Macro Rubik Cube/en

Description
Macro to Display a Rubik Cube and interactively do slice rotations.



Script
Macro_Rubik_Cube.FCMacro """ """ __title__  = "Rubik_cube" __author__ = "Aleph0" __version__ = "00.04" __date__   = "05/12/2017" __Comment__ = "Virtual Rubik Cube" __Wiki__ = "http://www.freecadweb.org/wiki/index.php?title=Macro_Rubik_Cube" __Help__ = "see first few lines of macro text" __Status__ = "stable" __Requires__ = "freecad 0.16"
 * 1) -*- coding: utf-8 -*-
 * This macro creates a virtual Rubik Cube and enable you to manipulate *
 * it.                                                                  *
 * You can chooose the size (number of small cubes along an edge).      *
 * It then makes the cube: large sizes can take a while.                *
 * It then displays several views of the cube.                          *
 * The central and largest view is an axonometric projection.           *
 * This has arrows around it which you can click on to rotate slices.   *
 * There are some text direction labels near the arrows: clicking on one *
 * of those rotates the whole cube. You have to click on the actual     *
 * letter: FreeCAD doesn't see clicks on the text background            *
 * Another view is an axonometric projection from the other side.       *
 * Another view combines views towards each face so as to               *
 * look like a net of the cube's surface unfolded.                      *
 * The macro maintains a history of the slice rotations you have done.  *
 * It puts three buttons at the top of the window.                      *
 * One undoes the last slice rotation and removes it from the history.  *
 * One saves the history to the clipboard as a sequence of function     *
 * calls which can be pasted into a macro which can then be called      *
 * to replay the same set of rotations. Thus you can save an "operator" *
 * (a sequence of slice rotation which does something useful).          *
 * The third button resets the cube to its initial state                *
 * and clears the history.                                              *
 * There are also some functions defined which can be called from the   *
 * python console window:                                               *
 * fix_reload modifies a restored FreeCAD save file to add the extra  *
 * views and interactive controls that this macro and its functions use; *
 * ramdomise randomises the cube;                                     *
 * reverse_history, reflectX_history, reflectY_history,           *
 * reflectZ_history, rotpX_history, rotmX_history,                *
 * rotpY_history, rotmY_history, rotpZ_history, and               *
 * rotmZ_history each replace the history by a version modified in the *
 * manner indicated - these are useful for creating modified operators. *
 * Copyright © 2017 Richard P. Parkins, M. A.                           *
 * This file is a supplement to the FreeCAD CAx development system.     *
 * This program is free software; you can redistribute it and/or modify *
 * it under the terms of the GNU Lesser General Public License (LGPL)   *
 * as published by the Free Software Foundation; either version 2 of    *
 * the License, or (at your option) any later version.                  *
 * for detail see the LICENCE text file.                                *
 * This software is distributed in the hope that it will be useful,     *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of       *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the         *
 * GNU Library General Public License for more details.                 *
 * You should have received a copy of the GNU Library General Public    *
 * License along with this macro; if not, write to the Free Software    *
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  *
 * USA                                                                  *
 * This software is distributed in the hope that it will be useful,     *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of       *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the         *
 * GNU Library General Public License for more details.                 *
 * You should have received a copy of the GNU Library General Public    *
 * License along with this macro; if not, write to the Free Software    *
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  *
 * USA                                                                  *
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  *
 * USA                                                                  *


 * OS: Ubuntu 14.04.5 LTS
 * 1) Word size of OS: 64-bit
 * 2) Word size of FreeCAD: 64-bit
 * 3) Version: 0.16.6703 (Git)
 * 4) Build type: None
 * 5) Branch: releases/FreeCAD-0-16
 * 6) Hash: 2ce5c8d2e3020d05005ed71f710e09e9aa561f40
 * 7) Python version: 2.7.6
 * 8) Qt version: 4.8.6
 * 9) Coin version: 4.0.0a
 * 10) OCC version: 6.8.0.oce-0.17

slowness = 500
 * 1) This parameter determines the speed at which slice rotations are animated
 * 2) If you have a faster computer you can increase the value
 * 3) This will make the animation smoother
 * 4) If you have a slow computer you can decrease the value
 * 5) This will make the animation faster but more jerky for large cubes

import FreeCAD import Part import Draft import time import random from FreeCAD import Base from FreeCAD import Console from pivy import coin from pivy.coin import * import PySide

try: from PyQt4 import QtCore, QtGui except Exception: from PySide import QtCore, QtGui
 * 1) I copied this code from Macro_Mouse_Cross
 * 2) It seems a bit version dependent, but it works

if not hasattr(FreeCAD, "Rubik_Cube_executed"): FreeCAD.Rubik_Cube_executed = 1 Dictionary = {}
 * 1) If this is the first time this macro has been run in this invocation of FreeCAD,
 * 2) create our dictionary of document-specific data structures

App.ActiveDocument = App.newDocument("Rubik_Cube") Gui.ActiveDocument = Gui.getDocument(str(App.ActiveDocument.Name))
 * 1) Create a new document and make it current

