Part Builder/ru: Difference between revisions

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<languages/>
{{Docnav|[[Part_CreatePrimitives|CreatePrimitives]]|[[Part_Booleans|Booleans]]|[[Part_Module|Part]]|IconL=Part_CreatePrimitives.png|IconC=Workbench_Part.svg|IconR=Part_Booleans.png}}

<div class="mw-translate-fuzzy">
{{GuiCommand/ru
{{GuiCommand/ru
|Name=Part Shapebuilder
|Name=Part Shapebuilder
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|MenuLocation=Деталь -> Построитель форм...
|MenuLocation=Деталь -> Построитель форм...
|Workbenches=[[Part_Module/ru|Part]]
|Workbenches=[[Part_Module/ru|Part]]
|SeeAlso=[[Part_CreatePrimitives/ru|Part CreatePrimitives]]
|SeeAlso=[[Part_CreatePrimitives/ru|Создать примитивы]]
}}
}}
</div>


==Description==
==Description==
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##Select vertices bounding the face in the 3D view
##Select vertices bounding the face in the 3D view
##Select if face should be planar
##Select if face should be planar
##Click on {{KEY| Create}}
##Click on {{Button| Create}}
##Object will be created in 3D view and will be listed in tree view
##Object will be created in 3D view and will be listed in tree view
#Wire from edges {{Version|0.18}}
##Select a set of adjacent edges in the 3D view
##Click on {{Button| Create}}
#Face from edges
#Face from edges
##Select a closed set of vertices bounding the face in the 3D view
##Select a closed set of edges bounding the face in the 3D view
##Select if face should be planar
##Select if face should be planar
##Click on {{KEY| Create}}
##Click on {{Button| Create}}
##Object will be created in 3D view and will be listed in tree view
##Object will be created in 3D view and will be listed in tree view
#Shell from faces
#Shell from faces
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##Select if the shape should be refined
##Select if the shape should be refined
##Select if all faces should be included in shell
##Select if all faces should be included in shell
##Click on {{KEY| Create}}
##Click on {{Button| Create}}
##Object will be created in 3D view and will be listed in tree view
##Object will be created in 3D view and will be listed in tree view
#Solid from shell
#Solid from shell
##Select if the shape should be refined
##Select if the shape should be refined
##Click on {{KEY| Create}}
##Click on {{Button| Create}}
##Object will be created in 3D view and will be listed in tree view
##Object will be created in 3D view and will be listed in tree view


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*Create a "shell from faces"
*Create a "shell from faces"
*Create a "solid from shell"
*Create a "solid from shell"

{{Docnav|[[Part_CreatePrimitives|CreatePrimitives]]|[[Part_Booleans|Booleans]]|[[Part_Module|Part]]|IconL=Part_CreatePrimitives.png|IconC=Workbench_Part.svg|IconR=Part_Booleans.png}}

{{Part Tools navi}}

{{Userdocnavi}}


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<languages/>

Revision as of 09:00, 9 April 2019

Построитель форм

Системное название
Part Shapebuilder
Расположение в меню
Деталь -> Построитель форм...
Верстаки
Part
Быстрые клавиши
Нет
Представлено в версии
-
См. также
Создать примитивы

Description

A tool to create more complex shapes from various parametric geometric primitives.

Use

This tool will let you create shapes by creating

  1. Edge from two vertices
  2. Face from vertices
    1. Select vertices bounding the face in the 3D view
    2. Select if face should be planar
    3. Click on Create
    4. Object will be created in 3D view and will be listed in tree view
  3. Wire from edges introduced in version 0.18
    1. Select a set of adjacent edges in the 3D view
    2. Click on Create
  4. Face from edges
    1. Select a closed set of edges bounding the face in the 3D view
    2. Select if face should be planar
    3. Click on Create
    4. Object will be created in 3D view and will be listed in tree view
  5. Shell from faces
    1. Select faces in the 3D view
    2. Select if the shape should be refined
    3. Select if all faces should be included in shell
    4. Click on Create
    5. Object will be created in 3D view and will be listed in tree view
  6. Solid from shell
    1. Select if the shape should be refined
    2. Click on Create
    3. Object will be created in 3D view and will be listed in tree view

Limitations


Notes

A possible workflow could be:

  • Draw a wireframe-model of your shape using the tools in the draft-workbench (for example line and dwire)
  • Create all faces with "face from edges"
  • Create a "shell from faces"
  • Create a "solid from shell"