Whiffle Ball tutorial/ro

Introducere
Acest tutorial este aici pentru a vă învăța cum se folosește Atelierul Part Module. Veți exersa:
 * inserare primitive geometrice
 * schimbarea valorilor primitivelor
 * utilizarea plasamentului
 * realizarea de operații booleene

This tutorial was originally written by Roland Frank (†2017, r-frank), and it was rewritten and illustrated by vocx.

This tutorial is here to teach you how to use the Part Workbench.

The Part Workbench was the first workbench developed. It provides the basic geometrical elements that can be used as building blocks for other workbenches. The Part Workbench is meant to be used in a traditional constructive solid geometry (CSG) workflow. For a more modern workflow using sketches, pads, and features, use the PartDesign Workbench.

You will practice:
 * inserting primitives
 * changing parameters of those primitive objects
 * modifying their placement
 * doing boolean operations



Setarea formelor elementare

 * 1) Comuntați pe Modulul Piese Part Module
 * 2) Creați un nou document făcând click pe  →
 * 3) Inserați o casetă făcând click pe [[Image:Part_Box.png|32px]]
 * 4) Asigurați-vă că ("cube") este selectat în vederea arborescentă
 * 5) Change the dimensions of the box (see data-tab) to
 * 6) Length= 90 mm
 * 7) Width= 90 mm
 * 8) Heigth= 90 mm
 * 9) Click into the value field of placement-row in data-tab so that appears on right side
 * 10) Click on to change the placement of the box
 * X: -45 mm
 * Y: -45 mm
 * Z: -45 mm
 * 1) Click on to close dialog
 * 2) Insert box ("cube001") by clicking on [[Image:Part_Box.png|32px]]
 * 3) Make sure the box ("cube001") is selected in tree view
 * 4) Change the dimensions of the box ("cube001") (see data-tab) to
 * 5) Length= 80 mm
 * 6) Width= 80 mm
 * 7) Heigth= 80 mm
 * 8) Change the placement of the box ("cube001") to
 * X: -40 mm
 * Y: -40 mm
 * Z: -40 mm
 * 1) Click [[Image:Part_Cylinder.png|32px]] to insert a cylinder ("cylinder")
 * 2) Make sure the cylinder ("cylinder") is selected in tree view
 * 3) Change radius of cylinder to be 27,5 mm, change height to be 120 mm
 * 4) Change placement values of "cylinder" to be
 * X: 0 mm
 * Y: 0 mm
 * Z: -60 mm
 * 1) Click [[Image:Part_Cylinder.png|32px]] to insert a cylinder ("cylinder001")
 * 2) Change radius of "cylinder001" to be 27,5 mm, change height to be 120 mm
 * 3) Choose Edit > Duplicate selection from the top menu to get another cylinder ("cylinder002")
 * 4) Make sure "cylinder001" is selected in tree view
 * 5) Change placement values of "cylinder001" to be
 * Y: 60 mm
 * 1) Rotation axis with angle
 * 2) Axis: X
 * 3) Angle: 90°
 * 4) Click on to apply values and close dialog
 * 5) Make sure "cylinder002" is selected in tree view
 * 6) Change placement values of "cylinder001" to be
 * X: -60 mm
 * 1) Rotation axis with angle
 * 2) Axis: Y
 * 3) Angle: 90°
 * 4) Click on to apply values and close dialog
 * 5) Click on [[Image:View-axometric.png|32px]] to change to axometric view
 * 6) Click on [[Image:View-zoom-all.png|32px]] to zoom to fit all
 * 7) Select "cube001", "cylinder", "cylinder001" and "cylinder002" and fuse them by clicking [[Image:Part_Fuse.png|32px]]
 * 8) Select "cube" and "fusion", but make sure, that "cube" is selected FIRST
 * 9) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]]
 * 10) Forma de bază finalizată ar trebui să arate astfel:

Tip: Dacă ați selectat ceva greșit sau doriți doar să eliminați rapid totul,

doar faceți clic pe (OpenInventor Navigation-Style: CTRL-Click),

Insert primitive cubes
2. Insert a primitive cube by clicking on.
 * 2.1. Select in the tree view.
 * 2.2. Change the dimensions in the tab of the property editor.
 * 2.3. Change to.
 * 2.4. Change to.
 * 2.5. Change to.

3. In the tab of the property editor, click on the  value so the ellipsis button  appears on the right.
 * 3.1. Press on the ellipsis to launch the Placement dialog.
 * 3.2. Change the values.
 * 3.3. Change to.
 * 3.4. Change to.
 * 3.5. Change to.
 * 3.6. Press the button to close the dialog.

4. Repeat the process, inserting a second, smaller cube by clicking on.
 * 4.1. The second cube will be created with the same name, but with an additional number to distinguish the object.
 * 4.2. Select in the tree view, and change the dimensions and placement like with the previous object.
 * 4.3. Change to.
 * 4.4. Change to.
 * 4.5. Change to.
 * 4.6. Open the Placement dialog.
 * 4.7. Change to.
 * 4.8. Change to.
 * 4.9. Change to.
 * 4.10. Press the button to close the dialog.

