Part Compound/en: Difference between revisions

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{{Docnav|[[Part_CompCompoundTools|CompCompoundTools]]|[[Part_ExplodeCompound|Explode Compound]]|[[Part_Module|Part]]|IconL=Part_CompCompoundTools.png|IconC=Workbench_Part.svg|IconR=Part_ExplodeCompound.svg}}
{{Docnav
|[[Part_CompCompoundTools|CompCompoundTools]]
|[[Part_ExplodeCompound|ExplodeCompound]]
|[[Part_Workbench|Part]]
|IconL=Part_CompCompoundTools.png
|IconR=Part_ExplodeCompound.svg
|IconC=Workbench_Part.svg
}}


{{GuiCommand
{{GuiCommand
|Name=Part MakeCompound‏‎
|Name=Part Compound‏‎
|MenuLocation=Part → Make compound
|MenuLocation=Part → Make compound
|Workbenches=[[Part Workbench|Part]]
|Workbenches=[[Part_Workbench|Part]]
|Version=0.14
|SeeAlso=[[Part Union]], [[Part CompoundFilter]], [[Part ExplodeCompound]]}}
|SeeAlso=[[Part_Fuse|Part Fuse]], [[Part_CompoundFilter|Part CompoundFilter]], [[Part_ExplodeCompound|Part ExplodeCompound]]
}}


==Introduction==
== Description ==
This command creates a compound of any kind of topological shapes.
These can be solids or meshes or any other kind of topological shapes.


This command creates a compound of objects with a topological shape such as solid objects and other objects with faces and/or edges. It cannot handle meshes as they do not have a topological shape.
A compound is a set of shapes grouped into one object.


==Usage==
== Usage ==
Mark the topological shapes to be added to the compound in the tree view and choose {{MenuCommand|Part → Compound → Make Compound}}


# Mark the topological shapes to be added to the compound in the [[Tree_view|tree view]]
==Notes==
# Choose {{MenuCommand|Part → Compound → Make Compound}} entry in the Part menu or click on the [[Image:Part_Compound.svg|24px|link=Part_Compound]] button.
A compound containing pieces that intersect or touch is '''invalid''' for Boolean operations. Because of performance issues, checking if the pieces intersect is not done by default. Automatic geometry check (available for Boolean operations) is disabled for part compound as well.


== Notes ==
To turn this check on go to {{MenuCommand|Tools → Edit Parameters → Preferences... → Mod → Part → CheckGeometry → RunBOPCheck}} and set the parameter to {{incode|true}}.


A compound containing pieces that intersect or touch is '''invalid''' for Boolean operations. Because of performance issues, checking if the pieces intersect is not done by default. Automatic geometry check (available for Boolean operations) is disabled for part compound as well.
{{Docnav|[[Part_CompCompoundTools|CompCompoundTools]]|[[Part_ExplodeCompound|Explode Compound]]|[[Part_Module|Part]]|IconL=Part_CompCompoundTools.png|IconC=Workbench_Part.svg|IconR=Part_ExplodeCompound.svg}}


To turn this check on go to {{MenuCommand|Tools → Edit Parameters → Preferences... → Mod → Part → CheckGeometry → RunBOPCheck}} and set the parameter to {{incode|true}}.
{{Part Tools navi}}


{{Userdocnavi}}


{{Docnav
|[[Part_CompCompoundTools|CompCompoundTools]]
|[[Part_ExplodeCompound|ExplodeCompound]]
|[[Part_Workbench|Part]]
|IconL=Part_CompCompoundTools.png
|IconR=Part_ExplodeCompound.svg
|IconC=Workbench_Part.svg
}}


{{Part Tools navi{{#translation:}}}}
{{clear}}
{{Userdocnavi{{#translation:}}}}

Latest revision as of 09:40, 12 May 2022

Part Compound‏‎

Menu location
Part → Make compound
Workbenches
Part
Default shortcut
None
Introduced in version
0.14
See also
Part Fuse, Part CompoundFilter, Part ExplodeCompound

Description

This command creates a compound of objects with a topological shape such as solid objects and other objects with faces and/or edges. It cannot handle meshes as they do not have a topological shape.

Usage

  1. Mark the topological shapes to be added to the compound in the tree view
  2. Choose Part → Compound → Make Compound entry in the Part menu or click on the button.

Notes

A compound containing pieces that intersect or touch is invalid for Boolean operations. Because of performance issues, checking if the pieces intersect is not done by default. Automatic geometry check (available for Boolean operations) is disabled for part compound as well.

To turn this check on go to Tools → Edit Parameters → Preferences... → Mod → Part → CheckGeometry → RunBOPCheck and set the parameter to true.