width = 300 height = 150 defaultSize = 3 class AskSizeWindow(QtGui.QDialog): # automagically called when the window is created def __init__(self): super(AskSizeWindow, self).__init__ self.initUI # Lay out the interactive elements def initUI(self): self.setWindowTitle("Rubik Cube Size") geom = Gui.getMainWindow.geometry xpos = geom.center.x - width / 2 ypos = geom.center.y - height / 2 self.setGeometry(xpos, ypos, width, height) margin = 10 ypos = margin self.label_1 = QtGui.QLabel(self) self.label_1.setGeometry(QtCore.QRect(width/2 - 100, ypos, 200, 25)) self.label_1.setObjectName("label_1") self.label_1.setText("Number of small cubes") self.label_1.setAlignment(QtCore.Qt.AlignCenter) ypos = ypos + 25 self.label_2 = QtGui.QLabel(self) self.label_2.setGeometry(QtCore.QRect(width/2 - 100, ypos, 200, 25)) self.label_2.setObjectName("label_1") self.label_2.setText("along an edge") self.label_2.setAlignment(QtCore.Qt.AlignCenter) ypos = ypos + 25 self.spinBox = QtGui.QSpinBox(self) self.spinBox.setGeometry(QtCore.QRect(width/2 - 50, ypos, 100, 30)) self.spinBox.setMinimum(2) self.spinBox.setMaximum(100) Dictionary[str(App.ActiveDocument.Name)+"Size"] = defaultSize self.spinBox.setValue(defaultSize) self.spinBox.setSingleStep(1) self.spinBox.setObjectName("spinBox") self.spinBox.valueChanged.connect(self.on_spinBox_valueChanged) ypos = ypos + 40 self.OKbutton = QtGui.QPushButton(self) self.OKbutton.setGeometry(QtCore.QRect(width/2 - 40, ypos, 80, 40)) self.OKbutton.setText("OK") self.OKbutton.clicked.connect(self.onOK) def on_spinBox_valueChanged(self, val): Dictionary[str(App.ActiveDocument.Name)+"Size"] = val def onOK(self): self.close self.destroy AskSizeWindow.exec_
 * 1) This bit of code pops up the dialog to ask for the size

QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor))
 * 1) Display a wait cursor while we are making the cube

class ViewObserver: def __init__(self): self.view = FreeCADGui.ActiveDocument.ActiveView self.callback = self.view.addEventCallbackPivy(SoMouseButtonEvent.getClassTypeId,self.getpoint) def getpoint(self,event_cb): event = event_cb.getEvent if event.getButton == 1: pos = event.getPosition.getValue obInfo = self.view.getObjectInfo((int(pos[0]),int(pos[1]))) if obInfo != None: obj = App.ActiveDocument.getObject(obInfo["Object"]) obname = obj.Label if obname[:5] == "arrow": if event.getState == 1: wh = obname[5:7] i = int(obname[7:]) if wh == "mX": mrotmX(i,i+1) elif wh == "pX": mrotpX(i,i+1) elif wh == "mY": mrotmY(i,i+1) elif wh == "pY": mrotpY(i,i+1) elif wh == "mZ": mrotmZ(i,i+1) elif wh == "pZ": mrotpZ(i,i+1) event_cb.setHandled elif obname[:5] == "label": if event.getState == 1: wh = obname[5:7] n = Dictionary[str(App.ActiveDocument.Name)+"Size"] if wh == "mX": mrotmX(0,n) elif wh == "pX": mrotpX(0,n) elif wh == "mY": mrotmY(0,n) elif wh == "pY": mrotpY(0,n) elif wh == "mZ": mrotmZ(0,n) elif wh == "pZ": mrotpZ(0,n) event_cb.setHandled
 * 1) This bit of code catches clicks on the rotation arrows

Dictionary[str(App.ActiveDocument.Name)+"ViewObserver"] = ViewObserver

fcd = App.ActiveDocument n = Dictionary[str(App.ActiveDocument.Name)+"Size"] fc = [[[[None for j in range(6)] for ix in range(n)] for iy in range(n)] for ix in range(n)] Dictionary[str(App.ActiveDocument.Name)+"cubies"] = fc for ix in range(n):   fx = ix - (n - 1) / 2.0    for iy in range(n):        fy = iy - (n - 1) / 2.0        for iz in range(n):            fz = iz - (n - 1) / 2.0            fs = str(ix)+"q"+str(iy)+"q"+str(iz)            x0y0z0 = Base.Vector(fx-0.5,fy-0.5,fz-0.5)            x0y0z1 = Base.Vector(fx-0.5,fy-0.5,fz+0.5)            x0y1z0 = Base.Vector(fx-0.5,fy+0.5,fz-0.5)            x0y1z1 = Base.Vector(fx-0.5,fy+0.5,fz+0.5)            x1y0z0 = Base.Vector(fx+0.5,fy-0.5,fz-0.5)            x1y0z1 = Base.Vector(fx+0.5,fy-0.5,fz+0.5)            x1y1z0 = Base.Vector(fx+0.5,fy+0.5,fz-0.5)            x1y1z1 = Base.Vector(fx+0.5,fy+0.5,fz+0.5)            face = Part.Face(Part.makePolygon([x0y0z0,x0y0z1,x0y1z1,x0y1z0,x0y0z0]))            f1 = fcd.addObject("Part::Feature", "ff"+fs+"x0")            f1.Shape = face            f1.Label = "fs"+fs+"x0"            if ix == 0:                f1.ViewObject.DiffuseColor=[(1.0,1.0,1.0)]            else:                f1.ViewObject.DiffuseColor=[(0.0,0.0,0.0)]            f1.ViewObject.RootNode.setName(coin.SbName("ff"+fs+"x0"))            face = Part.Face(Part.makePolygon([x1y0z0,x1y0z1,x1y1z1,x1y1z0,x1y0z0]))            f2 = fcd.addObject("Part::Feature", "ff"+fs+"x1")            f2.Shape = face            f2.Label = "fs"+fs+"x1"            if ix == n - 1:                f2.ViewObject.DiffuseColor=[(1.0,0.0,0.0)]            else:                f2.ViewObject.DiffuseColor=[(0.0,0.0,0.0)]            f2.ViewObject.RootNode.setName(coin.SbName("ff"+fs+"x1"))            face = Part.Face(Part.makePolygon([x0y0z0,x0y0z1,x1y0z1,x1y0z0,x0y0z0]))            f3 = fcd.addObject("Part::Feature", "ff"+fs+"y0")            f3.Shape = face            f3.Label = "fs"+fs+"y0"            if iy == 0:                f3.ViewObject.DiffuseColor=[(0.0,1.0,0.0)]            else:                f3.ViewObject.DiffuseColor=[(0.0,0.0,0.0)]            f3.ViewObject.RootNode.setName(coin.SbName("ff"+fs+"y0"))            face = Part.Face(Part.makePolygon([x0y1z0,x0y1z1,x1y1z1,x1y1z0,x0y1z0]))            f4 = fcd.addObject("Part::Feature", "ff"+fs+"y1")            f4.Shape = face            f4.Label = "fs"+fs+"y1"            if iy == n - 1:                f4.ViewObject.DiffuseColor=[(1.0,0.0,1.0)]            else:                f4.ViewObject.DiffuseColor=[(0.0,0.0,0.0)]            f4.ViewObject.RootNode.setName(coin.SbName("ff"+fs+"y1"))            face = Part.Face(Part.makePolygon([x0y0z0,x0y1z0,x1y1z0,x1y0z0,x0y0z0]))            f5 = fcd.addObject("Part::Feature", "ff"+fs+"z0")            f5.Shape = face            f5.Label = "fs"+fs+"z0"            if iz == 0:                f5.ViewObject.DiffuseColor=[(1.0,1.0,0.0)]            else:                f5.ViewObject.DiffuseColor=[(0.0,0.0,0.0)]            f5.ViewObject.RootNode.setName(coin.SbName("ff"+fs+"z0"))            face = Part.Face(Part.makePolygon([x0y0z1,x0y1z1,x1y1z1,x1y0z1,x0y0z1]))            f6 = fcd.addObject("Part::Feature", "ff"+fs+"z1")            f6.Shape = face            f6.Label = "fs"+fs+"z1"            if iz == n - 1:                f6.ViewObject.DiffuseColor=[(0.0,0.0,1.0)]            else:                f6.ViewObject.DiffuseColor=[(0.0,0.0,0.0)]            f6.ViewObject.RootNode.setName(coin.SbName("ff"+fs+"z1"))            fc[ix][iy][iz]=[f1,f2,f3,f4,f5,f6]
 * 1) This bit of code creates the basic cube model
 * 2) It is composed of faces rather than cubes because I haven't found a way of making
 * 3) a cube with different coloured faces
 * 4) Each face has a name and a label
 * 5) The name is persistent regardless of how the face moves about the cube
 * 6) The label changes and tells where the face is now: this is needed for fix_reload

