Reinforcement StirrupRebar/ro: Difference between revisions

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<languages/>
<languages/>
<div class="mw-translate-fuzzy">
{{GuiCommandAddon|Name=Arch Rebar Stirrup|Workbenches=[[Arch Module|Arch]]|Addon=Reinforcement|MenuLocation=Arch → Rebar tools|Shortcut=None|SeeAlso=[[Arch_Rebar_Helical|Helical Rebar]]}}
{{GuiCommandAddon/ro|Name=Arch Rebar Stirrup|Name/ro=Arch Rebar Stirrup|Workbenches=[[Arch Module/ro|Arch]]|Addon=Reinforcement|MenuLocation=Arch → Rebar tools|Shortcut=None|SeeAlso=[[Arch_Rebar_Helical/ro|Helical Rebar]]}}
</div>

{{GuiCommand
|Name=Arch Rebar Stirrup
|MenuLocation=Arch → Rebar tools
|Workbenches=[[Arch Workbench|Arch]], [[BIM Workbench|BIM]]
|SeeAlso=[[Arch_Rebar_Helical|Helical Rebar]], [[Arch Rebar]]
|Version=0.17
}}


==Descriere==
==Descriere==


<div class="mw-translate-fuzzy">
Instrumentul {{KEY|[[Image:Arch_Rebar_Stirrup.png|16px]] Stirrup Rebar}} permite utilizatorului să creeze un
Instrumentul {{KEY|[[Image:Arch_Rebar_Stirrup.png|16px]] Stirrup Rebar}} permite utilizatorului să creeze un
stirrup reinforcing bar în elementul de structură.
stirrup reinforcing bar în elementul de structură.
</div>

This command is part of the [[Reinforcement Addon]], that you can install with the [[Addon Manager]], via the menu {{MenuCommand|Tools → Addon manager → Reinforcement}}.


[[Image:Arch_Rebar_Stirrup_example.png|400px]]
<div class="mw-translate-fuzzy">
[[Image:Stirrup.png|800px]]
[[Image:Stirrup.png|800px]]
</div>


== Cum se folosește ==
== Cum se folosește ==


<div class="mw-translate-fuzzy">
# Creează un element [[Arch Structure|structure]]
# Creează un element [[Arch Structure|structure]]
# Select any face of the structure
# Select any face of the structure
Line 22: Line 40:
# Click {{KEY|OK}} or {{KEY|Apply}} to generate the rebars
# Click {{KEY|OK}} or {{KEY|Apply}} to generate the rebars
# Click pe {{KEY|Cancel}} ieșirea din task panel
# Click pe {{KEY|Cancel}} ieșirea din task panel
</div>

[[Image:StirrupDialog.png|250px]]
{{Caption|Taskview panel for the Arch Rebar Stirrup tool}}


==Proprietăți==
==Proprietăți==


* {{PropertyData|Front Cover}}: Distanța dintre armături și fațeta selectată.
* {{PropertyData|Front Cover}}: Distanța dintre armături și fațetele selectate.
* {{PropertyData|Right Cover}}: The distance between the right end of the rebar to right face of the structure.
* {{PropertyData|Right Cover}}: Distanța între capătul dintre capătul dreapta al armăturii și fațeta dreapta a structurii.
* {{PropertyData|Left Cover}}: The distance between the left end of the rebar to the left face of the structure.
* {{PropertyData|Left Cover}}: Distanța dintre capătul din stânga al armăturii și fațeta stângă a structurii
* {{PropertyData|Bottom Cover}}: The distance between rebar from the bottom face of the structure.
* {{PropertyData|Bottom Cover}}: Distanța dintre armătură și fațeta de jos a structurii.
* {{PropertyData|Top Cover}}: The distance between rebar from the top face of the structure.
* {{PropertyData|Top Cover}}: Distanța dintre armătură și fața superioară a structurii.
* {{PropertyData|Bent Angle}}: Bent angle defines the angle at the ends of a stirrup.
* {{PropertyData|Bent Angle}}: Bent angle defines the angle at the ends of a stirrup.
* {{PropertyData|Bent Factor}}: Bent Factor defines length of stirrup end.
* {{PropertyData|Bent Factor}}: Bent Factor defines length of stirrup end.
* {{PropertyData|Amount}}: The amount of rebars.
* {{PropertyData|Amount}}: Cantitatea de armătură
* {{PropertyData|Spacing}}: Distanța între axe fiecare bare
* {{PropertyData|Spacing}}: Distanța dintre acele fiecărei bare.


