Part Fuse/ru: Difference between revisions

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==Description==


Unites (fuses) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.
Unites (fuses) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.
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Эта команда позволяет быстро выполнить эту [[Part Booleans|Булеву операцию]].
Эта команда позволяет быстро выполнить эту [[Part Booleans|Булеву операцию]].


=== How to use ===
== How to use ==
# Select two or more shapes
# Select two or more shapes
# Press the {{KEY|[[Image:Part Fuse.png|16px]] '''Part Union'''}} button.
# Press the {{Button|[[Image:Part Fuse.png|16px]] Part Union}} button.


=== Supported inputs ===
== Supported inputs ==


Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
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Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.
Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.


=== Options ===
== Options ==
Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.
Items can be added and removed from the fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.


После этой операции может оказаться полезным уточнить форму с помощью команды [[Part_RefineShape/ru|Уточнить форму]].
После этой операции может оказаться полезным уточнить форму с помощью команды [[Part_RefineShape/ru|Уточнить форму]].

Revision as of 02:08, 13 November 2018

Part Union

Системное название
Part Union
Расположение в меню
Деталь → Булевы операции → Объединение
Верстаки
Part, Complete
Быстрые клавиши
Нет
Представлено в версии
-
См. также
Обрезать, Пересечение

Description

Unites (fuses) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.

Эта команда позволяет быстро выполнить эту Булеву операцию.

How to use

  1. Select two or more shapes
  2. Press the Part Union button.

Supported inputs

Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from the fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

После этой операции может оказаться полезным уточнить форму с помощью команды Уточнить форму.