Change visual properties
5. The previous operations create a smaller cube inside a bigger cube. To visualize this, we can modify the properties in the property editor.
 * 5.1. Select, the smaller cube, in the tree view, and change the color. In the tab, click on the  value to open the  dialog, then choose a green color; also change the value of  to.
 * 5.2. Select, the larger cube, in the tree view, and change the transparency. In the tab, change the value of  to.



Insert primitive cylinders
6. Insert a primitive cylinder by clicking on.
 * 6.1. Select in the tree view.
 * 6.2. Change the dimensions in the tab of the property editor.
 * 6.3. Change to.
 * 6.4. Change to.
 * 6.5. Open the Placement dialog.
 * 6.6. Change to.
 * 6.7. Press the button to close the dialog.

7. Repeat the process, inserting a second cylinder by clicking on.
 * 7.1. The second cylinder will be created with the same name, but with an additional number to distinguish the object.
 * 7.2. Select in the tree view, and change the dimensions and placement like with the previous object.
 * 7.3. Change to.
 * 7.4. Change to.
 * 7.5. Open the Placement dialog.
 * 7.6. Change to.
 * 7.7. Change the to ;  to, and  to.
 * 7.8. Press the button to close the dialog.

8. Insert another cylinder. This time create a duplicate so that the radius and height don't have to be changed, only its placement.
 * 8.1. Select in the tree view, and go to the menu . This will create.
 * 8.2. Open the Placement dialog.
 * 8.3. Change to.
 * 8.4. Change the to ;  to, and  to.
 * 8.5. Press the button to close the dialog.

Change visual properties
9. The previous operations create three cylinders that intersect with each other, and also intersect the cubes. To visualize this better we can modify the properties in the property editor.
 * 9.1. Select, the smaller cube, in the tree view, and change the transparency. In the tab, change the value of  to.
 * 9.2. Select, in the tab, click on the  value to open the  dialog, then choose a red color.
 * 9.3. Select, in the tab, click on the  value to open the  dialog, then choose a blue color.
 * 9.4. Select, in the tab, click on the  value to open the  dialog, then choose a pink color.
 * 9.5. Select the three cylinders, in the tab also change the value of  to.



Fuse and cut
10. In the tree view, select (the inner, smaller cube), and the tree cylinders, then press. This will create a object.

11. Then perform a boolean cut of the (larger cube) and the new  object.
 * 11.1. In the tree view select first, and then.
 * 11.2. Then press . This will create a object.
 * the order in which you select the objects is important for the cut operation. The base object is selected first, and the subtracting object comes at the end.
 * 11.3. If the colors look strange, select the new object, go to the  tab, click on the  value to open the  dialog, then choose a gray color; also change the value of  to.



Insert primitive cubes to cut the corners of the partial solid
Now we'll create more cubes that will be used as cutting tools to trim the corners of the previously obtained object.

12. Click on.
 * 12.1. Select in the tree view, and change the dimensions and placement.
 * 12.2. Change to.
 * 12.3. Change to.
 * 12.4. Change to.
 * 12.5. Open the Placement dialog.
 * 12.6. Change to.
 * 12.7. Change to.
 * 12.8. Change to.
 * 12.9. Press.

13. Click on.
 * 13.1. Select in the tree view, and change the dimensions and placement.
 * 13.2. Change to.
 * 13.3. Change to.
 * 13.4. Change to.
 * 13.5. Open the Placement dialog.
 * 13.6. Change to.
 * 13.7. Change to.
 * 13.8. Change to.
 * 13.9. Press.

We'll duplicate the previous two objects again to use once more as cutting objects.

14. Select only in the tree view, and go to. This will create.

15. Select only in the tree view, and go to. This will create.

16. To visualize this better we can modify the properties in the property editor.
 * 16.1. Select the object, in the  tab, click on the  value to open the  dialog, then choose a blue color.
 * 16.2. Select all new cubes,, , , and , in the tab, change the value of  to.



Scurtături partea 1

 * 1) Insert box ("cube002") by clicking on [[Image:Part_Box.png|32px]]
 * 2) Change the dimensions of the box ("cube002") (see data-tab) to
 * 3) Length= 140 mm
 * 4) Width= 112 mm
 * 5) Heigth= 112 mm
 * 6) Change the placement of the box ("cube002") to
 * X: -70 mm
 * Y: -56 mm
 * Z: -56 mm
 * 1) Insert box ("cube003") by clicking on [[Image:Part_Box.png|32px]]
 * 2) Change the dimensions of the box ("cube003") (see data-tab) to
 * 3) Length= 180 mm
 * 4) Width= 180 mm
 * 5) Heigth= 180 mm
 * 6) Change the placement of the box ("cube003") to
 * X: -90 mm
 * Y: -90 mm
 * Z: -90 mm
 * 1) Make sure "cube002" is selected in tree view, otherwise select it
 * 2) Choose Edit > Duplicate selection from the top menu to get another box ("cube004")
 * 3) Make sure "cube003" is selected in tree view, otherwise select it
 * 4) Choose Edit > Duplicate selection from the top menu to get another box ("cube005")
 * 5) Select "cube003" and "cube002", but make sure, that "cube003" is selected FIRST
 * 6) Activate menu to change placement
 * 7) Tick option "Apply incremental changes to object placement", notice that all values are reset ...
 * 8) Choose "Rotation: X-Axis" and "Angle: 45°" and click on
 * 9) Choose "Rotation: Z-Axis" and "Angle: 45°" and click on
 * 10) Click on to close the dialog
 * 11) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "cut001"

