Glossary/de

Dieser Artikel finden sich Begriffserklärungen von allgemeinen FreeCADausdrucken und -definitionen. Weiterhin ist der Artikel die Basis für die Standarübersetzungen von englischen Begriffen ins deutsche, weshalb diese auch mit aufgeführt sind.

A
Arc:

Arch:

Assembly:

Axis:

B
Bezier Curve:

Blueprint:

Boolean Logic:

Boolean Operation:

Boolean OPerations check:

BOPcheck:

brep:

B-rep:

BSpline:

C
Callout:

Chamfer:

Clipping Plane: The clipping plane is used to cut away at the model in the 3D view. It is just a visual aid and does not actually cut the model. Clone:

Coin:

COLLADA:

Compound:

Constraint: A restriction on the geometric relationship between primitives in a Sketch. If a constraint has a numerical value, it is referred to as Datum (e.g., a distance constraint has a numerical value - the length of an imaginary line connecting the two points). A constraint that has no numerical value is sometimes referred to as Geometric Constraint. Constructive Solid Geometry:

Coordinate:

Coplanar:

CSG:

Cut:

D
Degrees Of Freedom: (abbreviated as "DOF")

Difference:

Draft:

Drawing:

E
Edge:

Extrude: A general term for extending a 2D object into 3D along 1 direction. See also Pad.

F
Face: A 2 dimensional topological construct. For example, a cube has 6 Faces. Facet:

FC:

FCStd:

Feature: A step in a 3d part's evolution in the Part Design Workbench workflow. Examples are Pad, Pocket, Groove, Fillet, etc. As we create a model in the Part Design Workbench, each feature takes the shape of the last one and adds or removes something. Hence a "Pocket" feature is not only the pocketed hole itself, but the whole part with the pocket feature. Fillet:

Fork:

Forked Model:

Frenet:

Freetype:

Frustum:

Fully Constrained:

Fuse:

G
Geometric modeling kernel:

Git:

Group:

GUI:

H
Half_Space:

I
IGES:

Intersection:

J
JT:

K
KML:

L
Line:

Lock:

Loft:

M
Macro:

Mantis:

Mesh:

Model:

MultiTransform:

N
Name:

Null Shape:

O
OCE:

Open CASCADE: The geometric modeling kernel (software library) underlying FreeCAD. Also called OCC or OCCT. See also OCE. OpenSCAD:

Origin:

Orthographic:

P
Pad: An extension of a Sketch in a direction perpendicular to the plane of the Sketch. See also Extrude. Part: A FreeCAD Workbench primarily used for a Constructive Solid Geometry workflow. A unibody solid. The lowest level component in an assembly. Perspective:

Pivy:

Placement:

Planar:

Plane:

Plot:

Pocket: A Feature that removes material from a solid based on a Sketch. Point: An item used to reference a single area in the 3D workspace. A “point” is dimensionless. It has a dimension on the screen, usually represented by a “dot” only so we can see where it is. See also Vertex. Polygon mesh:

Polyline:

POV-Ray:

Primitive:

PySide:

Python:

Q
Qt: A cross-platform application and user interface framework. Also Qt4.

R
Raytracing:

Revolve:

Robot:

Rotate:

S
Section:

Self Intersection:

Shape:

Sketch: A constrained 2D depiction of an object fixed to a plane or a Face. In FreeCAD a Sketch is always a 2-dimensional object somewhere in the 3D space. Sketcher: A workbench used to create 2D geometry by use of constraints. Sketcher Solver:

Smooth Line:

Solver:

Stable: A nickname for the last general release version of the FreeCAD software. This is typically the version available from sources other than the FreeCAD project. Compare with Unstable. STL: STereoLithography, also known as Standard Tessellation Language. A mesh file format defining only the surface of a 3D object. File extensions is *.stl STEP:

SVG: Scalable Vector Graphics. A vector graphics file format. Sweep:

T
Task panel:

Thickness:

A Part Workbench tool to hollow out a solid and leave a defined uniform thickness. Toggle:

Torus: A primitive shape. Tracker:

U
Union:

Unstable: A nickname for a very recent version of the FreeCAD software. This version will contain many changes recently implemented by the developers. It does not typically fail or produce wrong results, but it has not completed testing. Upgrade:

V
Vector:

Vertex:

W
WB:

Wire:

Workbench:

X
X: Bezieht sich im Allgemeinen auf die X Achse.

Y
Y: Bezieht sich im Allgemeinen auf die Y Achse.

Z
Z: Bezieht sich im Allgemeinen auf die Z Achse.