Basic Sketcher Tutorial

Introduction
This tutorial is meant to introduce the reader to the basic workflow of the Sketcher Workbench.

The Sketcher Workbench exists as a standalone module, so it can be used to draw generic 2D (planar) objects. However, it is mostly used in conjunction with the PartDesign Workbench. A closed sketch is normally used to create a face or a profile which will be subsequently extruded into a solid body with an operation such as.

The reader will practice:
 * Creating construction geometry
 * Creating real geometry
 * Applying geometric constraints
 * Applying datum constraints
 * Obtaining a closed profile



Setup
1. Open FreeCAD, create a new empty document with.
 * 1.1. Switch to the Sketcher Workbench from the workbench selector, or the menu.

Some actions to remember:
 * Press the right mouse button, or press in the keyboard once, to deselect the active tool in edit mode.
 * To exit the sketch edit mode, press the button in the task panel, or press  twice in the keyboard.
 * To enter again edit mode, double click on the sketch in the tree view, or select it, and then click on.

Create a sketch
2. Click on.
 * 2.1. Choose the sketch orientation, that is, one of the base XY, XZ, or YZ planes. Also choose if you want an inverted orientation, and an offset from the base plane.
 * 2.2. We will use the default plane and options.
 * 2.3. Click to start constructing the sketch.

We are now inside the sketch edit mode. Within it, we're able to make use of the majority of the tools of this workbench.

The tree view will switch to the task panel; in this interface expand the section, and make sure the  option is enabled. Other options can be changed in this panel, including the size of the visible grid, and whether we want to snap to it. In other sections of the task panel you can also see which geometrical elements and constraints have been defined.

Construction geometry
3. Construction geometry is used to guide the creation of "real" geometry. Real geometry will be the one shown outside of the sketch edit mode, while construction geometry will only be shown inside the edit mode. Therefore, you can use as much construction geometry as you need to build real shapes.
 * 3.1. Click on . Now geometrical elements will be drawn in.
 * 3.2. Click on.
 * 3.3. Approach the origin of the sketch, the point should highlight and near your cursor the Constraint_PointOnPoint.svg coincident constraint icon will appear.
 * 3.4. Click on the point and extend the line diagonally up to an arbitrary length to around . You don't have to be too precise in this step; later we will set the correct distances.
 * 3.5. Repeat this procedure four more times to place construction lines in a star pattern. Don't worry too much about their size or position, just extend them in the four quadrants.
 * 3.6. To exit construction mode, simply click again on.

up to this point the line tool is still active. This means we can keep clicking on the 3D view to draw as many lines as we want. If we wish to exit this tool, we can press the right mouse button, or press in the keyboard once. By doing this the pointer won't create lines any more, it will just be a pointer. In this pointer mode we can pick and drag the endpoints of each line to adjust its placement.

do not press a second time as this will exit the sketch edit mode. If you do this, re-enter the edit mode by double clicking on the sketch in the tree view.

Take a look at the task panel again. Look at the and  sections to see the new listed constraints and lines. Once your sketches have many elements, it may be difficult to select them in the 3D view, so you can use these lists to select the object that you wish exactly.



Real geometry
Real geometry must make a closed shape if it is to be used as a profile that can be extruded by tools such as.

4. Create a circle.
 * 4.1. Click on.
 * 4.2. Click on the origin of the sketch to position its center point.
 * 4.3. Click anywhere in the 3D view to set the circumference radius as a distance from the origin. Make it approximately of.

5. Create a series of arcs.
 * 5.1. Click on.
 * 5.2. Approach the endpoint of one of the construction lines, and click on it. This will set the center point of the circular arc to be Constraint_PointOnPoint.svg coincident with this endpoint.
 * 5.3. Click once in the 3D view at an arbitrary location to set simultaneously the radius of the arc, and the first endpoint of it. Define an approximate radius of.
 * 5.4. Move the pointer in an anti-clockwise direction to trace an arc that has its concavity pointing towards the origin of the sketch. Click to set the final endpoint of the arc, defining a circular arc that approximately sweeps or half a circle.
 * 5.5. Repeat these steps with each construction line, so that each of them has a circular arc at its tip. We will call these A-arcs.



6. Create an arc between each pair of the previous A-arcs.
 * 6.1. Still with the tool active, click somewhere between two A-arcs to set the center point of a new arc.
 * 6.2. Click somewhere close to the endpoint of one A-arc, and move the pointer to sweep another arc finishing close to another endpoint of a different A-arc; the approximate radius should be of . This time the concavity must point away from the origin.
 * 6.3. Repeat these steps, so that each pair of A-arcs has a new arc between them. We will call these B-arcs.
 * 6.4. The A-arcs should have their concavity pointing towards the origin of the sketch, while the B-arcs should have their concavity pointing away from the same origin.



Geometric constraints
Constraints are used to fix the (DOF) of shapes within the sketch. These shapes are controlled by the position of the points, lines, and curves that form the geometry. There are two principal types of constraints:
 * constraints define characteristics of the shapes without specifying exact dimensions, for example, horizontality, verticality, parallelism or perpendicularity.
 * constraints define characteristics of the shapes by specifying dimensions, for example, a numeric length or an angle.

7. Geometrically constrain the arcs.
 * 7.1 Select all five construction lines. You only need to click on one line once to select it.
 * 7.2. Press.
 * 7.3. Select all five A-arcs, those centered on an endpoint of a construction line.
 * 7.4. Press.
 * 7.5. Repeat with all B-arcs, those between the A-arcs.

8. Geometrically constrain the construction lines.
 * 8.1. Select the construction line that is closest to the vertical axis.
 * 8.2. Press.

9. Apply tangency to the arcs.
 * 9.1. Select one endpoint of an A-arc and then the closest endpoint of the adjacent B-arc.
 * 9.2. Press.
 * 9.3. Repeat for all endpoints of the A-arcs and B-arcs to obtain a closed profile.

As of this step, we have now created a closed profile that can be adjusted with fixed dimensions.

While the dimensions remain unfixed, you can select a point and drag it with the pointer to observe how the entire sketch changes.

Datum constraints
These constraints specify the distance between two points, and thus the length of the lines and curves.

10. Adjust the size of the construction lines.
 * 10.1. Select the vertically constrained construction line.
 * 10.2. Press.
 * 10.3. Set the length to.

11. Adjust the angle between the construction lines.
 * 11.1. Select the vertical construction line and the line closest to it.
 * 11.2. Press.
 * 11.3. Set the angle to.
 * 11.4. Repeat the same procedure for each pair of construction lines.

12. Adjust the size o the arcs.
 * 12.1. Select one of the arcs centered on the endpoint of a line.
 * 12.2. Press.
 * 12.3. Set the radius to.
 * 12.4. Do the same for an arc not centered on an endpoint. Set the radius to.
 * 12.5. Set the center circle radius to.

You should end up with a fully constrained sketch. It can be confirmed by noticing the change in color of all curves.

We are now finished with the basic workflow for the Sketcher Workbench.