<div class="mw-translate-fuzzy">
== Scrip-Programare ==
== Scrip-Programare ==
</div>


<div class="mw-translate-fuzzy">
Instrumentul {{KEY|[[Image:Arch_Rebar_Stirrup.png|16px]] Stirrup Rebar}} poate fi utilizat în [[macros]] și de la consola Python prin utilizarea următoarei funcției:
Instrumentul {{KEY|[[Image:Arch_Rebar_Stirrup.png|16px]] Stirrup Rebar}} poate fi utilizat în [[macros]] și de la consola Python prin utilizarea următoarei funcției:
</div>

{{Code|code=
{{Code|code=
Rebar = makeStirrup(l_cover, r_cover, t_cover, b_cover, f_cover,
makeStirrup(LeftCover, RightCover, TopCover, BottomCover, FrontCover, BentAngle, BentFactor, Diameter, Rounding, AmountSpacingCheck, AmountSpacingValue, Structure, Facename)
bentAngle, bentFactor, diameter, rounding, amount_spacing_check, amount_spacing_value,
structure=None, facename=None)
}}
}}

<div class="mw-translate-fuzzy">
* Adds a Stirrup reinforcing bar object to the given structural object.
* Adds a Stirrup reinforcing bar object to the given structural object.
* If no Structure and Facename is given, it will take user selected face as input.
* If no Structure and Facename is given, it will take user selected face as input.
* Here CoverAlong argument is having type tuple.
* Here CoverAlong argument is having type tuple.
* Returns the new Rebar object.
* Returns the new Rebar object.
</div>


<div class="mw-translate-fuzzy">
Exemplu:
Exemplu:
Crearea unei armături tip Stirrup rebar.
Crearea unei armături tip Stirrup rebar.
</div>
{{Code|code=
{{Code|code=
import Arch, Stirrup
import Draft, Arch, Stirrup

structure = Arch.makeStructure(length=1000.0, width=400.0, height=400.0)
# It doesn't work if the structure is not based on a face
structure.ViewObject.Transparency = 80
# Structure = Arch.makeStructure(length=1000, width=400, height=400)

Rect = Draft.makeRectangle(400, 400)
Structure = Arch.makeStructure(Rect, height=1600)
Structure.ViewObject.Transparency = 80
FreeCAD.ActiveDocument.recompute()
FreeCAD.ActiveDocument.recompute()

rebar = Stirrup.makeStirrup(20, 20, 20, 20, 20, 135, 4, 8, 2, True, 10, structure, "Face6")
Rebar = Stirrup.makeStirrup(20, 20, 20, 20, 20,
115, 4, 8, 2, True, 10, Structure, "Face6")
}}
}}

<div class="mw-translate-fuzzy">
Schimbarea proprietăților barei Stirrup.
Schimbarea proprietăților barei Stirrup.
</div>
{{Code|code=
editStirrup(Rebar, l_cover, r_cover, t_cover, b_cover, f_cover,
bentAngle, bentFactor, diameter, rounding, amount_spacing_check, amount_spacing_value,
structure=None, facename=None)
}}

* {{incode|Rebar}} is a previously created {{incode|StirrupRebar}} object.
* The other parameters are the same as required by the {{incode|makeStirrup()}} function.
* {{incode|structure}} and {{incode|facename}} may be omitted so that the rebar stays in the original structure.

