Arch Component/es

Descripción
Crea un componente no paramétrico Arch de cualquier objeto  Pieza. Esto le da al objeto basado en una Pieza los mismos atributos y propiedades que otros objetos Arch, y permite especificar cómo se debe exportar a IFC estableciendo su propiedad Rol.

Utilización

 * 1) Seleccione un objeto basado en  Part
 * 2) Seleccione el menú Arch -> Utilidades ->

Propiedades de componentes Arch comunes
El objeto del Arch componente es también una base compartida por todos los demás Arch objetos ( Muro, Estructura, etc.). Por lo tanto, algunas de sus propiedades y comportamientos son comunes a todos los objetos Arch (excepto las herramientas que no producen objetos sólidos, como Plano de sección o  Eje):


 * Base shape: Arch Components are always based on a Shape-based base object. Some types of Arch objects will just use the Base shape as is, others (for example Wall) will do some additional operations on it, such as an extrusion. Fro some types, having a base object is not mandatory (Structure)


 * Adiciones: los componentes de Arch tienen una propiedad de adición, que puede contener referencia a cualquier cantidad de otros objetos basados en Forma. La forma de estas adiciones se unirá con la forma de base del componente, para producir la forma final.


 * Subtractions: Arch Components have an subtraction property, that can hold reference to any number of other Shape-based objects. The shape of these objects will be subtracted from the base shape of the component, to produce the final shape.


 * La colocación del componente de Arch se aplica después de realizar las adiciones y sustracciones, por lo que se realizan contra el objeto base en su ubicación base. Luego, el resultado se mueve a la ubicación de la Locación.


 * Objects can be added or removed to/from a Component's Additions and Subtractions lists by selecting both the object and the component, and using the Arch Add or Arch Remove commands, or from the task panel by double-clicking the Component in the Tree view. The task panel also allows to check which object is currently part of these lists.


 * Role: Each Arch Component, besides the function defined by its type (wall, window, etc), also has a Role property, that can define further which kind of function it performs. For example, an Structure can have a beam o column role. Generic Arch Components (as produced by this command) can have any role available in the whole Arch workbench. The role is what is used to define the type of IFC object to export to when exporting to IFC.


 * Clon de: cualquier componente de Arch puede ser un clon de otro componente de Arch del mismo tipo (un muro solo puede ser un clon de otro muro, etc.). La única excepción es el Componente Arch genérico (como lo produce este comando), que puede clonarse de cualquier otro tipo (Muro, estructura, ventana, etc.). Esto permite usar un Componente Arch genérico para sobreescribir el tipo de otro.


 * Description: All Arch Components have a Description field, that can contain any text. This is used when exporting to IFC.


 * Etiqueta: la propiedad Etiqueta es otro campo de texto, que se puede usar para dar una identidad personalizada adicional a los objetos.


 * Material: All Arch Components have a Material slot, that can contain either a Material or a MultiMaterial (not all Arch object type support the use of MutiMaterials). The DiffuseColor and Transparency properties of the attached material will define the Shape color and transparency of the Arch component. The material will be imported and exported to IFC, OBJ and DAE.


 * Move with Host: When a component is embedded inside another (for example a window inside a wall), setting this property to True will make the object move and rotate together when its host object is moved or rotated using Draft Move or Draft Rotate.


 * Hi Res: Arch Components can use the shape of another object as a higher-resolution version of themselves. For this, both the Hi Res property and the Hi Res display mode must be set. This allows, for example, to make a simple wall, and then model every brick that composes the wall,for example with Part Box. Then, use a compond of those bricks as a high-resolution version of the wall. The shape of the wall is not modified by adding a Hi-Res object. Only its representation in the 3D view will change by adopting the representation of the high-resolution version instead of its own.