Part Offset/it: Difference between revisions

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== Utilizzo ==
== Utilizzo ==


Selezionare l'oggetto da cui si vuole creare l'offset.
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# Premere il pulsante {{KEY|[[Image:Part_Offset.svg|16px]] '''Offset 3D'''}}, e regolare la distanza e i parametri che dipendono dall'oggetto originale e dagli oggetti risultanti.
Da fare
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Revision as of 18:46, 10 May 2019

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Offset 3D

Posizione nel menu
Part → Offset 3D
Ambiente
Part
Avvio veloce
Nessuno
Introdotto nella versione
-
Vedere anche
Spessore, Offset 2D


Descrizione

Lo strumento Offset 3D di Parte crea delle copie parallele di una forma selezionata ad una certa distanza dalla forma base, dando un nuovo oggetto.

Utilizzo

Selezionare l'oggetto da cui si vuole creare l'offset.

  1. Premere il pulsante Offset 3D, e regolare la distanza e i parametri che dipendono dall'oggetto originale e dagli oggetti risultanti.

Esempio

  1. Offset  : Distance to offset the faces of the shape
  2. Mode  : Mode of creation . Skin creates a new shape around the source shape. Pipe ( todo ) . RectoVerso ( todo )
  3. Join type : How the new corners are build up. Intersection gives sharp corners by linear extension of the edges. Arc and Tangent give rounded corners.
  1. Option ː Intersection ː Allows offsets pointing inwards to "overflood" the gap by intersecting the resulting shape until opposite faces are reached.
  2. Option ː Self Intersection ː ( todo )
  3. Option ː Fill Offset ː When the shape was 2 dimensional , the gap inbetween the 2 shapes gets filled. The fill is now a solid, hence the source shape is not a solid . Thus boolean operations may lead to strange results. ( see exapmple ) .



Object with small offset and rounded ( arc ) corners.


Same object with sharp ( intersection ) corners.

Same object with thick distance overfilling the front left gap and allowed intersections.

Arbitrary shape ( draft poly as wire ) with a 3D Offset ( ignores MODE param )

same shape with a 3D Offset as SKIN and filled offset

filled offset with 2 Cylinders creating boolean cuts. Cylinder A goes through the FILL whilst Cylinder B only goes thru the FILL and NOT through the source 2D shape.