Raytracing Module/ro

Atelierul de Iluminare este folosit pentru a genera imagini fotorealiste ale modelelor dvs., făcându-le cu o randare externă. Atelierul de Iluminare funcționează împreună cu modulul templates, permițându-vă să creați un proiect Raytracing în care adăugați vederi ale obiectelor. Proiectul poate fi apoi exportat într-un fișier gata de redare sau poate fi redat direct.



În mod obișnuit, sunt susținute două tipuri de randare: povray și luxrender. Pentru a putea reda direct din FreeCAD, cel puțin unul dintre acestea randări trebuie instalat pe sistemul dvs., iar calea trebuie să fie configurată în preferințele FreeCAD Raytracing. Fără instalarea oricăror elemente de randare, totuși, puteți să exportați un fișier scenă care poate fi folosit ulterior în oricare dintre aceste tipuri de randare sau pe altă mașină.

Atelierul de iluminare funcționează împreună cu modulele templates, care reprezintă fișiere de scenă complete pentru randarea exteriorului dat, inclusiv luminile și eventual geometria suplimentară, cum ar fi planurile de la sol. Aceste fișiere de scenă conțin locașuri, în care FreeCAD va introduce poziția camerei, precum și informații despre geometrie și materiale ale fiecăruia dintre obiectele inserate în proiect. Acest fișier scena modificat este ceea ce este apoi exportat la randarele externe.

Flux de lucru tipic

 * 1) Creați sau deschideți un proiect FreeCAD, adăugați unele obiecte  Part-based (mesh-urile nu sunt acceptate în prezent)
 * 2) Creați un proiect Raytracing (cu luxrender sau povray)
 * 3) Selectați obiectele pe care doriți să le adăugați la proiectul raytracing și adăugați-le la proiect cu instrumentul "Inserați o piesă"
 * 4) Exportați sau afișați direct

Crearea manuală a unui fișier povray
Instrumentele utilitare descrise mai sus vă permit să exportați vizualizarea 3D curentă și întregul conținut al acestuia într-un fișier Povray. În primul rând, trebuie să încărcați sau să creați datele CAD și să poziționați orientarea 3D în orientarea dorită. Apoi alegeți "Utilities-> Export View ..." din meniul raytracing.



You will be asked for a location to save the resulting *.pov file. After that you can open it in Povray and render:



As usual in a renderer you can make big and nice pictures:



Outputting render files
The Raytracing and RaytracingGui modules provide several methods to write scene contents as povray or luxrender data. The most useful are Raytracing.getPartAsPovray and Raytracing.getPartAsLux to render a FreeCAD Part object into a povray or luxrender definition, and RaytracingGui.povViewCamera and RaytracinGui.luxViewCamera to get the current point of view of the FreeCAD 3D window into povray or luxrender format.

Here is how to write a povray file from python, assuming your document contains a "Box" object:

And the same for luxrender:

Creating a custom render object
Apart from standard povray and luxrender view objects that provide a view of an existing Part object, and that can be inserted in povray and luxrender projects respectively, a third object exist, called RaySegment, that can be inserted either in povray or luxrender projects. That RaySegment object is not linked to any of the FreeCAD objects, and can contain custom povray or luxrender code, that you might wish to insert into your raytracing project. You can also use it, for example, to output your FreeCAD objects a certain way, if you are not happy with the standard way. You can create and use it like this from the python console:

POVRay

 * http://www.spiritone.com/~english/cyclopedia/
 * http://www.povray.org/
 * http://en.wikipedia.org/wiki/POV-Ray

Luxrender

 * http://www.luxrender.net/

Future possible renderers to implement

 * http://www.yafaray.org/
 * http://www.mitsuba-renderer.org/
 * http://www.kerkythea.net/
 * http://www.artofillusion.org/

Currently there is a new Renderer Workbench in development to support multiple back-ends such as Lux Renderer and Yafaray. Information for using the development version can be viewed at Render_project

For Development status of the Render Module look here Raytracing_project

Templates
FreeCAD comes with a couple of default templates for povray and luxrender, but you can easily create your own. All you need to do is to create a scene file for the given renderer, then edit it manually with a text editor to insert special tags that FreeCAD will recognize and where it will insert its contents (camera and objects data)

Povray
Povray scene files (with extension .pov) can be created manually with a text editor (povray is made primarily to be used as a scripting language), but also with a wide range of 3D applications, such as blender. On the povray website you can find further information and a list of applications able to produce .pov files.

