PartDesign Workbench/id: Difference between revisions

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'''Part Design Workbench''' menyediakan peralatan untuk pemodelan komponen solid yang komplek dan ini berbasiskan pada '''Feature editing methodology'''. Workbench ini berhubungan erat dengan [[Sketcher Workbench]].
'''Part Design Workbench''' menyediakan peralatan untuk pemodelan komponen solid yang komplek dan ini berbasiskan pada '''Feature editing methodology'''. Workbench ini berhubungan erat dengan [[Sketcher Workbench]].
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What is a '''single contiguous solid'''? This is an item like a casting or something machined from a single block of metal. If the item involves nails, screws, glue or welding, it is not a '''single contiguous solid'''. As a practical example, PartDesign would not be used to model a wooden chair, but would be used to model the subcomponents (legs, slats, seat, etc). The subcomponents are combined using the [[Assembly Workbench|Assembly]], [[Part Workbench|Part]] or [[Draft Workbench|Draft]] workbench.
[[File:Revolve3_cropped.png]]
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The PartDesign Workbench is intrinsically related to the [[Sketcher Workbench|Sketcher Workbench]]. The user normally creates a Sketch, then uses the [[PartDesign Pad|PartDesign Pad]] tool to extrude it and create a basic solid, and then this solid is further modified.

While the [[Part Module|Part Workbench]] is based on a [[constructive solid geometry|constructive solid geometry]] (CSG) methodology for building shapes, the PartDesign Workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the [[feature editing|feature editing]] page for a more complete explanation of this process, and then see [[Creating a simple part with PartDesign|Creating a simple part with PartDesign]] to get started with creating solids.

The bodies created with PartDesign are often subject to the [[topological naming problem|topological naming problem]] which causes internal features to be renamed when the parametric operations are modified. This problem can be minimized by following the best practices described in the [[feature editing|feature editing]] page, and by taking advantage of datum objects as support for sketches and features.

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[[Image:PartDesign Example.png|none|600px]]


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==Tools==
[[File:Revolve3_cropped.png]]
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The Part Design tools are all located in the '''Part Design''' menu and the PartDesign toolbar that appear when you load the Part Design workbench.
== Basic Workflow ==


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The sketch is the building block for creating and editing solid parts. The workflow can be summarized by this: a sketch containing 2D geometry is created first, then a solid creation tool is used on the sketch. At the moment the available tools are:
=== Structure tools ===
* [[Image:PartDesign_Pad.png|32px]] '''Pad''' which extrudes a sketch
* [[Image:PartDesign_Pocket.png|32px]] '''Pocket''' which creates a pocket on an existing solid
* [[Image:PartDesign_Revolution.png|32px]] '''Revolution''' which creates a solid by revolving a sketch along an axis
* [[Image:PartDesign_Groove.png|32px]] '''Groove''' which creates a groove in an existing solid
More tools are planned in future releases.


These are tools to organize the Model tree.
A very important concept in the PartDesign Workbench is the '''sketch support'''. Sketches can be created on standard planes ('''XY''', '''XZ''', '''YZ''' and planes parallel to them) or on a planar face of an existing solid. For this last case, the existing solid becomes the '''support''' of the sketch. Several tools will only work with sketches that have a support, for example, '''Pocket''' - without a support there would be nothing to remove material from!


* [[Image:Std_Part.png|32px]] [[Std Part|Part]]: adds a new Part container in the active document and makes it active.
After solid geometry has been created it can be modified with chamfers and fillets or transformed, e.g. mirrored or patterned.
* [[Image:Group.svg|32px]] [[Std Group|Group]]: adds a Group in the active document's Model tree.
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These are tools to organize the Model tree.
The PartDesign Workbench is meant to create a single, connected solid. Multiple solids will be possible with the [[Assembly Workbench|Assembly workbench]].


* [[Image:Geofeaturegroup.svg|32px]] [[Std Part|Part]]: adds a new Part container in the active document and makes it active.
As we create a model in the Part Design Workbench, each feature takes the shape of the last one and adds or removes something, creating linear dependencies from feature to feature as the model is created. Hence a "Cut" feature is not only the cut hole itself, but the whole part with the cut. As a new feature is added to the model, FreeCAD turns off visibility of the old features. The user usually should only have the newest item (feature) in the model tree visible, because otherwise the other phases of the model overlay each other, and holes are filled in by the earlier model features that didn't yet have those holes.
* [[Image:Group.svg|32px]] [[Std Group|Group]]: adds a Group in the active document's Model tree.


=== Part Design Helper tools ===
To toggle visibility of an object on or off, select it in the hierarchy tree and press the Spacebar. Usually everything but the last item in the hierarchy tree should be greyed out and therefore not visible in the 3D view.