{{Code|code=
{{Code|code=
import Stirrup
import Stirrup

Stirrup.editStirrup(rebar, 20, 20, 20, 20, 50, 90, 4, 8, 2, True, 6, structure, "Face6")
Stirrup.editStirrup(Rebar, 20, 20, 20, 20, 50,
100, 4, 14, 8, True, 8)
}}
}}
<div class="mw-translate-fuzzy">
[[Category:Arch/ro]]
</div>

{{Arch Tools navi}}

{{Userdocnavi}}


[[Category:Reinforcement]]
{{clear}}

Revision as of 13:37, 7 April 2019

Arch Rebar Stirrup

Menu location
Arch → Rebar tools
Workbenches
Arch
Default shortcut
None
See also
Helical Rebar
 
This command is part of the Reinforcement AddOn, that you can install via menu Tools → Addons Manager

Arch Rebar Stirrup

Menu location
Arch → Rebar tools
Workbenches
Arch, BIM
Default shortcut
None
Introduced in version
0.17
See also
Helical Rebar, Arch Rebar

Descriere

Instrumentul Stirrup Rebar permite utilizatorului să creeze un

stirrup reinforcing bar în elementul de structură.

This command is part of the Reinforcement Addon, that you can install with the Addon Manager, via the menu Tools → Addon manager → Reinforcement.

Cum se folosește

  1. Creează un element structure
  2. Select any face of the structure
  3. Then select Stirrup Rebar from the rebar tools
  4. A task panel will pop-out on the left side of the screen as shown below
  5. Select the desired orientation
  6. Give the inputs like left cover, right cover, top cover, bottom, front cover, bent angle, bent factor, rounding and diameter of the rebar
  7. Select the mode of distribution either amount or spacing
  8. If spacing is selected, a user can also opt for custom spacing
  9. Pick selected face is used to verify or change the face for rebar distribution
  10. Click OK or Apply to generate the rebars
  11. Click pe Cancel ieșirea din task panel

Taskview panel for the Arch Rebar Stirrup tool

Proprietăți

  • DateFront Cover: Distanța dintre armături și fațetele selectate.
  • DateRight Cover: Distanța între capătul dintre capătul dreapta al armăturii și fațeta dreapta a structurii.
  • DateLeft Cover: Distanța dintre capătul din stânga al armăturii și fațeta stângă a structurii
  • DateBottom Cover: Distanța dintre armătură și fațeta de jos a structurii.
  • DateTop Cover: Distanța dintre armătură și fața superioară a structurii.
  • DateBent Angle: Bent angle defines the angle at the ends of a stirrup.
  • DateBent Factor: Bent Factor defines length of stirrup end.
  • DateAmount: Cantitatea de armătură
  • DateSpacing: Distanța dintre acele fiecărei bare.

Scrip-Programare

Instrumentul Stirrup Rebar poate fi utilizat în macros și de la consola Python prin utilizarea următoarei funcției:

Rebar = makeStirrup(l_cover, r_cover, t_cover, b_cover, f_cover,
                    bentAngle, bentFactor, diameter, rounding, amount_spacing_check, amount_spacing_value,
                    structure=None, facename=None)
  • Adds a Stirrup reinforcing bar object to the given structural object.
  • If no Structure and Facename is given, it will take user selected face as input.
  • Here CoverAlong argument is having type tuple.
  • Returns the new Rebar object.

Exemplu: Crearea unei armături tip Stirrup rebar.

import Draft, Arch, Stirrup

# It doesn't work if the structure is not based on a face
# Structure = Arch.makeStructure(length=1000, width=400, height=400)

Rect = Draft.makeRectangle(400, 400)
Structure = Arch.makeStructure(Rect, height=1600)
Structure.ViewObject.Transparency = 80
FreeCAD.ActiveDocument.recompute()

Rebar = Stirrup.makeStirrup(20, 20, 20, 20, 20,
                            115, 4, 8, 2, True, 10, Structure, "Face6")

Schimbarea proprietăților barei Stirrup.

editStirrup(Rebar, l_cover, r_cover, t_cover, b_cover, f_cover,
            bentAngle, bentFactor, diameter, rounding, amount_spacing_check, amount_spacing_value,
            structure=None, facename=None)
  • Rebar is a previously created StirrupRebar object.
  • The other parameters are the same as required by the makeStirrup() function.
  • structure and facename may be omitted so that the rebar stays in the original structure.
import Stirrup

Stirrup.editStirrup(Rebar, 20, 20, 20, 20, 50,
                    100, 4, 14, 8, True, 8)