Part Fuse/en: Difference between revisions

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<languages/>
{{GuiCommand|Name=Part Fuse|MenuLocation=Part → Union|Workbenches=[[Part_Module|Part]], [[Complete_Workbench|Complete]]|SeeAlso=[[Part Cut|Part Cut]], [[Part Common|Part Common]]}}
{{Docnav|[[Part_Booleans|Booleans]]|[[Part_Common|Common]]|[[Part_Module|Part]]|IconL=Part_Booleans.png|IconC=Workbench_Part.svg|IconR=Part_Common.png}}

{{GuiCommand
|Name=Part Union
|Icon=Part Fuse.png
|MenuLocation=Part → Boolean → Union
|Workbenches=[[Part_Module|Part]]
|SeeAlso=[[Part Cut|Part Cut]], [[Part Common|Part Common]]
}}

== Description ==


Unites (fuses) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.
Unites (fuses) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.
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This command allows you to perform quickly this [[Part Booleans|Boolean operation]].
This command allows you to perform quickly this [[Part Booleans|Boolean operation]].


=== How to use ===
== How to use ==
# Select two or more shapes
# Select two or more shapes
# Press the {{KEY|[[Image:Part Fuse.png|16px]] '''Part Union'''}} button.
# Press the {{Button|[[Image:Part Fuse.png|16px]] Part Union}} button.


=== Supported inputs ===
== Supported inputs ==


Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.
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Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.
Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.


=== Options ===
== Options ==
Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.
Items can be added and removed from the fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.


After this operation it may be necessary to clean the shape with [[Part_RefineShape|RefineShape]].
After this operation it may be necessary to clean the shape with [[Part_RefineShape|RefineShape]].

{{Docnav|[[Part_Booleans|Booleans]]|[[Part_Common|Common]]|[[Part_Module|Part]]|IconL=Part_Booleans.png|IconC=Workbench_Part.svg|IconR=Part_Common.png}}

{{Part Tools navi}}

{{Userdocnavi}}


{{clear}}
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<languages/>

Revision as of 14:25, 13 February 2019

Part Union

Menu location
Part → Boolean → Union
Workbenches
Part
Default shortcut
None
Introduced in version
-
See also
Part Cut, Part Common

Description

Unites (fuses) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.

This command allows you to perform quickly this Boolean operation.

How to use

  1. Select two or more shapes
  2. Press the Part Union button.

Supported inputs

Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from the fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

After this operation it may be necessary to clean the shape with RefineShape.