17. In the tree view select and.
 * 17.1. Open the Placement dialog.
 * 17.2. Tick the option ; notice that all values are reset to zeroes.
 * 17.3. Change the to ;  to, and  to , then click on . This will apply a rotation around the X-axis, and will reset the  field to zero.
 * 17.4. Change the again, now  to, and  to , then click on . This will apply a rotation around the local Z-axis, and will reset the  field to zero.
 * 17.5. Click on to close the dialog.

18. In the tree view de-select the objects; then select first, the bigger cube, and then, the smaller cube.
 * 18.1. Then press . This will create . This is a hollowed body which intersects the initial only at certain corners.

19. To visualize this better we can modify the properties in the property editor.
 * 19.1. Select and, in the  tab, then change the value of  to , or press  in the keyboard.
 * 19.2. Select, click on the value to open the  dialog, then choose a red color; also change the value of  to.



Scurtături partea 2
Dacă totul a mers bine, modelul dvs. ar trebui să arate astfel:
 * 1) Selectați "cube005" and "cube004", dar asigurați-vă că "cube005" este PRIMUL selectat
 * 2) Activați meniul de schimbarea amplasament
 * 3) Bifați opțiunea "Apply incremental changes to object placement", notice that all values are resetted ...
 * 4) Alegeți "Rotation: X-Axis" și "Angle: 45°" apoi faceți clicl pe
 * 5) alegeți "Rotation: Z-Axis" și "Angle: -45°" și click pe
 * 6) Click pe pentru a închide dialogul
 * 7) Apicați boolean cut făcând click [[Image:Part_Cut.png|32px]], obiectul rezultat va fi numit "cut002"
 * 8) Click pe [[Image:View-axometric.png|32px]] pentru a schimba vederea axonometrică
 * 9) Click pe [[Image:View-zoom-all.png|32px]] pentru a face prin zoom toate vizibile

20. In the tree view select, in the tab, change the value of  to , or press  in the keyboard.

21. In the tree view select and, in the  tab, change the value of  to , or press  in the keyboard.
 * 21.1. Open the Placement dialog.
 * 21.2. Tick the option ; notice that all values are reset to zeroes.
 * 21.3. Change the to ;  to, and  to , then click on . This will apply a rotation around the X-axis, and will reset the  field to zero.
 * 21.4. Change the again, now  to, and  to , then click on . This will apply a rotation around the local Z-axis, and will reset the  field to zero.
 * 21.5. Click on to close the dialog.

22. In the tree view de-select the objects; then select first, the bigger cube, and then, the smaller cube.
 * 22.1. Then press . This will create . This is a hollowed body which intersects the initial only at certain corners.

23. To visualize this better we can modify the properties in the property editor.
 * 23.1. Select, click on the value to open the  dialog, then choose a pink color; also change the value of  to.



Finalizarea modelului
Felicitări! Tocmai ați terminat cu succes acest tutorial!
 * 1) Selectați "cut" și "cut001", dar asigurați-vă că "cut" este selectat PRIMUL
 * 2) Apicați boolean cut făcând click pe [[Image:Part_Cut.png|32px]], obiectul rezultat va fi numit "cut003"
 * 3) Selectați "cut003" și "cut002", dar adigurați-vă, că "cut003" este ales primul
 * 4) Apicați boolean cut prin click pe [[Image:Part_Cut.png|32px]], obiectul rezultat fa fi numit "cut004"
 * 5) Click pe [[Image:View-axometric.png|32px]] pentru a schimba vederea axonometrică
 * 6) Click pe [[Image:View-zoom-all.png|32px]] pentru ca prin zoom să le cuprindeți prin toate
 * 7) Nu uitați să vă dalvați fișierul...

24. Make sure all objects are visible. In the tree view select all objects, in the tab, change the value of  to, or press  in the keyboard.



25. In the tree view de-select the objects; then select first, and then.
 * 25.1. Then press . This will create.



26. In the tree view de-select the objects; then select first, and then.
 * 26.1. Then press . This will create . This is the final object.
 * 26.2. Select, click on the value to open the  dialog, then choose a green color; also change the value of  to.



27. Real objects don't have perfectly sharp edges or corners, so applying a fillet to the edges can be done to refine the model.
 * 27.1. In the tree view, select then press.
 * 27.2. In the task panel go to, choose , and then press . As  choose , then set  to.
 * 24.3. Press . This will create a object.
 * 27.4. In the tab, change the value of  to.