*[[File:PartDesign Body.png|32px]] [[PartDesign Body|Create body]]: Creates a Body in the active document and makes it active.
== The Tools ==


*[[File:Sketcher_NewSketch.svg|32px]] [[PartDesign_NewSketch|Create sketch]]: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the [[Sketcher_Workbench|Sketcher Workbench]] in sketch editing mode.
The Part Design tools are all located in the '''Part Design''' menu that appears when you load the Part Design module.


* [[File:Sketcher_EditSketch.svg|32px]] [[Sketcher_EditSketch|Edit sketch]]: Edit the selected Sketch.
They include the [[Sketcher Workbench]] tools, since the Part Design module is so dependent on them.


* [[File:Sketcher_MapSketch.svg|32px]] [[Sketcher_MapSketch|Map sketch to face]]: Maps a sketch to a previously selected plane or a face of the active body.
=== The Sketcher Tools ===


=== Part Design Modeling tools ===
{{Sketcher Tools}}


=== The Part Design Tools ===
==== Datum tools ====


*[[File:PartDesign Point.svg|32px]] [[PartDesign Point|Create a datum point]]: creates a datum point in the active body.
{{PartDesign Tools}}


*[[File:PartDesign Line.svg|32px]] [[PartDesign Line|Create a datum line]]: creates a datum line in the active body.
{{PartDesign Extras}}


*[[File:PartDesign Plane.svg|32px]] [[PartDesign Plane|Create a datum plane]]: creates a datum plane in the active body.
== Feature properties ==


*[[File:PartDesign CoordinateSystem.svg|32px]] [[PartDesign_CoordinateSystem|Create a local coordinate system]]: creates a local coordinate system attached to datum geometry in the active body.
{{PartDesign Placement}}

*[[File:PartDesign ShapeBinder.svg|32px]] [[PartDesign ShapeBinder|Create a shape binder]]: creates a shape binder in the active body.

*[[File:PartDesign Clone.svg|32px]] [[PartDesign Clone|Create a clone]]: creates a clone of the selected body.

==== Additive tools ====

These are tools for creating base features or adding material to an existing solid body.

* [[File:PartDesign_Pad.svg|32px]] [[PartDesign_Pad|Pad]]: extrudes a solid from a selected sketch.

* [[File:PartDesign_Revolution.svg|32px]] [[PartDesign_Revolution|Revolution]]: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.

*[[File:PartDesign Additive_Loft.svg|32px]] [[PartDesign AdditiveLoft|Additive loft]]: creates a solid by making a transition between two or more sketches.

*[[File:PartDesign Additive_Pipe.svg|32px]] [[PartDesign AdditivePipe|Additive pipe]]: creates a solid by sweeping one or more sketches along an open or closed path.

*[[File:PartDesign_CompPrimitiveAdditive.png|48px]] [[PartDesign_CompPrimitiveAdditive|Create an additive primitive]]: adds an additive primitive to the active body.

:*[[File:PartDesign Additive_Box.svg|32px]] [[PartDesign AdditiveBox|Additive box]]: creates an additive box.

:*[[File:PartDesign Additive_Cone.svg|32px]] [[PartDesign AdditiveCone|Additive cone]]: creates an additive cone.

:*[[File:PartDesign Additive_Cylinder.svg|32px]] [[PartDesign AdditiveCylinder|Additive cylinder]]: creates an additive cylinder.

:*[[File:PartDesign Additive_Ellipsoid.svg|32px]] [[PartDesign AdditiveEllipsoid|Additive ellipsoid]]: creates an additive ellipsoid.

:*[[File:PartDesign Additive_Prism.svg|32px]] [[PartDesign AdditivePrism|Additive prism]]: creates an additive prism.

:*[[File:PartDesign Additive_Sphere.svg|32px]] [[PartDesign AdditiveSphere|Additive sphere]]: creates an additive sphere.

:*[[File:PartDesign Additive_Torus.svg|32px]] [[PartDesign AdditiveTorus|Additive torus]]: creates an additive torus.

:*[[File:PartDesign Additive_Wedge.svg|32px]] [[PartDesign AdditiveWedge|Additive wedge]]: creates an additive wedge.

==== Subtractive tools ====

These are tools for subtracting material from an existing body.

* [[File:PartDesign Pocket.svg|32px]] [[PartDesign_Pocket|Pocket]]: creates a pocket from a selected sketch.

* [[File:PartDesign Hole.svg|32px]] [[PartDesign_Hole|Hole]]: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.

* [[File:PartDesign Groove.svg|32px]] [[PartDesign_Groove|Groove]]: creates a groove by revolving a sketch around an axis.

*[[File:PartDesign Subtractive_Loft.svg|32px]] [[PartDesign SubtractiveLoft|Subtractive loft]]: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.

