Translations:Mesh Feature/38/en


 * : if it is, the object will show the bounding box in the 3D view.
 * : (no edges),  (no faces),  (regular visualization),  (only vertices).
 * : (default), ; the illumination comes from two sides or one side in the 3D view.
 * : a tuple of three floating point RGB values to define the color of the edges in the 3D view; by default it is, which is displayed as  on base 255, completely black.
 * : an integer from to  (a percentage) that determines the level of transparency of the edges in the 3D view. A value of  indicates completely invisible edges; the edges are invisible but they can still be picked as long as  is.
 * : a float that determines the width in pixels of the edges in the 3D view. It defaults to.
 * : (default),, ,.
 * : it defaults to.
 * : similar to, defines the size of the vertices.
 * : if it is, the object can be picked with the pointer in the 3D view. Otherwise, the object cannot be selected until this option is set to.
 * : (default), . If the option is, the entire shape (vertices, edges, and faces) will be highlighted in the 3D view; if it is  only the bounding box will be highlighted.
 * : similar to, defines the color of the faces. It defaults to , which is displayed as on base 255, a light gray.
 * : if it is, the object appears in the tree view. Otherwise, it is set as invisible.
 * : an integer from to  (a percentage) that determines the level of transparency of the faces in the 3D view. A value of  indicates completely invisible faces; the faces are invisible but they can still be picked as long as  is.
 * : if it is, the object appears in the 3D view; otherwise it is invisible. By default this property can be toggled on and off by pressing the bar in the keyboard.
 * : if it is, the object appears in the 3D view; otherwise it is invisible. By default this property can be toggled on and off by pressing the bar in the keyboard.