Translations:Raytracing project/13/en

Next actions

 * Create the Abstraction to provide the interface between renderers (Done)
 * Implement an interface for describing generic materials and collecting these (Done)
 * Implement an interface for describing render presets (Done)
 * Implement an interface for describing templates (Done)
 * Implement a feature to store all this information permanently (WIP)
 * Create a workbench environment for displaying the output (Done)
 * Create workbench tools for changing render properties (Done)
 * Create workbench tools for browsing, changing and applying materials to part features (Done)
 * Create automake scripts (WIP)
 * Remove any GUI dependencies from Raytracing/App (Done)
 * Bounding Box data structure should not use coin3d SbBox3f (Done)
 * QWidget Included in QProcess for some reason (Fixed)
 * Test compatibility with Windows (in progress)
 * Update Libpack to include QT 4.7 - QT 4.8
 * Remove compiler warnings and errors
 * Implement saving of Material Properties (Done)
 * Tidying the QML interface (WIP)
 * Creating Render Templates / Render Materials / Render Presets
 * Create a blender scene to lux template converter
 * Convert LuxBlender Materials .lbm (http://www.luxrender.net/lrmdb/en/material/) to useful Render Materials
 * Create python bindings for Render Materials, Cameras, Lights
 * Create a RenderCamera Document object
 * Allow scene template to be imported into the render feature.
 * User defined preset/material/template directories
 * Improve the View Provider
 * Convert Povray/Yafaray to use the new Render Module Infrastructure
 * Testing