for i in range(n): fx = i - (n - 1) / 2.0 fy = -(n / 2.0) fz = -(0.2 + n / 2.0) fs = "arrowpX"+str(i) v0 = Base.Vector(fx-0.1,fy,fz) v1 = Base.Vector(fx-0.1,fy,fz-0.5) v2 = Base.Vector(fx-0.2,fy,fz-0.5) v3 = Base.Vector(fx,fy,fz-0.7) v4 = Base.Vector(fx+0.2,fy,fz-0.5) v5 = Base.Vector(fx+0.1,fy,fz-0.5) v6 = Base.Vector(fx+0.1,fy,fz) arrow = fcd.addObject("Part::Feature", fs) arrow.Shape = Part.Face(Part.makePolygon([v0,v1,v2,v3,v4,v5,v6,v0])) arrow.ViewObject.DiffuseColor = [(0.0,0.0,0.0)] arrow.ViewObject.RootNode.setName(coin.SbName(fs)) arrow.ViewObject.Selectable = False fy = 0.2 + n / 2.0 fz = n / 2.0 fs = "arrowmX"+str(i) v0 = Base.Vector(fx-0.1,fy,fz) v1 = Base.Vector(fx-0.1,fy+0.5,fz) v2 = Base.Vector(fx-0.2,fy+0.5,fz) v3 = Base.Vector(fx,fy+0.7,fz) v4 = Base.Vector(fx+0.2,fy+0.5,fz) v5 = Base.Vector(fx+0.1,fy+0.5,fz) v6 = Base.Vector(fx+0.1,fy,fz) arrow = fcd.addObject("Part::Feature", fs) arrow.Shape = Part.Face(Part.makePolygon([v0,v1,v2,v3,v4,v5,v6,v0])) arrow.ViewObject.DiffuseColor = [(0.0,0.0,0.0)] arrow.ViewObject.RootNode.setName(coin.SbName(fs)) arrow.ViewObject.Selectable = False fx = n / 2.0 fy = i - (n - 1) / 2.0 fz = -(0.2 + n / 2.0) fs = "arrowpY"+str(i) v0 = Base.Vector(fx,fy-0.1,fz) v1 = Base.Vector(fx,fy-0.1,fz-0.5) v2 = Base.Vector(fx,fy-0.2,fz-0.5) v3 = Base.Vector(fx,fy,fz-0.7) v4 = Base.Vector(fx,fy+0.2,fz-0.5) v5 = Base.Vector(fx,fy+0.1,fz-0.5) v6 = Base.Vector(fx,fy+0.1,fz) arrow = fcd.addObject("Part::Feature", fs) arrow.Shape = Part.Face(Part.makePolygon([v0,v1,v2,v3,v4,v5,v6,v0])) arrow.ViewObject.DiffuseColor = [(0.0,0.0,0.0)] arrow.ViewObject.RootNode.setName(coin.SbName(fs)) arrow.ViewObject.Selectable = False fx = -(0.2 + n / 2.0) fy = i - (n - 1) / 2.0 fz = n / 2.0 fs = "arrowmY"+str(i) v0 = Base.Vector(fx,fy-0.1,fz) v1 = Base.Vector(fx-0.5,fy-0.1,fz) v2 = Base.Vector(fx-0.5,fy-0.2,fz) v3 = Base.Vector(fx-0.7,fy,fz) v4 = Base.Vector(fx-0.5,fy+0.2,fz) v5 = Base.Vector(fx-0.5,fy+0.1,fz) v6 = Base.Vector(fx,fy+0.1,fz) arrow = fcd.addObject("Part::Feature", fs) arrow.Shape = Part.Face(Part.makePolygon([v0,v1,v2,v3,v4,v5,v6,v0])) arrow.ViewObject.DiffuseColor = [(0.0,0.0,0.0)] arrow.ViewObject.RootNode.setName(coin.SbName(fs)) arrow.ViewObject.Selectable = False fx = n / 2.0 fy = 0.2 + n / 2.0 fz = i - (n - 1) / 2.0 fs = "arrowpZ"+str(i) v0 = Base.Vector(fx,fy,fz-0.1) v1 = Base.Vector(fx,fy+0.5,fz-0.1) v2 = Base.Vector(fx,fy+0.5,fz-0.2) v3 = Base.Vector(fx,fy+0.7,fz) v4 = Base.Vector(fx,fy+0.5,fz+0.2) v5 = Base.Vector(fx,fy+0.5,fz+0.1) v6 = Base.Vector(fx,fy,fz+0.1) arrow = fcd.addObject("Part::Feature", fs) arrow.Shape = Part.Face(Part.makePolygon([v0,v1,v2,v3,v4,v5,v6,v0])) arrow.ViewObject.DiffuseColor = [(0.0,0.0,0.0)] arrow.ViewObject.RootNode.setName(coin.SbName(fs)) arrow.ViewObject.Selectable = False fx = -(0.2 + n / 2.0) fy = -(n / 2.0) fz = i - (n - 1) / 2.0 fs = "arrowmZ"+str(i) v0 = Base.Vector(fx,fy,fz-0.1) v1 = Base.Vector(fx-0.5,fy,fz-0.1) v2 = Base.Vector(fx-0.5,fy,fz-0.2) v3 = Base.Vector(fx-0.7,fy,fz) v4 = Base.Vector(fx-0.5,fy,fz+0.2) v5 = Base.Vector(fx-0.5,fy,fz+0.1) v6 = Base.Vector(fx,fy,fz+0.1) arrow = fcd.addObject("Part::Feature", fs) arrow.Shape = Part.Face(Part.makePolygon([v0,v1,v2,v3,v4,v5,v6,v0])) arrow.ViewObject.DiffuseColor = [(0.0,0.0,0.0)] arrow.ViewObject.RootNode.setName(coin.SbName(fs)) arrow.ViewObject.Selectable = False
 * 1) This bit of code creates the clickable arrows
 * 2) Note we make them not selectable because mouse clicking on them
 * 3) does a slice rotation instead of selecting the arrow.

