Arch Window/fr

Description
The Window is a base object for all kinds of "embeddable" objects, such as windows, doors, etc... It is designed to be either independent, or "hosted" inside another component such as a wall. It has its own geometry, that can be made of several solid components (the window frame, or inner panels for example), and also defines a volume to be subtracted to host objects, in order to create an opening.

Window objects are based on closed 2D objects, such as Draft Rectangles or Sketches, that are used to define their inner components. The base 2D object must therefore contain several closed wires, that can be combined to form filled panels (one wire) or frames (several wires).

The window tool features several presets, that allow to create full doors or windows from a list of parameters, without the need to create the base 2D objects and components manually. But windows can also be created fro scratch, by drawing a base 2D object first.



Dans l'image ci-dessus, une fenêtre est construite par-dessus un rectangle, puis insérée dans un mur. L'outil Arch Add ajoute une fenêtre sur un mur en créant automatiquement une ouverture correcte sur l'hôte.



L'image ci-dessus, montre une fenêtre plus complexe en cours de construction, au sommet d'une esquisse. Lors de l'entrée en mode édition de la fenêtre, vous pouvez créer des composants différents, définir leurs épaisseurs, et, les sélectionner, pour leurs assigner des fils avec les outils du sketcher.

Utilisation des préréglages

 * 1) Optionally, select an Arch object. If no object is selected, the window will be inserted in the object under the mouse when placing the window.
 * 2) Press the  button, or press  then  keys
 * 3) Select one of the presets in the list
 * 4) Fill out the desired parameters
 * 5) Press the OK button

Création à partir de zéro

 * 1) Optionally, select a face on the Arch object where you want the window to be incuded
 * 2) Switch to the Sketcher Workbench
 * 3) Create a new sketch
 * 4) Draw one or more closed wires
 * 5) Close the sketch
 * 6) Switch back to the Arch Workbench
 * 7) Press the  button, or press  then  keys
 * 8) Enter Edit mode by double-clicking the window in the tree view, to adjust the window components

Préréglages
The following presets are available:

Création de composants
Windows can include 2 types of components: panels and frames. Panels are made from one closed wire, which gets extruded, while frames are made from 2 or more closed wire, where each one is extruded, then the smaller ones are subtracted from the biggest one. You can access, create, modify and delete components of a window in edit mode (double-click the window in the Tree view). The components have the following properties:


 * Thickness : l'épaisseur de l'extrusion du composant.
 * Offset : la distance entre le composant, et, sa ligne de base 2D.



Options

 * If the Auto-includecheckbox on the Window creation task panel is unchecked, the window won't be inserted into any host object on creation.
 * Add a selected window to a wall by selecting both, then pressing the button.
 * Remove a selected window from a wall by selecting the window, then pressing the button.
 * When using presets, it is often convenient to turn the "Near" Draft Snap on, so you can snap your window to an existing face.

Portes
Les portes sont facilement construites avec l'outil fenêtre, vous devez juste dessiner la base de la porte, le fil intérieur (porte), doit toucher le fil extérieur (chambranle), comme dans l'image ci-dessous.



Propriétés

 * : une liste chaîne (5 chaînes par composant, réglez les options des composants ci-dessus)

Script
L'outil fenêtre peut être utilisé à l'intérieur d'une macro, et, à partir de la console Python, en utilisant la fonction suivante :


 * crée une fenêtre basée sur l'objet donné

Exemple: