Sketcher ConstrainCoincident/it

Descrizione
Crea un vincolo di Coincidenza di punti sull'elemento selezionato

Questo strumento di vincolo richiede e accetta come argomento due punti e serve per rendere i due punti coincidenti. (Nel senso di trasformarli in un unico punto.)

Nella pratica è utile quando un profilo è interrotto - per esempio dove due punti di finelinea sono uno accanto all'altro, ma le linee devono essere unite. In questo caso, un vincolo di coincidenza sui rispettivi punti finali chiude la breccia.

How to Use
As stated above, this tool takes two arguments - both are points.
 * 1) Firstly it is necessary to highlight two distinct points. (Note this will not work if, for example, you attempt to select the start and end point of the same line).
 * 2) Highlighting of a drawing item is achieved by moving the mouse over the item and clicking the left-mouse-button.
 * 3) A highlighted item will change colour to green.
 * 4) Subsequent items can be highlighted by repeating the above procedure(s) NOTE: There is no-need to hold-down any special key like Ctrl to achieve multiple item selection in a drawing.
 * 5) Once you have two points highlighted, left-clicking on the 'PointOnPoint' [[Image:Constraint_PointOnPoint.png|32px]] constraint will cause the two points to become coincident and be replaced by a single point.

NOTA: Per rendere due punti coincidenti, FreeCAD deve necessariamente spostare uno o entrambi i punti originali.

Script
Il vincolo può essere creato dalle macro e dalla console python utilizzando il seguente comando:

General scripting
The constraint can be created from macros and from the python console by using the following command:

where :
 * Sketch is a sketch object
 * LineFixed is the number of the line, that will not move by applying the constraint
 * PointOfLineFixed is the number of the vertex of the line LineFixed that has to fulfilled the constraint
 * LineMoving is the number of the line, that will move by applying the constraint
 * PointOfLineMoving is the number of the line LineMoving, that has to fulfilled the constraint

The main issue by using this function is to identify correctly the line number and the vertex number of the lines you want to process.

The next paragraph will explain you how to identify the numbering of a line and of a vertex of a line.

Identifying the numbering of a line
I have drawn three lines as shown in the following figure.



By moving the cursor of the mouse above the line you can see the line number at the bottom left of the FreeCAD windows, see next figure.



Unfortunately the numbering displayed on the FreeCAD windows start from 1 whereas the numbering of the line used to script start from 0: this means that you have to retrieve one each time you want to refer to a line.

Identifying the numbering of the vertices of a line
The vertices of one line can only have the value 1 or 2. (Don’t ask me, why the vertices numbering does not start from 0 … :-) ) The vertices are numbered  according to their order of creation. To find out the order of their creation (If you have a lot of lines, you cannot remember which vertex you have created first), you just have to move the cursor of your mouse above the two vertices of one line, see following figure.



If you read e.g. 4 and 5, it means that the vertex 4 will be referenced by using the number 1 in the script command and the vertex 5 will be referenced by using the number 2 in the script command. Etc.

Example
Let us take the previous example of the three lines. The subsequent figure indicates the numbering of each line and their vertices according to the convention for scripting.



The command

yields following result:



The command yields following result: