Part Offset: Difference between revisions

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# Press the {{KEY|[[Image:Part_Offset.svg|16px]] '''3D Offset'''}} button. and adjust distance and parameters depending on the original object and the resulting objects validity.
# Press the {{KEY|[[Image:Part_Offset.svg|16px]] '''3D Offset'''}} button. and adjust distance and parameters depending on the original object and the resulting objects validity.


==Example== <!--T:7-->
<!--T:7-->
==Properties==

# Offset : Distance to offset the faces of the shape
# Mode : Mode of creation . Skin creates a new shape around the source shape. Pipe ( todo ) . RectoVerso ( todo )
# Join type : How the new corners are build up. Intersection gives sharp corners by linear extension of the edges. Arc and Tangent give rounded corners.

==Example== <!--T:8-->


Object with small offset and rounded ( arc ) corners.
Object with small offset and rounded ( arc ) corners.
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</translate>
</translate>
<!--T:8-->
<!--T:9-->
[[Image:PartOffset0.png|400x200px]] --> [[Image:PartOffset1.png|400x200px]]
[[Image:PartOffset0.png|400x200px]] --> [[Image:PartOffset1.png|400x200px]]
{{clear}}
{{clear}}
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</translate>
</translate>
<!--T:8-->
<!--T:10-->
[[Image:PartOffset3.png|400x200px]]
[[Image:PartOffset3.png|400x200px]]
{{clear}}
{{clear}}
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</translate>
</translate>
<!--T:8-->
<!--T:11-->
[[Image:PartOffset2.png|400x200px]]
[[Image:PartOffset2.png|400x200px]]
{{clear}}
{{clear}}
<translate>
<translate>


Arbitrary shape ( draft poly as wire ) with a 3D Offset as SKIN


</translate>
<!--T:9-->
<!--T:11-->
[[Image:PartOffset4.png|400x200px]]
{{clear}}
<translate>


<!--T:12-->
{{Docnav|[[Part_Loft|Loft]]|[[Part_Offset2D|2D Offset]]|[[Part_Module|Part]]|IconL=Part_Loft.png|IconC=Workbench_Part.svg|IconR=Part_Offset2D.png}}
{{Docnav|[[Part_Loft|Loft]]|[[Part_Offset2D|2D Offset]]|[[Part_Module|Part]]|IconL=Part_Loft.png|IconC=Workbench_Part.svg|IconR=Part_Offset2D.png}}


<!--T:10-->
<!--T:13-->
{{Part Tools navi}}
{{Part Tools navi}}


<!--T:11-->
<!--T:14-->
{{Userdocnavi}}
{{Userdocnavi}}



Revision as of 09:41, 15 February 2019

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Part Offset

Menu location
Part → 3D Offset
Workbenches
Part
Default shortcut
None
Introduced in version
-
See also
Thickness, Part 2D Offset

-->


Description

The Part 3D Offset tool creates coplanar copies of a selected shape at a certain distance from the base shape, giving a new object.

How to use

Select the Object you want to create the offset from.

  1. Press the 3D Offset button. and adjust distance and parameters depending on the original object and the resulting objects validity.

Properties

  1. Offset  : Distance to offset the faces of the shape
  2. Mode  : Mode of creation . Skin creates a new shape around the source shape. Pipe ( todo ) . RectoVerso ( todo )
  3. Join type : How the new corners are build up. Intersection gives sharp corners by linear extension of the edges. Arc and Tangent give rounded corners.

Example

Object with small offset and rounded ( arc ) corners.


-->

Same object with sharp ( intersection ) corners.

Same object with thick distance overfilling the front left gap and allowed intersections.

Arbitrary shape ( draft poly as wire ) with a 3D Offset as SKIN