Mesh FlipNormals/en: Difference between revisions

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{{Docnav|[[Mesh HarmonizeNormals|Harmonize Normals]]|[[Mesh_FillHoles|FillHoles]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh HarmonizeNormals.png|IconC=Workbench_Mesh.svg|IconR=}}

{{GuiCommand|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
{{GuiCommand|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}


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*faces with normals pointing away from the screen will turn black
*faces with normals pointing away from the screen will turn black


{{Docnav|[[Mesh HarmonizeNormals|Harmonize Normals]]|[[Mesh_FillHoles|FillHoles]]|[[Mesh_Workbench|Mesh]]|IconL=Mesh HarmonizeNormals.png|IconC=Workbench_Mesh.svg|IconR=}}
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Revision as of 17:12, 12 February 2019

Mesh FlipNormals‏‎

Menu location
Meshes → Flip Normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
None

Introduction

Flips (inverts the direction) of the normals of the selected mesh(es).

Use

  1. Select mesh(es) in tree-view
  2. Choose Meshes Flip normals from the top menu.

Limitations


Notes

Verify this action by

  • selecting the mesh in the tree-view
  • switching to the view-tab
  • setting Lighting to "one side"
  • faces with normals pointing away from the screen will turn black