def makeLabel(text, mat): n = Dictionary[str(App.ActiveDocument.Name)+"Size"] tx = Draft.makeText(text) tx.Label = "label"+text tx.ViewObject.TextColor = (0.0,0.0,0.0) tx.ViewObject.FontSize = 0.2 * n   tx.ViewObject.Justification = 'Center' node = tx.ViewObject.RootNode node.setName(coin.SbName("label"+text)) if node.getNumChildren > 0: child = node.getChild(0) if child.getTypeId.getName.__str__ == "Transform": child.setMatrix(mat)
 * 1) This bit of code creates some labels for the arrows
 * 2) Clicking on one rotates the whole cube

def doLabels: n = Dictionary[str(App.ActiveDocument.Name)+"Size"] m = coin.SbMatrix m.makeIdentity m.setTransform(       coin.SbVec3f(0.0, - n / 2.0, -(1.0 + n * 0.7)),        coin.SbRotation(coin.SbVec3f(1.0, 0.0, 0.0), 3.14159 / 2.0),        coin.SbVec3f(1.0, 1.0, 1.0)) makeLabel("pX", m)   m = coin.SbMatrix m.makeIdentity m.setTransform(       coin.SbVec3f(0.0, 1.1 + n / 2.0, n / 2.0),        coin.SbRotation(coin.SbVec3f(0.0, 1.0, 0.0), 0.0),        coin.SbVec3f(1.0, 1.0, 1.0)) makeLabel("mX", m)   m = coin.SbMatrix m.makeIdentity m.setTransform(       coin.SbVec3f(n / 2.0, 0.0, -(1.0 + n * 0.7)),        coin.SbRotation(coin.SbVec3f(0.0, 0.0, 1.0), 3.14159 / 2.0),        coin.SbVec3f(1.0, 1.0, 1.0)) m1 = coin.SbMatrix m1.makeIdentity m1.setTransform(       coin.SbVec3f(0.0, 0.0, 0.0),        coin.SbRotation(coin.SbVec3f(1.0, 0.0, 0.0), 3.14159 / 2.0),        coin.SbVec3f(1.0, 1.0, 1.0)) m1.multRight(m) makeLabel("pY", m1) m = coin.SbMatrix m.makeIdentity m.setTransform(       coin.SbVec3f(-1.1 - n / 2.0, 0.0, n / 2.0),        coin.SbRotation(coin.SbVec3f(0.0, 0.0, 1.0), 3.14159 / 2.0),        coin.SbVec3f(1.0, 1.0, 1.0)) makeLabel("mY", m)   m = coin.SbMatrix m.makeIdentity m.setTransform(       coin.SbVec3f(n / 2.0, 0.7 + n * 0.6, 0.0),        coin.SbRotation(coin.SbVec3f(0.0, 1.0, 0.0), 3.14159 / 2.0),        coin.SbVec3f(1.0, 1.0, 1.0)) makeLabel("pZ", m)   m = coin.SbMatrix m.makeIdentity m.setTransform(       coin.SbVec3f(-1.1 - n / 2.0, - n / 2.0, 0.0),        coin.SbRotation(coin.SbVec3f(1.0, 0.0, 0.0), 3.14159 / 2.0),        coin.SbVec3f(1.0, 1.0, 1.0)) m1 = coin.SbMatrix m1.makeIdentity m1.setTransform(       coin.SbVec3f(0.0, 0.0, 0.0),        coin.SbRotation(coin.SbVec3f(0.0, 0.0, 1.0), 3.14159 / 2.0),        coin.SbVec3f(1.0, 1.0, 1.0)) m1.multRight(m) makeLabel("mZ", m1) doLabels

