Arch MeshToShape: Difference between revisions
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<!--T:5--> |
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# Select a mesh object |
# Select a mesh object |
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# Press the {{KEY|[[Image:Arch MeshToShape.png|16px]] '''Mesh to Shape'''}} entry in Arch -> |
# Press the {{KEY|[[Image:Arch MeshToShape.png|16px]] '''Mesh to Shape'''}} entry in Arch -> Utilities menu |
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==Scripting== <!--T:6--> |
==Scripting== <!--T:6--> |
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If mark is True (default), non-solid objects will be marked in red |
If mark is True (default), non-solid objects will be marked in red |
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</translate> |
</translate> |
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{{clear}} |
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<languages/> |
<languages/> |
Revision as of 22:00, 23 February 2014
Arch MeshToShape |
Menu location |
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Arch -> Utilities -> Mesh to Shape |
Workbenches |
Arch |
Default shortcut |
None |
Introduced in version |
- |
See also |
Arch RemoveShape |
Description
This tool converts a selected Mesh object into a Shape object. Note that this tool is optimized for objects with flat faces (no curves). The corresponding tool from the Part Workbench might be more suited for objects that contain curved surfaces.
How to use
Scripting
This tool can by used in macros and from the python console by using the following function:
meshToShape (object,[mark])
turns a mesh into a shape, joining coplanar facets.
If mark is True (default), non-solid objects will be marked in red