*[[File:PartDesign Subtractive_Pipe.svg|32px]] [[PartDesign SubtractivePipe|Subtractive pipe]]: creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.

*[[File:PartDesign_CompPrimitiveSubtractive.png|48px]] [[PartDesign_CompPrimitiveSubtractive|Create a subtractive primitive]]: adds a subtractive primitive to the active body.

:*[[File:PartDesign Subtractive_Box.svg|32px]] [[PartDesign SubtractiveBox|Subtractive box]]: adds a subtractive box to the active body.

:*[[File:PartDesign Subtractive_Cone.svg|32px]] [[PartDesign SubtractiveCone|Subtractive cone]]: adds a subtractive cone to the active body.

:*[[File:PartDesign Subtractive_Cylinder.svg|32px]] [[PartDesign SubtractiveCylinder|Subtractive cylinder]]: adds a subtractive cylinder to the active body.

:*[[File:PartDesign Subtractive_Ellipsoid.svg|32px]] [[PartDesign SubtractiveEllipsoid|Subtractive ellipsoid]]: adds a subtractive ellipsoid to the active body.

:*[[File:PartDesign Subtractive_Prism.svg|32px]] [[PartDesign SubtractivePrism|Subtractive prism]]: adds a subtractive prism to the active body.

:*[[File:PartDesign Subtractive_Sphere.svg|32px]] [[PartDesign SubtractiveSphere|Subtractive sphere]]: adds a subtractive sphere to the active body.

:*[[File:PartDesign Subtractive_Torus.svg|32px]] [[PartDesign SubtractiveTorus|Subtractive torus]]: adds a subtractive torus to the active body.

:*[[File:PartDesign Subtractive_Wedge.svg|32px]] ‎[[PartDesign SubtractiveWedge|Subtractive wedge]]: adds a subtractive wedge to the active body.

==== Transformation tools ====

These are tools for transforming existing features. They will allow you to choose which features to transform.

* [[Image:PartDesign_Mirrored.svg|32px]] [[PartDesign_Mirrored|Mirrored]]: mirrors one or more features on a plane or face.

* [[Image:PartDesign_LinearPattern.svg|32px]] [[PartDesign_LinearPattern|Linear Pattern]]: creates a linear pattern based on one or more features.

* [[Image:PartDesign_PolarPattern.svg|32px]] [[PartDesign_PolarPattern|Polar Pattern]]: creates a polar pattern of one or more features.

* [[Image:PartDesign_MultiTransform.svg|32px]] [[PartDesign_MultiTransform|Create MultiTransform]]: creates a pattern with any combination of the other transformations.

==== Dress-up tools ====

These tools apply a treatment to the selected edges or faces.

*[[File:PartDesign Fillet.svg|32px]] [[PartDesign Fillet|Fillet]]: fillets (rounds) edges of the active body.

*[[File:PartDesign Chamfer.svg|32px]] [[PartDesign Chamfer|Chamfer]]: chamfers edges of the active body.

*[[File:PartDesign Draft.svg|32px]] [[PartDesign Draft|Draft]]: applies an angular draft to selected faces of the active body.

*[[File:PartDesign Thickness.svg|32px]] [[PartDesign Thickness|Thickness]]: creates a thick shell from the active body and opens selected face(s).

==== Boolean ====

*[[File:PartDesign_Boolean.svg|32px]] [[PartDesign Boolean|Boolean operation]]: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.

==== Extras ====

Some additional functionality found in the Part Design menu:

*[[PartDesign Migrate|Migrate]]: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.

* [[Image:WizardShaft.svg|32px]] [[PartDesign_WizardShaft|Shaft design wizard]]: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.

* [[Image:PartDesign_InternalExternalGear.svg|32px]] [[PartDesign_InvoluteGear|Involute gear]]: creates an involute gear profile that can be used by a Pad.

=== Contextual Menu tools ===

*[[File:PartDesign MoveTip.svg|32px]] [[PartDesign MoveTip|Set tip]]: redefines the tip, which is the feature exposed outside of the Body.

*[[PartDesign MoveFeature|Move object to other body]]: moves the selected sketch, datum geometry or feature to another Body.

*[[PartDesign_MoveFeatureInTree|Move object after other object]]: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.