Gui.ActiveDocument.ActiveView.viewAxonometric Gui.SendMsgToActiveView("ViewFit") def fixCamera(lift): # This gets FreeCAD's top level SceneGraph (including camera node), # not the document's SceneGraph which hangs off of it   v = Gui.ActiveDocument.ActiveView.getViewer sceneGraph = v.getSoEventManager.getSceneGraph camera = sceneGraph.getChild(2) if camera.getTypeId.getName.__str__ == "OrthographicCamera": if lift: camera.height.setValue((2.0 + n / 20.0) * camera.height.getValue) return camera.orientation.getValue rotation = fixCamera(True)
 * 1) Viewfit doesn't seem to do the right thing with MultiViews
 * 2) so we adjust the camera height manually before creating them

def findView(widget): if widget.metaObject.className.__str__ == "Gui::View3DInventor": return widget else: result = None for child in widget.children: v = findView(child) if v != None: result = v       return result
 * 1) This bit of code finds the widget corresponding to the View3DInventor

height = 40 class ButtonRow(QtGui.QWidget): def __init__(self): super(ButtonRow, self).__init__ view3DWidget = findView(QtGui.qApp.activeWindow.centralWidget) if view3DWidget != None: self.setParent(view3DWidget) self.setAutoFillBackground(True) xpos = 0 geom = view3DWidget.geometry self.setGeometry(xpos, 0, geom.width, height) buttonWidth = 80 gap = geom.width / 4 - buttonWidth if gap < 0: gap = 0 xpos = gap self.undoButton = QtGui.QPushButton(self) self.undoButton.setGeometry(xpos, 0, buttonWidth, 30) self.undoButton.setText("Undo") self.undoButton.clicked.connect(self.onUndo) xpos = xpos + buttonWidth + gap self.saveButton = QtGui.QPushButton(self) self.saveButton.setGeometry(xpos, 0, 3 * buttonWidth, 30) self.saveButton.setText("Copy history to clipboard") self.saveButton.clicked.connect(self.onSave) xpos = xpos + 3 * buttonWidth + gap self.resetButton = QtGui.QPushButton(self) self.resetButton.setGeometry(xpos, 0, buttonWidth, 30) self.resetButton.setText("Reset") self.resetButton.clicked.connect(self.onReset) self.show def onUndo(self): undo def onReset(self): reset def onSave(self): saveHistory Dictionary[str(App.ActiveDocument.Name)+"buttons"] = ButtonRow
 * 1) This bit of code creates the buttons at the top of the view window
 * 2) The buttons are in a frameless window to save screen space

def fixLightModel: v = Gui.ActiveDocument.ActiveView.getViewer sceneGraph = v.getSoEventManager.getSceneGraph if str(sceneGraph.getChild(0).getName) <> "LightModel": lm=coin.SoLightModel lm.model.setValue(0) lm.setName("LightModel") sceneGraph.insertChild(lm,0) fixLightModel
 * 1) This bit of code disables the default Phong shading
 * 2) and avoids the face colours appearing to change during rotation

def MultiViews(parent, child, i, rotation): n = Dictionary[str(App.ActiveDocument.Name)+"Size"] newchild=coin.SoMultipleCopy newchild.addChild(child) views=coin.SoMFMatrix views.setNum(8) m1=coin.SbMatrix m1.makeIdentity views.set1Value(0,m1) m2=coin.SbMatrix m2.setTransform(       coin.SbVec3f(n * 0.9 + 0.4, n * 0.9 + 0.4, 0.0),        coin.SbRotation(coin.SbVec3f(-0.5,0.5,1),3.14159),        coin.SbVec3f(0.5,0.5,0.5)) views.set1Value(1,m2) m3=coin.SbMatrix m3.setTransform(       coin.SbVec3f(- n * 1.15 - 0.7, - n * 1.15 - 0.7, 0.0),        rotation,        coin.SbVec3f(0.5,0.5,0.5)) views.set1Value(2,m3) m4=coin.SbMatrix m4.setTransform(       coin.SbVec3f(0,n,0),        coin.SbRotation(coin.SbVec3f(1,0,0),3.14159*90/180.0),        coin.SbVec3f(1,1,1)) m4.multRight(m3) views.set1Value(3,m4) m5=coin.SbMatrix m5.setTransform(       coin.SbVec3f(n,0,0),        coin.SbRotation(coin.SbVec3f(0,1,0),-3.14159*90/180.0),        coin.SbVec3f(1,1,1)) m5.multRight(m3) views.set1Value(4,m5) m6=coin.SbMatrix m6.makeIdentity m6.setTransform(       coin.SbVec3f(-n,0,0),        coin.SbRotation(coin.SbVec3f(0,1,0),3.14159*90/180.0),        coin.SbVec3f(1,1,1)) m6.multRight(m3) views.set1Value(5,m6) m7=coin.SbMatrix m7.setTransform(       coin.SbVec3f(0,-n,0),        coin.SbRotation(coin.SbVec3f(-1,0,0),3.14159*90/180.0),        coin.SbVec3f(1,1,1)) m7.multRight(m3) views.set1Value(6,m7) m8=coin.SbMatrix m8.setTransform(       coin.SbVec3f(0,-n*2,0),        coin.SbRotation(coin.SbVec3f(-1,0,0),3.14159),        coin.SbVec3f(1,1,1)) m8.multRight(m3) views.set1Value(7,m8) newchild.matrix=views parent.replaceChild(i,newchild) def createMultiViews(rotation): sg = FreeCADGui.ActiveDocument.ActiveView.getSceneGraph if sg.getNumChildren != 0: for i in range(sg.getNumChildren): child = sg.getChild(i) type = child.getTypeId.getName.__str__ if child.getTypeId.getName.__str__ == 'Separator': name = child.getName.__str__[:5] if name != "arrow" and name != "label": MultiViews(sg,child,i,rotation) if child.getTypeId.getName.__str__ == 'MultipleCopy': if child.getNumChildren != 0: name = child.getChild(0).getName.__str__ if fcd.getObject(name) == None: child.removeAllChildren createMultiViews(rotation)
 * 1) This bit of code persuades FreeCAD'a renderer to put
 * 2) several views of the cube into the same window

