Arch Floor

From FreeCAD Documentation
Jump to: navigation, search
This page is a translated version of the page Arch Floor and the translation is 11% complete.

Outdated translations are marked like this.
Other languages:
čeština • ‎Deutsch • ‎English • ‎español • ‎français • ‎italiano • ‎日本語 • ‎português • ‎русский • ‎svenska • ‎Türkçe • ‎українська
Arrow-left.svg Previous: Arch Rebar.svg Rebar

Arch Floor.svg Arch Floor

Arch → Floor
Standard genväg
Introducerad i version
Se även
Arch Cell


Arch Floor är en speciell sorts Arch Cell som har några extra egenskaper speciellt anpassade för att bygga golv. De har bland annat en höjdegenskap, som dess barnobjekt (väggar och strukturer) kan använda för att ställa in sin egen höjd automatiskt

Starting from FreeCAD 0.18, the Arch Floor is derived entirely from the Arch BuildingPart object, which is a general container to organize a building model not limited to floors or storeys. Older Floor objects can be converted to the new type by right clicking on them and choosing Convert to BuildingPart.

How to use

  1. Optionally, select one or more objects to be included in your new floor.
  2. Press the Arch Floor.svg Arch Floor button or press the F then L keys.


  • After creating a floor, you can add more objects to it by drag and dropping them in the Tree View or by using the Arch Add.svg Arch Add tool.
  • You can remove objects from a floor by drag and dropping them out of it the Tree View or by using the Arch Remove.svg Arch Remove tool.


An Arch Floor object shares all properties from an Arch BuildingPart, with the DATAIfc Role set to "Building Storey".


See also: Arch API and FreeCAD Scripting Basics.

The Floor tool can be used in macros and from the Python console by using the following function:

Floor = makeFloor(objectslist=None, baseobj=None, name="Floor")
  • Creates a Floor object from objectslist, which is a list of objects.


import FreeCAD, Draft, Arch

p1 = FreeCAD.Vector(0, 0, 0)
p2 = FreeCAD.Vector(2000, 0, 0)
baseline = Draft.makeLine(p1, p2)
baseline2 = Draft.makeLine(p1, -1*p2)

Wall1 = Arch.makeWall(baseline, length=None, width=150, height=2000)
Wall2 = Arch.makeWall(baseline2, length=None, width=150, height=1800)

Floor = Arch.makeFloor([Wall1, Wall2])

Building = Arch.makeBuilding([Floor])
Site = Arch.makeSite(Building)