Part Fuse/fr: Difference between revisions

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(Updating to match new version of source page)
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Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.


* Solid + Solid: the result if a solid that occupies all the volume covered by inputs
* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs


* Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by [[Part_RefineShape|Refining]] the result.
* Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by [[Part_RefineShape|Refining]] the result.
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* Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.
* Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.


Compounds are supported; however, it is assumend that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce incorrect result.
Compounds are supported; however, it is assumend that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.


=== Options ===
=== Options ===
Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.
Les éléments peuvent être ajoutés et supprimés à partir de l'Union, en les faisant glisser dans ou hors de la fonction d'Union dans l'arborescence, avec la souris. Un recalcul manuel (appuyez sur la touche F5 ou cliquez sur l'icône de recalcul) est nécessaire pour voir les résultats.


Après cette opération il peut être nécessaire de nettoyer la forme avec [[Part_RefineShape/fr | Affiner la Forme]]
Après cette opération il peut être nécessaire de nettoyer la forme avec [[Part_RefineShape/fr | Affiner la Forme]]

Revision as of 11:36, 3 March 2016

Union

Emplacement du menu
Part → Union
Ateliers
Atelier Pièce, Complet
Raccourci par défaut
Aucun
Introduit dans la version
-
Voir aussi
Opérations booléennes, Intersection, Soustraction

Description

text-top=Union Union (additionne) la pièce sélectionnée à une autre (ou d'autres) pièce(s). Cette opération est totalement paramétrique : les composants peuvent être modifiés, et le résultat recalculé.

File:Part Union 01.png



Part Fuse

Utilisation

Sélectionnez l'atelier Part Part, sur la barre d'outils, ou sur Affichage → Atelier → Part.
Pour effectuer une text-top=Union Union (Fusion) sur plusieurs objets, il suffit de sélectionner les objets à unir, et cliquer sur le bouton text-top=Union Union (Fusion).

Options

Template:PartBooleanProprietes/fr

Exemple



Les outils Booléens

text-top=Opérations    text-top=Soustraction    text-top=Union    text-top=Intersection    text-top=Coupe   

Cette commande vous permet de réaliser rapidement cette Opération boléenne.

Utilisation

  1. Sélectionnez deux ou plusieurs formes
  2. Appuyez sur la touche: text-top=Union Union .

Supported inputs

Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumend that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

Après cette opération il peut être nécessaire de nettoyer la forme avec Affiner la Forme