QtGui.QApplication.restoreOverrideCursor
 * 1) Restore the normal cursor now that we have done all the slow stuff

def rotate(dir, rs, re, steps): n = Dictionary[str(App.ActiveDocument.Name)+"Size"] fc = Dictionary[str(App.ActiveDocument.Name)+"cubies"] fd = [[None for j in range(6)] for ix in range(n)] for iy in range(n)] for ix in range(n)]   fp = [[[[Base.Placement for j in range(6)] for ix in range(n)] for iy in range(n)] for ix in range(n)]    xyz = ["x0","x1","y0","y1","z0","z1"]    if dir.x > 0:                                p = fp[j][iz][n-1-iy][kk[k]]                        c.Label = "fs"+str(j)+"q"+str(iy)+"q"+str(iz)+xyz[k]                        c.Placement = Base.Placement(ff).multiply(p)                        fc[j][iy][iz][k] = c    elif dir.x < 0:        ff = Base.Matrix(1,0,0,0,0,0,1,0,0,-1,0,0,0,0,0,1)        kk =[0,1,4,5,3,2]        for iy in range(n):            for iz in range(n):                for j in range(rs, re):                    for k in range(6):                        c = fc[j][iy][iz][k]                        c.Label = c.Name                        fd[j][iy][iz][k] = c                        fp[j][iy][iz][k] = c.Placement        if steps > 0:            fm = Base.Matrix            fm.rotateX(-1.570795 / steps)            for i in range(steps):                for iy in range(n):                    for iz in range(n):                        for j in range(rs, re):                            for k in range(6):                                c = fc[j][iy][iz][k]                                p = c.Placement                                c.Placement = Base.Placement(fm).multiply(p)                Gui.updateGui        for iy in range(n):            for iz in range(n):                for j in range(rs, re):                    for k in range(6):                        c = fd[j][n-1-iz][iy][kk[k]]                        p = fp[j][n-1-iz][iy][kk[k]] c.Label = "fs"+str(j)+"q"+str(iy)+"q"+str(iz)+xyz[k] c.Placement = Base.Placement(ff).multiply(p) fc[j][iy][iz][k] = c   elif dir.y > 0: ff = Base.Matrix(0,0,1,0,0,1,0,0,-1,0,0,0,0,0,0,1) kk =[4,5,2,3,1,0] for ix in range(n): for iz in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][j][iz][k] c.Label = c.Name fd[ix][j][iz][k] = c                       fp[ix][j][iz][k] = c.Placement if steps > 0: fm = Base.Matrix fm.rotateY(1.570795 / steps) for i in range(steps): for ix in range(n): for iz in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][j][iz][k] p = c.Placement c.Placement = Base.Placement(fm).multiply(p) Gui.updateGui for ix in range(n): for iz in range(n): for j in range(rs, re): for k in range(6): c = fd[n-1-iz][j][ix][kk[k]] p = fp[n-1-iz][j][ix][kk[k]] c.Label = "fs"+str(ix)+"q"+str(j)+"q"+str(iz)+xyz[k] c.Placement = Base.Placement(ff).multiply(p) fc[ix][j][iz][k] = c   elif dir.y < 0: ff = Base.Matrix(0,0,-1,0,0,1,0,0,1,0,0,0,0,0,0,1) kk =[5,4,2,3,0,1] for ix in range(n): for iz in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][j][iz][k] c.Label = c.Name fd[ix][j][iz][k] = c                       fp[ix][j][iz][k] = c.Placement if steps > 0: fm = Base.Matrix fm.rotateY(-1.570795 / steps) for i in range(steps): for ix in range(n): for iz in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][j][iz][k] p = c.Placement c.Placement = Base.Placement(fm).multiply(p) Gui.updateGui for ix in range(n): for iz in range(n): for j in range(rs, re): for k in range(6): c = fd[iz][j][n-1-ix][kk[k]] p = fp[iz][j][n-1-ix][kk[k]] c.Label = "fs"+str(ix)+"q"+str(j)+"q"+str(iz)+xyz[k] c.Placement = Base.Placement(ff).multiply(p) fc[ix][j][iz][k] = c   elif dir.z > 0: ff = Base.Matrix(0,-1,0,0,1,0,0,0,0,0,1,0,0,0,0,1) kk = [3,2,0,1,4,5] for ix in range(n): for iy in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][iy][j][k] c.Label = c.Name fd[ix][iy][j][k] = c                       fp[ix][iy][j][k] = c.Placement if steps > 0: fm = Base.Matrix fm.rotateZ(1.570795 / steps) for i in range(steps): for ix in range(n): for iy in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][iy][j][k] p = c.Placement c.Placement = Base.Placement(fm).multiply(p) Gui.updateGui for ix in range(n): for iy in range(n): for j in range(rs, re): for k in range(6): c = fd[iy][n-1-ix][j][kk[k]] p = fp[iy][n-1-ix][j][kk[k]] c.Label = "fs"+str(ix)+"q"+str(iy)+"q"+str(j)+xyz[k] c.Placement = Base.Placement(ff).multiply(p) fc[ix][iy][j][k] = c   elif dir.z < 0: ff = Base.Matrix(0,1,0,0,-1,0,0,0,0,0,1,0,0,0,0,1) kk = [2,3,1,0,5,4] for ix in range(n): for iy in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][iy][j][k] c.Label = c.Name fd[ix][iy][j][k] = c                       fp[ix][iy][j][k] = c.Placement if steps > 0: fm = Base.Matrix fm.rotateZ(-1.570795 / steps) for i in range(steps): for ix in range(n): for iy in range(n): for j in range(rs, re): for k in range(6): c = fc[ix][iy][j][k] p = c.Placement c.Placement = Base.Placement(fm).multiply(p) Gui.updateGui for ix in range(n): for iy in range(n): for j in range(rs, re): for k in range(6): c = fd[n-1-iy][ix][j][kk[k]] p = fp[n-1-iy][ix][j][kk[k]] c.Label = "fs"+str(ix)+"q"+str(iy)+"q"+str(j)+xyz[k] c.Placement = Base.Placement(ff).multiply(p) fc[ix][iy][j][k] = c
 * 1) This bit of code animates a slice rotation