When you have a .pov file ready, you need to open it with a text editor, and do two operations:
 * 1) Strip out the camera information, because FreeCAD will place its own camera data. To do so, locate a text block like this: camera { ... }, which describes the camera parameters, and delete it (or put "//" in front of each line to comment them out).
 * 2) Insert the following line somewhere: //RaytracingContent. This is where FreeCAD will insert its contents (camera and objects data). You can, for example, put this line at the very end of the file.

Note that FreeCAD will also add some declarations, that you can use in your template, after the //RaytracingContent tag. These are:
 * cam_location: the location of the camera
 * cam_look_at: the location of the target point of the camera
 * cam_sky: the up vector of the camera.
 * cam_angle: the angle of the camera

If you want, for example, to place a lamp above the camera, you can use this:

Luxrender
Luxrender scene files (with extension.lxs) can either be single files, or a master .lxs file that includes world definition (.lxw), material definition (.lxm) and geometry definition (.lxo) files. You can work with both styles, but it is also easy to transform a group of 4 files in a single .lxs file, by copying the contents of each .lxw, .lxm and .lxo file and pasting it at the point where that file is inserted in the master .lxs file.

Luxrender scene files are hard to produce by hand, but are easy to produce with many 3D applications such as blender. On the luxrender website, you'll find more information and plugins for the main 3D applications out there.

If you will work with separated .lxw, .lxm and .lxo files, beware that the final .lxs exported by FreeCAD might be at a different location than the template file, and therefore these files might not be found by Luxrender at render time. In this case you should or copy these files to the location of your final file, or edit their paths in the exported .lxs file.

If you are exporting a scene file from blender, and wish to merge everything into one single file, you will need to perform one step before exporting: By default, the luxrender exporter in blender exports all mesh geometry as separate .ply files, instead of placing the mesh geometry directly inside the .lxo file. To change that behaviour, you need to select each of your meshes in blender, go to the "mesh" tab and set the option "export as" to "luxrender mesh" for each one of them.

After you have your scene file ready, to turn it into a FreeCAD template, you need to perform the following steps:
 * 1) Locate the camera position, a single line that begins with LookAt, and delete it (or place a "#" at the beginning of the line to comment it out)
 * 2) At that place, insert the following line: #RaytracingCamera
 * 3) At a desired point, for example just after the end of the materials definition, before the geometry information, or at the very end, just before the final WorldEnd line, insert the following line: #RaytracingContent. That is where FreeCAD will insert its own objects.

Note that in luxrender, the objects stored in a scene file can define transformation matrixes, that perform location, rotation or scaling operations. These matrixes can stack and affect everything that come after them, so, by placing your #RaytracingContent tag at the end of the file, you might see your FreeCAD objects affected by a transformation matrix placed earlier in the template. To make sure that this doesn't happen, place your #RaytracingContent</tt> tag before any other geometry object present in the template. FreeCAD itself won't define any of those transformation matrixes.

Exporting to Kerkythea
Although direct export to the Kerkythea XML-File-Format is not supported yet, you can export your Objects as Mesh-Files (.obj) and then import them in Kerkythea.
 * if using Kerkythea for Linux, remember to install the WINE-Package (needed by Kerkythea for Linux to run)
 * you can convert your models with the help of the mesh workbench to meshes and then export these meshes as .obj-files
 * If your mesh-export resulted in errors (flip of normals, holes ...) you may try your luck with netfabb studio basic
 * Free for personal use, available for Windows, Linux and Mac OSX.
 * It has standard repair tools which will repair you model in most cases.


 * another good program for mesh analysing/repairing is Meshlab
 * Open Source, available for Windows, Linux and Mac OSX.
 * It has standard repair tools which will repair you model in most cases (fill holes, re-orient normals, etc.)


 * you can use "make compound" and then "make single copy" or you can fuse solids to group them before converting to meshes
 * remember to set in Kerkythea an import-factor of 0.001 for obj-modeler, since Kerkythea expects the obj-file to be in m (but standard units-scheme in FreeCAD is mm)
 * Within WIndows 7 64-bit Kerkythea does not seem to be able to save these settings.
 * So remember to do that each time you start Kerkythea


 * if importing multiple objects in Kerkythea you can use the "File > Merge" command in Kerkythea

Links

 * Render project
 * Raytracing tutorial