# PartDesign Workbench

The Part Design Workbench aims to provide tools for modelling complex solid parts and is based on a Feature editing methodology. It is intricately linked with the Sketcher Workbench.

## Basic Workflow

The sketch is the building block for creating and editing solid parts. The workflow can be summarized by this: a sketch containing 2D geometry is created first, then a solid creation tool is used on the sketch. At the moment the available tools are:

• Pad which extrudes a sketch
• Pocket which creates a pocket on an existing solid
• Revolve which creates a solid by revolving a sketch along an axis
• Groove' which creates a groove in an existing solid

More tools are planned in future releases.

A very important concept in the PartDesign workbench is the sketch support. Sketches can be created on standard planes (XY, XZ, YZ and planes parallel to them) or on the face of an existing solid. For this last case, the existing solid becomes the support of the sketch. Several tools will only work with sketches that have a support, for example, Pocket - without a support there would be nothing to remove material from!

After solid geometry has been created it can be modified with chamfers and fillets or transformed, e.g. mirrored or patterned.

The Partdesign workbench is meant to create a single, connected solid. Multiple solids will be possible with the Assembly workbench.

## The Tools

The Part Design tools are all located in the Part Design menu that appears when you load the Part Design module.

They include the Sketcher Workbench tools, since the Part Design module is so dependent on them.

### The Sketcher Tools

Reason for deletion: No longer needed. The information has been properly placed in PartDesign Workbench and PartDesign Legacy.

#### Sketcher Geometries

These are tools for creating objects.

• Point: Draws a point.
• Line by 2 point: Draws a line segment from 2 points.
• Arc: Draws an arc segment from center, radius, start angle and end angle.
• Arc by 3 Point: Draws an arc segment from two endpoints and another point on the circumference.
• Circle: Draws a circle from center and radius.
• Circle by 3 Point : Draws a circle from three points on the circumference.
• Create a conic:
• Ellipse by center : Draws an ellipse by center point, major radius point and minor radius point. (v0.15)
• Ellipse by 3 points : Draws an ellipse by major diameter (2 points) and minor radius point. (v0.15)
• Arc of ellipse : Draws an arc of ellipse by center point, major radius point, starting point and ending point. (v0.15)
• Arc of hyperbola: Draws an arc of hyperbola. (v0.17)
• Arc of parabola: Draws an arc of parabola. (v0.17)
• Polyline (multiple-point line): Draws a line made of multiple line segments. Pressing the M key while drawing a Polyline toggles between the different polyline modes.
• Rectangle: Draws a rectangle from 2 opposite points.
• Triangle: Draws a regular triangle inscribed in a construction geometry circle. (v0.15)
• Square: Draws a regular square inscribed in a construction geometry circle. (v0.15)
• Pentagon: Draws a regular pentagon inscribed in a construction geometry circle. (v0.15)
• Hexagon: Draws a regular hexagon inscribed in a construction geometry circle. (v0.15)
• Heptagon: Draws a regular heptagon inscribed in a construction geometry circle. (v0.15)
• Octagon: Draws a regular octagon inscribed in a construction geometry circle. (v0.15)
• Slot: Draws an oval by selecting the center of one semicircle and an endpoint of the other semicircle.
• Fillet: Makes a fillet between two lines joined at one point. Select both lines or click on the corner point, then activate the tool.
• Trimming: Trims a line, circle or arc with respect to the clicked point.
• External Geometry: Creates an edge linked to external geometry.
• Construction Mode: A construction object will be shown in blue and will not be used in a 3D geometry operation. It is only visible while editing the Sketch that contains it. Selecting existing Sketcher geometry and then clicking this tool toggles that geometry between regular and construction mode. Selecting this tool when no Sketcher geometry is selected changes the mode (regular vs. construction) in which future objects will be created.

#### Sketcher Constraints

Constraints are used to define lengths, set rules between sketch elements, and to lock the sketch along the vertical and horizontal axes. Some constraints require the Helper constraints

Not associated with numeric data

• Coincident: Affixes a point onto (coincident with) one or more other points.
• Point On Object: Affixes a point onto another object such as a line, arc, or axis.
• Vertical: Constrains the selected lines or polyline elements to a true vertical orientation. More than one object can be selected before applying this constraint.
• Horizontal: Constrains the selected lines or polyline elements to a true horizontal orientation. More than one object can be selected before applying this constraint.
• Parallel: Constrains two or more lines parallel to one another.
• Perpendicular: Constrains two lines perpendicular to one another, or constrains a line perpendicular to an arc endpoint.
• Tangent: Creates a tangent constraint between two selected entities, or a co-linear constraint between two line segments. A line segment does not have to lie directly on an arc or circle to be constrained tangent to that arc or circle.
• Equal Length: Constrains two selected entities equal to one another. If used on circles or arcs their radii will be set equal.
• Symmetric: Constrains two points symmetrically about a line, or constrains the first two selected points symmetrically about a third selected point.
• Constrain Block: v0.17 and above Basically allows to block a geometric element in place with a single constraint. It should be particularly useful to work with B-Splines. See the Block Constraint forum topic.

Associated with numeric data

For these constraints you can use the expressions. The data may be taken from a spreadsheet.