=== Preferences ===

*[[File:Preferences-general.svg|32px]] [[PartDesign_Preferences|Preferences...]]: Preferences available in PartDesign Tools.
*[[Fine-tuning]]: Some extra parameters to fine-tune PartDesign behavior


== Tutorials ==
== Tutorials ==
Only for a development version of FreeCAD that is not currently available as a binary or installer:
* [[PartDesign_Bearingholder_Tutorial_I|PartDesign Bearingholder Tutorial I]]
* [[PartDesign_Bearingholder_Tutorial_II|PartDesign Bearingholder Tutorial II]]


* [http://help-freecad-jpg87.fr/ How to use FreeCAD], a website describing the workflow for mechanical design.
* [[PartDesign_tutorial|PartDesign tutorial]]
* [[Creating_a_simple_part_with_PartDesign|Creating a simple part with PartDesign v0.17]]
* [[Basic_Part_Design_Tutorial 017|Basic Part Design Tutorial 017]]
* [[PartDesign_Bearingholder_Tutorial_I|PartDesign Bearingholder Tutorial I]] (needs updating)
* [[PartDesign_Bearingholder_Tutorial_II|PartDesign Bearingholder Tutorial II]] (needs updating)


== Links ==
* [[Basic_Part_Design_Tutorial|Basic Part Design Tutorial]]
* [[Sketcher_tutorial|Sketcher tutorial]]


* [https://forum.freecadweb.org/viewtopic.php?f=20&t=12373 What's new in PartDesign Next]
* [https://forum.freecadweb.org/viewtopic.php?f=9&t=15269 Updated PartDesign workflow]
* [https://forum.freecadweb.org/viewtopic.php?f=3&t=15432 FC v0.17dev: Part Design Next Usecases and Best practices]
* [https://www.freecadweb.org/wiki/Sandbox:Part_Design_Next Sandbox:Part Design Next]


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[[Category:Workbenches]]

Revision as of 10:24, 24 July 2019

Part Design Workbench menyediakan peralatan untuk pemodelan komponen solid yang komplek dan ini berbasiskan pada Feature editing methodology. Workbench ini berhubungan erat dengan Sketcher Workbench.


Halaman wiki ini ditulus berdasarkan rilis freeCAD versi v0.13 version. Pada versi terdahulu peralatan pada Part Design belum lengkap atau bahkan belum tersedia. Untuk dapat menggunakan semua fitur Part Design, buka halaman Download dan perbaharui versi FreeCAD mu.

The PartDesign Workbench is intrinsically related to the Sketcher Workbench. The user normally creates a Sketch, then uses the PartDesign Pad tool to extrude it and create a basic solid, and then this solid is further modified.

While the Part Workbench is based on a constructive solid geometry (CSG) methodology for building shapes, the PartDesign Workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the feature editing page for a more complete explanation of this process, and then see Creating a simple part with PartDesign to get started with creating solids.

The bodies created with PartDesign are often subject to the topological naming problem which causes internal features to be renamed when the parametric operations are modified. This problem can be minimized by following the best practices described in the feature editing page, and by taking advantage of datum objects as support for sketches and features.

Tools

The Part Design tools are all located in the Part Design menu and the PartDesign toolbar that appear when you load the Part Design workbench.

Structure tools

These are tools to organize the Model tree.

  • Part: adds a new Part container in the active document and makes it active.
  • Group: adds a Group in the active document's Model tree.

These are tools to organize the Model tree.

  • Part: adds a new Part container in the active document and makes it active.
  • Group: adds a Group in the active document's Model tree.

Part Design Helper tools

  • Create body: Creates a Body in the active document and makes it active.
  • Create sketch: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the Sketcher Workbench in sketch editing mode.
  • Map sketch to face: Maps a sketch to a previously selected plane or a face of the active body.

Part Design Modeling tools

Datum tools

Additive tools

These are tools for creating base features or adding material to an existing solid body.

  • Pad: extrudes a solid from a selected sketch.
  • Revolution: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.
  • Additive loft: creates a solid by making a transition between two or more sketches.
  • Additive pipe: creates a solid by sweeping one or more sketches along an open or closed path.

Subtractive tools

These are tools for subtracting material from an existing body.

  • Pocket: creates a pocket from a selected sketch.
  • Hole: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.
  • Groove: creates a groove by revolving a sketch around an axis.
  • Subtractive loft: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

  • Mirrored: mirrors one or more features on a plane or face.
  • Linear Pattern: creates a linear pattern based on one or more features.

Dress-up tools

These tools apply a treatment to the selected edges or faces.

  • Fillet: fillets (rounds) edges of the active body.
  • Chamfer: chamfers edges of the active body.
  • Draft: applies an angular draft to selected faces of the active body.
  • Thickness: creates a thick shell from the active body and opens selected face(s).

Boolean

  • Boolean operation: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.

Extras

Some additional functionality found in the Part Design menu:

  • Migrate: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.
  • Shaft design wizard: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.
  • Involute gear: creates an involute gear profile that can be used by a Pad.

Contextual Menu tools

  • Set tip: redefines the tip, which is the feature exposed outside of the Body.
  • Move object after other object: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.

Preferences

  • Preferences...: Preferences available in PartDesign Tools.
  • Fine-tuning: Some extra parameters to fine-tune PartDesign behavior

Tutorials

Links