Part Union

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Revision as of 20:40, 3 March 2016 by FuzzyBot (talk | contribs) (Updating to match new version of source page)

Part Fuse

Menu location
Part → Fuse
Workbenches
Part, Complete
Default shortcut
None
Introduced in version
-
See also
Part Cut, Part Common

Description

text-top=Union Union (additionne) la pièce sélectionnée à une autre (ou d'autres) pièce(s). Cette opération est totalement paramétrique : les composants peuvent être modifiés, et le résultat recalculé.

File:Part Union 01.png



Part Fuse

Utilisation

Sélectionnez l'atelier Part Part, sur la barre d'outils, ou sur Affichage → Atelier → Part.
Pour effectuer une text-top=Union Union (Fusion) sur plusieurs objets, il suffit de sélectionner les objets à unir, et cliquer sur le bouton text-top=Union Union (Fusion).

Options

Template:PartBooleanProprietes/fr

Exemple



Les outils Booléens

text-top=Opérations    text-top=Soustraction    text-top=Union    text-top=Intersection    text-top=Coupe   

Cette commande vous permet de réaliser rapidement cette Opération boléenne.

Utilisation

  1. Sélectionnez deux ou plusieurs formes
  2. Appuyez sur la touche: text-top=Union Union .

Supported inputs

Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumend that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

After this operation it may be necessary to clean the shape with RefineShape.