def slowrotate(dir, rs, re): n = Dictionary[str(App.ActiveDocument.Name)+"Size"] steps = slowness / (n * n)   if re > rs: rotate(dir, rs, re, steps / (re - rs)) Gui.updateGui

def fastrotate(dir, rs, re): rotate(dir, rs, re, 0)
 * 1) Quick rotation for use when randomising or modifying history

history = [] Dictionary[str(App.ActiveDocument.Name)+"history"] = history def mrotpX(i,j): slowrotate(Base.Vector(1,0,0),i,j) Dictionary[str(App.ActiveDocument.Name)+"history"].append("mrotpX("+str(i)+","+str(j)+")") def mrotpY(i,j): slowrotate(Base.Vector(0,1,0),i,j) Dictionary[str(App.ActiveDocument.Name)+"history"].append("mrotpY("+str(i)+","+str(j)+")") def mrotpZ(i,j): slowrotate(Base.Vector(0,0,1),i,j) Dictionary[str(App.ActiveDocument.Name)+"history"].append("mrotpZ("+str(i)+","+str(j)+")") def mrotmX(i,j): slowrotate(Base.Vector(-1,0,0),i,j) Dictionary[str(App.ActiveDocument.Name)+"history"].append("mrotmX("+str(i)+","+str(j)+")") def mrotmY(i,j): slowrotate(Base.Vector(0,-1,0),i,j) Dictionary[str(App.ActiveDocument.Name)+"history"].append("mrotmY("+str(i)+","+str(j)+")") def mrotmZ(i,j): slowrotate(Base.Vector(0,0,-1),i,j) Dictionary[str(App.ActiveDocument.Name)+"history"].append("mrotmZ("+str(i)+","+str(j)+")") def undo: history = Dictionary[str(App.ActiveDocument.Name)+"history"] if len(history) > 0: fs = history.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[(p+1):(len(fs)-1)]) if wh == "mrotmX": slowrotate(Base.Vector(1,0,0),i,j) elif wh == "mrotpX": slowrotate(Base.Vector(-1,0,0),i,j) elif wh == "mrotmY": slowrotate(Base.Vector(0,1,0),i,j) elif wh == "mrotpY": slowrotate(Base.Vector(0,-1,0),i,j) elif wh == "mrotmZ": slowrotate(Base.Vector(0,0,1),i,j) elif wh == "mrotpZ": slowrotate(Base.Vector(0,0,-1),i,j) def itostring(i, n): if 2 * i == n - 1: return "n/2" elif i <= n / 2: return str(i) elif i == n - 1: return "n-1" else: return "n-" + str(n-i) def jtostring(j, n): if j <= n / 2: return str(j) elif 2 * j == n + 1: return "n/2+1" elif j == n:       return "n" elif j == n - 1: return "n-1" else: return "n-" + str(n-j) def saveHistory: fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] if len(history) > 0: # This statement will be needed at the start of any macro # to get the size of the cube in the currently active document # in case we have several documents open at once fs = "n = Dictionary[str(App.ActiveDocument.Name)+'Size']\n" for s in history: p = s.index(",") i = int(s[7:p]) j = int(s[(p+1):(len(s)-1)]) fs = fs + s[:7] + itostring(i, n) + "," fs = fs + jtostring(j, n) + ")\n"       clip = QtCore.QCoreApplication.instance.clipboard        clip.setText(fs) def reset:    QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor))    fcd = App.ActiveDocument    Dictionary[str(fcd.Name)+"history"] = []    n = Dictionary[str(fcd.Name)+"Size"]    fc = Dictionary[str(fcd.Name)+"cubies"]    for obj in fcd.Objects:        fs = obj.Name        if fs[0:2] == "ff":            obj.Label = fs    for obj in fcd.Objects:        fs = obj.Name        if fs[0:2] == "ff":            obj.Label = "fs"+fs[2:]            obj.Placement = Base.Placement            l = len(fs)            q1 = fs.find("q")            q2 = fs.find("q",q1+1)            ix = int(fs[2:q1])            iy = int(fs[q1+1:q2])            iz = int(fs[q2+1:l-2])            k = "x0x1y0y1z0z1".find(fs[l-2:])/2            fc[ix][iy][iz][k] = obj    QtGui.QApplication.restoreOverrideCursor
 * 1) These functions manage the history
 * 2) Once you have created a cube, these functions will be defined and in scope
 * 3) and you can call them from another macro created by saving history
 * 4) or by hand from the python console window

def randomise: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] random.seed i = random.randrange(0,6) for x in range(n*24): i = (i + 2 - i % 2 +random.randrange(0,4)) % 6 j = random.randrange(0,n) if i == 0: fastrotate(Base.Vector(1,0,0),j,j+1) history.append("mrotpX("+str(j)+","+str(j+1)+")") elif i == 1: fastrotate(Base.Vector(-1,0,0),j,j+1) history.append("mrotmX("+str(j)+","+str(j+1)+")") elif i == 2: fastrotate(Base.Vector(0,1,0),j,j+1) history.append("mrotpY("+str(j)+","+str(j+1)+")") elif i == 3: fastrotate(Base.Vector(0,-1,0),j,j+1) history.append("mrotmY("+str(j)+","+str(j+1)+")") elif i == 4: fastrotate(Base.Vector(0,0,1),j,j+1) history.append("mrotpZ("+str(j)+","+str(j+1)+")") elif i == 5: fastrotate(Base.Vector(0,0,-1),j,j+1) history.append("mrotmZ("+str(j)+","+str(j+1)+")") QtGui.QApplication.restoreOverrideCursor
 * 1) Randomise the cube

