PartDesign Workbench/ru

Introduction
PartDesign Workbench предоставляет расширенные инструменты для моделирования сложных твердых деталей. Он в основном сосредоточен на создании механических деталей, которые можно изготовить и собрать в готовый продукт. Тем не менее, созданные тела могут быть использованы в целом для любых других целей, таких как архитектурный дизайн,  FE анализ или 3D-печати.

PartDesign Workbench неразрывно связан с Sketcher Workbench. Пользователь обычно создает эскиз, затем использует инструмент PartDesign Pad для его выдавливания и создания основного тела, а затем это тело дополнительно модифицируется.

While the Part Workbench is based on a constructive solid geometry (CSG) methodology for building shapes, the PartDesign workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the feature editing page for a more complete explanation of this process, and then see Creating a simple part with PartDesign to get started with creating solids.



Инструменты
Все инструменты проектирования деталей находятся в меню Part Design и на панели инструментов PartDesign, которая появляется при загрузке рабочей среды проектирования деталей.

Инструменты структуры
These are tools to organize the Model tree.


 * [[Image:Std_Part.png|32px]] Part: adds a new Part container in the active document and makes it active.
 * [[Image:Group.svg|32px]] Group: adds a Group in the active document's Model tree.

Part Design Helper tools

 * PartDesign Body.png Create body: Creates a Body in the active document and makes it active.


 * PartDesign_NewSketch.png Create sketch: creates‎ a new sketch on a selected face or plane. If no face is selected while this tool is executed, the user is prompted to select a plane from the Tasks panel. The interface then switches to the Sketcher_Workbench in sketch editing mode.


 * [[Image:Sketcher_EditSketch.png|32px]] Edit sketch: Edit the selected Sketch.


 * [[Image:Sketcher_MapSketch.png‎|32px]] Map sketch to face: Maps a sketch to a previously selected plane or a face of the active body.

Datum tools

 * PartDesign Point.png Create a datum point: creates a datum point in the active body.


 * PartDesign Line.png Create a datum line: creates a datum line in the active body.


 * PartDesign Plane.png Create a datum plane: creates a datum plane in the active body.


 * PartDesign CoordinateSystem.png Create a local coordinate system: creates a local coordinate system attached to datum geometry in the active body.


 * PartDesign ShapeBinder.png Create a shape binder: creates a shape binder in the active body.


 * PartDesign Clone.png Create a clone: creates a clone of the selected body.

Additive tools
These are tools for creating base features or adding material to an existing solid body.


 * PartDesign_Pad.png Pad: extrudes a solid from a selected sketch.


 * PartDesign_Revolution.png Revolution: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.


 * PartDesign AdditiveLoft.png Additive loft: creates a solid by making a transition between two or more sketches.


 * PartDesign AdditivePipe.png Additive pipe: creates a solid by sweeping one or more sketches along an open or closed path.


 * Create an additive primitive: adds an additive primitive to the active body.


 * PartDesign AdditiveBox.png Additive box: creates an additive box.


 * PartDesign AdditiveCone.png Additive cone: creates an additive cone.


 * PartDesign AdditiveCylinder.png Additive cylinder: creates an additive cylinder.


 * PartDesign AdditiveEllipsoid.png Additive ellipsoid: creates an additive ellipsoid.


 * PartDesign AdditivePrism.png Additive prism: creates an additive prism.


 * PartDesign AdditiveSphere.png Additive sphere: creates an additive sphere.


 * PartDesign AdditiveTorus.png Additive torus: creates an additive torus.


 * PartDesign AdditiveWedge.png Additive wedge: creates an additive wedge.

Subtractive tools
These are tools for subtracting material from an existing body.


 * PartDesign Pocket.png Pocket: creates a pocket from a selected sketch.


 * PartDesign Hole.png Hole: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.


 * PartDesign Groove.png Groove: creates a groove by revolving a sketch around an axis.


 * PartDesign SubtractiveLoft.png Subtractive loft: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.


 * PartDesign SubtractivePipe.png Subtractive pipe: creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.


 * Create a subtractive primitive: adds a subtractive primitive to the active body.


 * PartDesign SubtractiveBox.png Subtractive box: adds a subtractive box to the active body.


 * PartDesign SubtractiveCone.png Subtractive cone: adds a subtractive cone to the active body.


 * PartDesign SubtractiveCylinder.png Subtractive cylinder: adds a subtractive cylinder to the active body.


 * PartDesign SubtractiveEllipsoid.png Subtractive ellipsoid: adds a subtractive ellipsoid to the active body.


 * PartDesign SubtractivePrism.png Subtractive prism: adds a subtractive prism to the active body.


 * PartDesign SubtractiveSphere.png Subtractive sphere: adds a subtractive sphere to the active body.


 * PartDesign SubtractiveTorus.png Subtractive torus: adds a subtractive torus to the active body.


 * PartDesign SubtractiveWedge.png ‎Subtractive wedge: adds a subtractive wedge to the active body.

Transformation tools
These are tools for transforming existing features. They will allow you to choose which features to transform.


 * [[Image:PartDesign_Mirrored.png|32px]] Mirrored: mirrors one or more features on a plane or face.


 * [[Image:PartDesign_LinearPattern.png|32px]] Linear Pattern: creates a linear pattern based on one or more features.


 * [[Image:PartDesign_PolarPattern.png|32px]] Polar Pattern: creates a polar pattern of one or more features.


 * [[Image:PartDesign_MultiTransform.png|32px]] Create MultiTransform: creates a pattern with any combination of the other transformations.

Dress-up tools
These tools apply a treatment to the selected edges or faces.


 * PartDesign Fillet.png Fillet: fillets (rounds) edges of the active body.


 * PartDesign Chamfer.png Chamfer: chamfers edges of the active body.


 * PartDesign Draft.png Draft: applies an angular draft to selected faces of the active body.


 * PartDesign Thickness.png Thickness: creates a thick shell from the active body and opens selected face(s).

Boolean

 * PartDesign Boolean.png Boolean operation: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.

Extras
Some additional functionality found in the Part Design menu:


 * Migrate: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.


 * [[Image:PartDesign_WizardShaft.png|32px]] Shaft design wizard: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.


 * [[Image:PartDesign_InternalExternalGear.png|32px]] Involute gear: creates an involute gear profile that can be used by a Pad.

Contextual Menu tools

 * PartDesign MoveTip.png Set tip: redefines the tip, which is the feature exposed outside of the Body.


 * Move object to other body: moves the selected sketch, datum geometry or feature to another Body.


 * Move object after other object: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.

Preferences

 * [[Image:Std_DlgParameter.png|32px]] Preferences...: Preferences available in PartDesign Tools.

Учебники

 * How to use FreeCAD, a website describing the workflow for mechanical design.
 * Creating a simple part with PartDesign v0.17
 * Basic Part Design Tutorial 017
 * PartDesign Bearingholder Tutorial I (needs updating)
 * PartDesign Bearingholder Tutorial II (needs updating)

Ссылки

 * What's new in PartDesign Next
 * Updated PartDesign workflow
 * FC v0.17dev: Part Design Next Usecases and Best practices
 * Sandbox:Part Design Next