Translations:PartDesign Bearingholder Tutorial I/12/ro

The idea of skeleton geometry is to capture the basic design dimensions in a single datum feature (e.g. a plane or an axis). When the design dimension changes, all that needs to be done is to change the skeleton feature. If the model is well built, then all its feature will recompute to reflect the design change. This reduces the danger that in a complex model, where the basic design dimensions are used in multiple places, you forget to change it somewhere.