Part Chamfer/ro

Descriere
Șanfrenarea marginii sau a marginilor selectate ale unui obiect. O casetă de dialog vă permite să alegeți marginea (marginile) la care să lucrați și să modificați diferitele setări ale șanfrenului.



How to Use

 * 1) Press the  button from the Part Workbench. Alternatively, you can select.
 * 2) Select the shape to chamfer from the dialog.
 * 3) Select edges to chamfer by checking the corresponding box in the chamfer dialog or by selecting them on the model directly.
 * 4) Edit chamfer parameters.
 * 5) Press OK to close the chamfer dialog and apply the chamfer.

Opțiuni

 * When selecting edges on the model, you have the option to select by edge or by face. Selecting by face will select all bordering edges of that face.
 * Constant length chamfer or variable length chamfer.
 * A constant length chamfer will create a chamfer with edges equidistant to the original edge at the distance specified.
 * A variable length chamfer will have edges that may be set to different distances from the original edge, allowing you to create a chamfer at a variable angle.

Proprietăți



 * The shape onto which the chamfer is to be applied.
 * Specifies the orientation and position of the shape in the 3D space.
 * Label given to the object. Change to suit your needs.

Scripting
The Chamfer tool can by used in macros and from the python console by adding a Chamfer object to the document.

Example Script:

Example Script Explanation:


 * Creates a 5 mm cube for us to apply chamfered edges to. See Part_API for an explanation of the makeBox method.


 * Adds a new object to the document of type Chamfer (from the Part module) with label "myChamfer".


 * Specifies that the base shape of the chamfer object should be "myCube".


 * Creates an empty array "myEdges" and then appends the array with each edge's chamfer parameters.
 * Syntax for each item should be (edge#, chamfer start length, chamfer end length)


 * Sets the Edges attribute of our Chamfer object equal to the array we just created.


 * This line simply hides "myCube" so that our newly created "myChamfer" object is the only one visible.


 * Recomputes all altered components on the screen and refreshes the display.