• Lock: Constrains the selected item by setting vertical and horizontal distances relative to the origin, thereby locking the location of that item. These constraint distances can be edited later.
• Horizontal Distance: Fixes the horizontal distance between two points or line endpoints. If only one item is selected, the distance is set to the origin.
• Vertical Distance: Fixes the vertical distance between 2 points or line endpoints. If only one item is selected, the distance is set to the origin.
• Distance: Defines the distance of a selected line by constraining its length, or defines the distance between two points by constraining the distance between them.
• Internal Angle: Defines the internal angle between two selected lines.
• Snell's Law: Constrains two lines to obey a refraction law to simulate the light going through an interface. (v 0.15)
• Internal Alignment: Aligns selected elements to selected shape (e.g. a line to become major axis of an ellipse).

• Toggle Constraint: Toggles the toolbar or the selected constraints to/from reference mode. v0.16

#### Other

• New sketch: Creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed the user is prompted to select a plane from a pop-up window.
• View sketch: Sets the model view perpendicular to the sketch plane.
• Validate sketch: It allows you to check if there are in the tolerance of different points and to match them.
• Mirror sketch: Mirror a sketch along the x-axis, the y-axis or the origin [v 0.16]

• Close Shape: Creates a closed shape by applying coincident constraints to endpoints [v 0.15]
• Connect Edges: Connect sketcher elements by applying coincident constraints to endpoints [v 0.15]
• Show/Hide internal geometry: Recreates missing/deletes unneeded geometry aligned to internal geometry of a selected element (applicable only to ellipse so far). [v 0.15]
• Symmetry: Copies a sketcher element symmetrical to a chosen line [v 0.16]
• Clone: Clones a sketcher element [v 0.16]
• Copy: Copies a sketcher element [v 0.16]

## Feature properties

Reason for deletion: No longer used by any page. The information has been properly moved to Part Workbench.

### Properties

There are two types of feature properties accessible through tabs at the bottom of the property editor:

VIEWView : properties related to the "visual" display of an object.
DATAData : properties related to the "physical" parameters of an object.

### View

Reason for deletion: No longer used by any page. The information has been properly moved to Part Workbench.

<strike>

Base

• VIEWBounding Box : Indicates if a box showing the overall extent of the object is to be displayed. Value False, or True (Default, False).
• VIEWControl Point : Indicates if the feature control points are to be displayed. Value False, or True (Default, False).
• VIEWDeviation : Sets the accuracy of the polygonal representation of the model in the 3d view (tessellation). Lower values = better quality. The value is in percent of object's size (deviation in mm = (w+h+d)/3*valueInPercent/100, where w,h,d are the bounding box dimensions).
• VIEWDisplay Mode :Display mode of the feature, Flat lines, Shaded, Wireframe, Points . (Default, Flat lines).
• VIEWLighting : Lighting One side, Two side . (Default, Two side).
• VIEWLine Color : Gives the color of the line (edges) (Default, 25, 25, 25).
• VIEWLine Width : Gives the thickness of the line (edges) (Default, 2).
• VIEWPoint Color : Gives the color of the points (ends of the feature) (Default, 25, 25, 25).
• VIEWPoint Size : Gives the size of the points (Default, 2).
• VIEWSelectable : Allows selection of the feature. Value False, ou True (Default, True).
• VIEWShape Color : Give the color shape (default, 204, 204, 204).
• VIEWTransparency : Sets the degree of transparency in the feature of 0 to 100 (Default, 0).
• VIEWVisibility : Determines the visibility of the feature (like the bar SPACE). Value False, or True (Default, True).

### Data

Base

DATAPlacement : Summary of the data below. Every feature has a placement that can be controlled through the Data Properties table. It controls the placement of the part with respect to the coordinate system. NOTE: The placement properties do not affect the physical dimensions of the feature, but merely its position in space!
If you select the title Placement , a button with three small points appears to the right. Clicking this button ..., opens the Tasks_Placement options window.

DATAAngle : Specifies the angle to be used with the axis property (below). An angle is set here, and the axis that the angle acts upon is set with the axis property. The feature is rotated by the specified angle, about the specified axis. A usage example might be if you created a revolution feature as required, but then needed to rotate the whole feature by some amount, in order to allow it to line-up with another pre-existing feature.

DATAAxis : This property specifies the axis/axes about which the feature is to be rotated. The exact value of rotation comes from the angle property (above). This property takes three arguments, which are passed as numbers in the x, y, and z boxes in the tool. Setting a value for more than one of the axes will cause the part to be rotated in each axis, by the angle value multiplied by the value for the axis. For example, with an angle of 15° set, specifying a value of 1.0 for x, and 2.0 for y will cause the finished part to be rotated 15° in the x-axis AND 30° in the y-axis.

DATAPosition : This property specifies the base point to which all dimensions refer. This takes three arguments, which are passed as numbers to the x, y, and z boxes in the tool. Setting a value for more than one of the boxes will cause the part to be translated by the number of units along the corresponding axis.

DATALabel : The Label is the name given to the object (feature), this name can be changed as desired.

PS: The displayed properties can vary, depending on the tool used. </strike>

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