Code snippets/ro

Această pagină conține exemple, extrase, fragmente de cod Python de la FreeCAD, colectate din experiențele utilizatorilor și discuțiile pe forumuri. Citește și folosește-o ca un început pentru scripturile tale ...

Un fișier tipic InitGui.py
Fiecare modul trebuie să conțină, pe lângă fișierul modulului principal, un fișier InitGui.py, responsabil pentru înserarea modulului GUI principal. Acesta este un exemplu simplu.

Un fișier modul tipic
Acesta este un exemplu al unui fișier modul principal, care conține tot ceea ce face modul dvs. Acesta este fișierul Scripts.py invocat în exemplul anterior. Puteți să aveți toate comenzile personalizate aici.

Importul unui nou tip de fișier
Efectuarea unui import pentru un nou tip de fișier în FreeCAD este ușoară. FreeCAD nu ia în considerare că importați orice date într-un document deschis, pentru că nu puteți deschide direct un nou tip de fișier. Deci, ceea ce trebuie să faceți este să adăugați noua extensie de fișiere în lista de extensii cunoscute a FreeCAD și să scrieți codul care va citi fișierul și va crea obiectele FreeCAD pe care le doriți:

This line must be added to the InitGui.py file to add the new file extension to the list:

Then in the Import_Ext.py file:

To export your document to some new filetype works the same way, except that you use: FreeCAD.addExportType("Your new File Type (*.ext)","Export_Ext")

Adding a line
A line simply has 2 points.

Adding a polygon
A polygon is simply a set of connected line segments (a polyline in AutoCAD). It doesn't need to be closed.

Adding and removing an object to a group
Note: You can even add other groups to a group...

Accessing and changing representation of an object
Each object in a FreeCAD document has an associated view representation object that stores all the parameters that define how the object appear, like color, linewidth, etc...

Observing mouse events in the 3D viewer via Python
The Inventor framework allows to add one or more callback nodes to the scenegraph of the viewer. By default in FreeCAD one callback node is installed per viewer which allows to add global or static C++ functions. In the appropriate Python binding some methods are provided to make use of this technique from within Python code.

Now, pick somewhere on the area in the 3D viewer and observe the messages in the output window. To finish the observation just call

The following event types are supported
 * SoEvent -- all kind of events
 * SoButtonEvent -- all mouse button and key events
 * SoLocation2Event -- 2D movement events (normally mouse movements)
 * SoMotion3Event -- 3D movement events (normally spaceball)
 * SoKeyboardEvent -- key down and up events
 * SoMouseButtonEvent -- mouse button down and up events
 * SoSpaceballButtonEvent -- spaceball button down and up events

The Python function that can be registered with addEventCallback expects a dictionary. Depending on the watched event the dictionary can contain different keys. For all events it has the keys: For all button events, i.e. keyboard, mouse or spaceball events For keyboard events: For mouse button event For spaceball events: And finally motion events:
 * Type -- the name of the event type i.e. SoMouseEvent, SoLocation2Event, ...
 * Time -- the current time as string
 * Position -- a tuple of two integers, mouse position
 * ShiftDown -- a boolean, true if Shift was pressed otherwise false
 * CtrlDown -- a boolean, true if Ctrl was pressed otherwise false
 * AltDown -- a boolean, true if Alt was pressed otherwise false
 * State -- A string 'UP' if the button was up, 'DOWN' if it was down or 'UNKNOWN' for all other cases
 * Key -- a character of the pressed key
 * Button -- The pressed button, could be BUTTON1, ..., BUTTON5 or ANY
 * Button -- The pressed button, could be BUTTON1, ..., BUTTON7 or ANY
 * Translation -- a tuple of three floats
 * Rotation -- a quaternion for the rotation, i.e. a tuple of four floats

Display keys pressed and Events command
This macro displays in the report view the keys pressed and all events command

Manipulate the scenegraph in Python
It is also possible to get and change the scenegraph in Python, with the 'pivy' module -- a Python binding for Coin.

The Python API of pivy is created by using the tool SWIG. As we use in FreeCAD some self-written nodes you cannot create them directly in Python. However, it is possible to create a node by its internal name. An instance of the type 'SoFCSelection' can be created with

Adding and removing objects to/from the scenegraph
Adding new nodes to the scenegraph can be done this way. Take care of always adding a SoSeparator to contain the geometry, coordinates and material info of a same object. The following example adds a red line from (0,0,0) to (10,0,0):

To remove it, simply issue:

Adding custom widgets to the interface
You can create custom widgets with Qt designer, transform them into a python script, and then load them into the FreeCAD interface with PySide.

The python code produced by the Ui python compiler (the tool that converts qt-designer .ui files into python code) generally looks like this (it is simple, you can also code it directly in python):

Then, all you need to do is to create a reference to the FreeCAD Qt window, insert a custom widget into it, and "transform" this widget into yours with the Ui code we just made:

Adding a Tab to the Combo View
The following code allows you to add a tab to the FreeCAD ComboView, besides the "Project" and "Tasks" tabs. It also uses the uic module to load an ui file directly in that tab.

Function resident with the mouse click action
Here with SelObserver on a object select

Other example with ViewObserver on a object select or view

Search and data extraction
Examples of research and decoding information on an object.

Each section is independently and is separated by "############" can be copied directly into the Python console, or in a macro or use this macro. The description of the macro in the commentary.

Displaying it in the "View Report" window (View > Views > View report)

Manual search of an element with label
PS: Usually the angles are given in Radian to convert :


 * 1) angle in Degrees to Radians :
 * 2) *Angle in radian = pi * (angle in degree) / 180
 * 3) *Angle in radian = math.radians(angle in degree)
 * 4) angle in Radians to Degrees :
 * 5) *Angle in degree = 180 * (angle in radian) / pi
 * 6) *Angle in degree = math.degrees(angle in radian)

Cartesian coordinates
This code displays the Cartesian coordinates of the selected item.

Change the value of "numberOfPoints" if you want a different number of points (precision)

Other method display on "Int" and "Float"

Create one object to the position of the Camera
here same code simplified

Determinarea vectorului normal la o suprafață
Acest exemplu arată modul de găsire a vectorului normal pe suprafață prin găsirea parametrilor u, v ai unui punct de pe suprafață și folosirea parametrilor u, v pentru a găsi vectorul normal