def slow_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset Gui.updateGui while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": mrotpX(i,j) elif wh == "mrotmX": mrotmX(i,j) elif wh == "mrotpY": mrotpY(i,j) elif wh == "mrotmY": mrotmY(i,j) elif wh == "mrotpZ": mrotpZ(i,j) elif wh == "mrotmZ": mrotmZ(i,j) QtGui.QApplication.restoreOverrideCursor def reverse_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] for fs in nh: wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor def undo_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] for fs in nh: wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor def reflectX_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(1,0,0),n-j,n-i) history.append("mrotpX("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmX": fastrotate(Base.Vector(-1,0,0),n-j,n-i) history.append("mrotmX("+str(n-j)+","+str(n-i)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor def reflectY_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,1,0),n-j,n-i) history.append("mrotpY("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,-1,0),n-j,n-i) history.append("mrotmY("+str(n-j)+","+str(n-i)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor def reflectZ_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,0,1),n-j,n-i) history.append("mrotpZ("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,0,-1),n-j,n-i) history.append("mrotmZ("+str(n-j)+","+str(n-i)+")") QtGui.QApplication.restoreOverrideCursor def rotpX_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,-1,0),n-j,n-i) history.append("mrotmY("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,1,0),n-j,n-i) history.append("mrotpY("+str(n-j)+","+str(n-i)+")") QtGui.QApplication.restoreOverrideCursor def rotmX_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,0,-1),n-j,n-i) history.append("mrotmZ("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,0,1),n-j,n-i) history.append("mrotpZ("+str(n-j)+","+str(n-i)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor def rotpY_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(0,0,-1),n-j,n-i) history.append("mrotmZ("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmX": fastrotate(Base.Vector(0,0,1),n-j,n-i) history.append("mrotpZ("+str(n-j)+","+str(n-i)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor def rotmY_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(-1,0,0),n-j,n-i) history.append("mrotmX("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(1,0,0),n-j,n-i) history.append("mrotpX("+str(n-j)+","+str(n-i)+")") QtGui.QApplication.restoreOverrideCursor def rotpZ_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(0,1,0),i,j) history.append("mrotpY("+str(i)+","+str(j)+")") elif wh == "mrotmX": fastrotate(Base.Vector(0,-1,0),i,j) history.append("mrotmY("+str(i)+","+str(j)+")") elif wh == "mrotpY": fastrotate(Base.Vector(-1,0,0),n-j,n-i) history.append("mrotmX("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmY": fastrotate(Base.Vector(1,0,0),n-j,n-i) history.append("mrotpX("+str(n-j)+","+str(n-i)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor def rotmZ_history: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument history = Dictionary[str(fcd.Name)+"history"] n = Dictionary[str(fcd.Name)+"Size"] nh = [] while len(history) > 0: nh.append(history.pop) reset history = Dictionary[str(fcd.Name)+"history"] while len(nh) > 0: fs = nh.pop wh = fs[:6] p = fs.index(",") i = int(fs[7:p]) j = int(fs[p+1:len(fs)-1]) if wh == "mrotpX": fastrotate(Base.Vector(0,-1,0),n-j,n-i) history.append("mrotmY("+str(n-j)+","+str(n-i)+")") elif wh == "mrotmX": fastrotate(Base.Vector(0,1,0),n-j,n-i) history.append("mrotpY("+str(n-j)+","+str(n-i)+")") elif wh == "mrotpY": fastrotate(Base.Vector(1,0,0),i,j) history.append("mrotpX("+str(i)+","+str(j)+")") elif wh == "mrotmY": fastrotate(Base.Vector(-1,0,0),i,j) history.append("mrotmX("+str(i)+","+str(j)+")") elif wh == "mrotpZ": fastrotate(Base.Vector(0,0,1),i,j) history.append("mrotpZ("+str(i)+","+str(j)+")") elif wh == "mrotmZ": fastrotate(Base.Vector(0,0,-1),i,j) history.append("mrotmZ("+str(i)+","+str(j)+")") QtGui.QApplication.restoreOverrideCursor
 * 1) Various macros to modify the history
 * 2) They all read the history and undo it, and then perform some modified version
 * 3) of the history. The modifications can be time-reversal, reflection along an
 * 4) axis (as if the cube were reflected, the history replayed,
 * 5) and the cube reflected back again), or rotation (as if the cube were rotated,
 * 6) the history replayed, and the cube rotated back again).

def fix_reload: QtGui.QApplication.setOverrideCursor(QtGui.QCursor(QtCore.Qt.WaitCursor)) fcd = App.ActiveDocument # first we find how big a cube we have n = 0 for obj in fcd.Objects: fs = obj.Name if fs[0:2] == "ff": i = int(fs[2:fs.index("q")]) if i > n:               n = i        elif fs[0:4] == "Text": # get rid of this because it's incorrectly positioned # we'll create a new one later fcd.removeObject(fs) elif fs[0:5] == "arrow": obj.ViewObject.RootNode.setName(coin.SbName(fs)) n = n + 1 fc = [[[[None for j in range(6)] for ix in range(n)] for iy in range(n)] for ix in range(n)]   Dictionary[str(fcd.Name)+"Size"] = n    for obj in fcd.Objects:        fs = obj.Label        if fs[0:2] == "fs":            l = len(fs)            q1 = fs.find("q")            q2 = fs.find("q",q1+1)            ix = int(fs[2:q1])            iy = int(fs[q1+1:q2])            iz = int(fs[q2+1:l-2])            k = "x0x1y0y1z0z1".find(fs[l-2:])/2            fc[ix][iy][iz][k] = obj    Dictionary[str(fcd.Name)+"cubies"] = fc    Dictionary[str(fcd.Name)+"ViewObserver"] = ViewObserver    doLabels # create new labels    rotation = fixCamera(False)    Dictionary[str(fcd.Name)+"buttons"] = ButtonRow    fixLightModel    createMultiViews(rotation)    history = [] # according to Henry Ford    Dictionary[str(fcd.Name)+"history"] = history    QtGui.QApplication.restoreOverrideCursor    FreeCAD.Console.PrintLog("fix_reload done\n")
 * 1) FreeCAD's file save only saves the state of the camera
 * 2) and the shapes, positions, orientations, names, and labels
 * 3) of the objects in the scene
 * 4) This function recreates all the other stuff after reloading a saved file
 * 5) I haven't found a way to make FreeCAD save the history, so it gets reset