Translations:Draft CircularArray/9/en

With symmetry = 1 you might have to rotate the array a full circle to match positions on itself, with symmetry = 2 a rotation of half a circle (180°) is always sufficient, with symmetry = 3 a rotation of ⅓ of a circle (120°), …, with symmetry = n a rotation of 360°/n. If symmetry gets higher the number of objects in some circles decreases, it even might not be possible to place objects in the inner circle(s) at all. In most cases you want a number between 1 and 6.
 * 1) Select an object from which you wish to make the circular array.
 * 2) Press the  button. If no object is selected, the task panel will open, but you still need to select an object to proceed.
 * 3) Choose the radial distance, which determines the distance from the center of the array to the next circular layer, and between subsequent circular layers.
 * 4) Choose the tangential distance, which determines the distance from one element in the array to the next element in the same circular layer. This distance determines how many elements will be in the array; if the number is small, there will be many tightly packed copies; if the number is large, there will only be a few copies. This distance cannot be zero.
 * 5) Choose the number of circular layers. The original object is considered one layer by itself. Minimum of 2, maximum of 99.
 * 6) Choose the symmetry, which determines how symmetric the objects will be distributed in the array.
 * 1) Choose the center of the axis of rotation. You can click on the 3D view, to simultaneously set the position of the center of rotation, and complete the command.
 * 2) Optionally, check the fuse or link options.
 * 3) Press  to complete the command.