Translations:Manual:Traditional modeling, the CSG way/39/ro


 * Vertices: These are points (usually endpoints) on which all the rest is built. For example, a line has two vertices.
 * Edges: the edges are linear geometry like lines, arcs, ellipses or NURBS curves. They usually have two vertices, but some special cases have only one (a closed circle for example).
 * Wires: A wire is a sequence of edges connected by their endpoints. It can contain edges of any type, and it can be closed or not.
 * Faces: Faces can be planar or curved, and can be formed by one closed wire, which forms the border of the face, or more than one, in case the face has holes.
 * Shells: Shells are simply a group of faces connected by their edges. It can be open or closed.
 * Solids: When a shell is tightly closed, that is, it has no "leak", it becomes a solid. Solids carry the notion of inside and outside. Many workbenches rely on this to make sure the objects they produce can be built in the real world.
 * Compounds: Compounds are simply aggregates of other shapes, no matter their type, into a single shape.