QtGui.qApp
</syntaxhighlight>
mw = app.activeWindow()
In seguito, si può continuare e aggiungere altre cose direttamente al proprio widget:
}}
<syntaxhighlight>
Then, you can for example browse through all the widgets of the interface:
myWidget.setObjectName("my Nice New Widget")
{{Code|code=
myWidget.resize(QtCore.QSize(300,100)) # sets size of the widget
for child in mw.children():
label = QtGui.QLabel("Hello World", myWidget) # creates a label
print 'widget name = ', child.objectName(), ', widget type = ', child
label.setGeometry(QtCore.QRect(50,50,200,24)) # sets its size
}}
label.setObjectName("myLabel") # sets its name, so it can be found by name
The widgets in a Qt interface are usually nested into "containers" widgets, so the children of our main window can themselves contain other children. Depending on the widget type, there are a lot of things you can do. Check the API documentation to see what is possible.
</syntaxhighlight>
Di solito, il metodo preferito consiste nel creare un oggetto UI (interfaccia utente) che faccia tutta la configurazione del proprio widget in una sola volta. Il grande vantaggio è che tale oggetto dell'interfaccia utente può essere [[Dialog creation/it|creato graficamente]] con il programma Qt Designer. Un tipico oggetto generato da Qt Designer si presenta come questo:
<syntaxhighlight>
class myWidget_Ui(object):
def setupUi(self, myWidget):
myWidget.setObjectName("my Nice New Widget")
myWidget.resize(QtCore.QSize(300,100).expandedTo(myWidget.minimumSizeHint())) # sets size of the widget
self.label = QtGui.QLabel(myWidget) # creates a label
self.label.setGeometry(QtCore.QRect(50,50,200,24)) # sets its size
self.label.setObjectName("label") # sets its name, so it can be found by name
def retranslateUi(self, draftToolbar): # built-in QT function that manages translations of widgets
myWidget.setWindowTitle(QtGui.QApplication.translate("myWidget", "My Widget", None, QtGui.QApplication.UnicodeUTF8))
self.label.setText(QtGui.QApplication.translate("myWidget", "Welcome to my new widget!", None, QtGui.QApplication.UnicodeUTF8))
</syntaxhighlight>
Per usarlo, basta applicarlo al pannello (widget) appena creato in questo modo:
<syntaxhighlight>
myNewFreeCADWidget = QtGui.QDockWidget() # create a new dckwidget
myNewFreeCADWidget.ui = myWidget_Ui() # load the Ui script
myNewFreeCADWidget.ui.setupUi(myNewFreeCADWidget) # setup the ui
FCmw.addDockWidget(QtCore.Qt.RightDockWidgetArea,myNewFreeCADWidget) # add the widget to the main window
</syntaxhighlight>
{{docnav/it|[[Pivy/it|Pivy]]|[[Scripted objects/it|Script per oggetti]]}}


Adding a new widget, for example a dockWidget (which can be placed in one of FreeCAD's side panels) is easy:
[[Category:Poweruser Documentation/it]]
{{Code|code=
myWidget = QtGui.QDockWidget()
mw.addDockWidget(QtCore.Qt.RightDockWidgetArea,myWidget)
}}
You could then add stuff directly to your widget:
{{Code|code=
myWidget.setObjectName("my Nice New Widget")
myWidget.resize(QtCore.QSize(300,100)) # sets size of the widget
label = QtGui.QLabel("Hello World", myWidget) # creates a label
label.setGeometry(QtCore.QRect(50,50,200,24)) # sets its size
label.setObjectName("myLabel") # sets its name, so it can be found by name
}}
But a preferred method is to create a UI object which will do all of the setup of your widget at once. The big advantage is that such an UI object can be [[Dialog creation|created graphically]] with the Qt Designer program. A typical object generated by Qt Designer is like this:
{{Code|code=
class myWidget_Ui(object):
def setupUi(self, myWidget):
myWidget.setObjectName("my Nice New Widget")
myWidget.resize(QtCore.QSize(300,100).expandedTo(myWidget.minimumSizeHint())) # sets size of the widget

self.label = QtGui.QLabel(myWidget) # creates a label
self.label.setGeometry(QtCore.QRect(50,50,200,24)) # sets its size
self.label.setObjectName("label") # sets its name, so it can be found by name

def retranslateUi(self, draftToolbar): # built-in QT function that manages translations of widgets
myWidget.setWindowTitle(QtGui.QApplication.translate("myWidget", "My Widget", None, QtGui.QApplication.UnicodeUTF8))
self.label.setText(QtGui.QApplication.translate("myWidget", "Welcome to my new widget!", None, QtGui.QApplication.UnicodeUTF8))
}}
To use it, you just need to apply it to your freshly created widget like this:
{{Code|code=
app = QtGui.qApp
FCmw = app.activeWindow()
myNewFreeCADWidget = QtGui.QDockWidget() # create a new dckwidget
myNewFreeCADWidget.ui = myWidget_Ui() # load the Ui script
myNewFreeCADWidget.ui.setupUi(myNewFreeCADWidget) # setup the ui
FCmw.addDockWidget(QtCore.Qt.RightDockWidgetArea,myNewFreeCADWidget) # add the widget to the main window
}}
{{docnav|Pivy|Scripted objects}}

[[Category:Poweruser Documentation]]


{{clear}}
{{clear}}

Revision as of 21:26, 22 December 2014

PySide

Recently, FreeCAD has switched internally to use PySide instead of PyQt. That change was mainly done because of the licenses, PySide having an LGPL license which is more compatible with FreeeCAD. Other than that, PySide works exactly the same way as PyQt, and in FreeCAD you can usually use any of them, as you prefer. If you choose to use PySide, just replace all "PyQt" in the example code below with "PySide".

Differences Between PySide and PyQt


PyQt is a python module that allows python applications to create, access and modify Qt applications. You can use it for example to create your own Qt programs in python, or to access and modify the interface of a running qt application, like FreeCAD.

By using the PyQt module from inside FreeCAD, you have therefore full control over its interface. You can for example:

  • Add your own panels, widgets and toolbars
  • Add or hide elements to existing panels
  • Change, redirect or add connections between all those elements

PyQt has an extensive API documentation, and there are many tutorials on the net to teach you how it works.

If you want to work on the FreeCAD interface, the very first thing to do is create a reference to the FreeCAD main window:

import sys
from PySide import QtGui ,QtCore 
app = QtGui.qApp
mw = app.activeWindow()

Then, you can for example browse through all the widgets of the interface:

for child in mw.children():
   print 'widget name = ', child.objectName(), ', widget type = ', child

The widgets in a Qt interface are usually nested into "containers" widgets, so the children of our main window can themselves contain other children. Depending on the widget type, there are a lot of things you can do. Check the API documentation to see what is possible.

Adding a new widget, for example a dockWidget (which can be placed in one of FreeCAD's side panels) is easy:

myWidget = QtGui.QDockWidget()
mw.addDockWidget(QtCore.Qt.RightDockWidgetArea,myWidget)

You could then add stuff directly to your widget:

myWidget.setObjectName("my Nice New Widget")
myWidget.resize(QtCore.QSize(300,100)) # sets size of the widget
label = QtGui.QLabel("Hello World", myWidget) # creates a label
label.setGeometry(QtCore.QRect(50,50,200,24)) # sets its size
label.setObjectName("myLabel") # sets its name, so it can be found by name

But a preferred method is to create a UI object which will do all of the setup of your widget at once. The big advantage is that such an UI object can be created graphically with the Qt Designer program. A typical object generated by Qt Designer is like this:

class myWidget_Ui(object):
  def setupUi(self, myWidget):
    myWidget.setObjectName("my Nice New Widget")
    myWidget.resize(QtCore.QSize(300,100).expandedTo(myWidget.minimumSizeHint())) # sets size of the widget

    self.label = QtGui.QLabel(myWidget) # creates a label
    self.label.setGeometry(QtCore.QRect(50,50,200,24)) # sets its size
    self.label.setObjectName("label") # sets its name, so it can be found by name

  def retranslateUi(self, draftToolbar): # built-in QT function that manages translations of widgets
    myWidget.setWindowTitle(QtGui.QApplication.translate("myWidget", "My Widget", None, QtGui.QApplication.UnicodeUTF8))
    self.label.setText(QtGui.QApplication.translate("myWidget", "Welcome to my new widget!", None, QtGui.QApplication.UnicodeUTF8))

To use it, you just need to apply it to your freshly created widget like this:

app = QtGui.qApp
FCmw = app.activeWindow()
myNewFreeCADWidget = QtGui.QDockWidget() # create a new dckwidget
myNewFreeCADWidget.ui = myWidget_Ui() # load the Ui script
myNewFreeCADWidget.ui.setupUi(myNewFreeCADWidget) # setup the ui
FCmw.addDockWidget(QtCore.Qt.RightDockWidgetArea,myNewFreeCADWidget) # add the widget to the main window
Pivy
Scripted objects