Draft Wire/sv

Description
The Wire tool creates a polyline (sequence of lines made of several segments) in the current work plane. It takes the linewidth and color previously set on the Tasks tab. The Wire tool behaves like the Draft Line tool, except that it doesn't stop after two points.



Bruk

 * Markera punkter i ett tomt område i 3d vyn, eller på ett existerande objekt.
 * Nedtryckning av kommer att snäppa din punkt till tillgängliga snäpp-punkter.
 * Nedtryckning av kommer att begränsa din nya punkt i relation till föregående punkt.
 * Skriv in siffror för att manuellt mata in en koordinat.
 * Nedtryckning av + eller klickning på "Undo" knappen kommer att ångra den sista punkten.
 * Om du trycker på så avbryts funktionen.
 * Den skapade tråden kommer att ha nuvarande linjestil.
 * Om man dubbelklickar när den sista punkten anges, så kommer tråden att stängas och avslutas.
 * Nedtryckning av eller högerklicksmeny > draft > Finish eller klicka på "Finish" knappen kommer också att avsluta tråden och lämna den öppen.
 * -klickning (snäppning) på den första punkten kommer att avsluta och stänga tråden
 * Nedtryckning av eller högerklicksmeny > draft > Close eller klicka på "Close" knappen kommer också att avsluta och stänga tråden.
 * Stängning/öppning av tråden kan också göras via dess egenskaper
 * Om tråden är stängd, så kan den visas som en yta eller en trådram, genom att ändra dess visningsläge
 * En öppen tråd kan ha en dimensionssymbol visad vid dess ändpunkt, så att den kan användas som en måttsättningslinje

Options

 * If several connected Draft Lines are selected when pressing the Draft Wire Button, they will be turned into a wire and the command will exit.
 * Press or the  button to finish the wire, leaving it open
 * Press or the  button or click on the first point to finish the wire, but making it closed by adding a last segment between the last point and the first one.
 * Press, or  after a point to constrain the next point on the given axis.
 * To enter coordinates manually, simply enter the numbers, then press between each X, Y and Z component.
 * Press or click the checkbox to check/uncheck the  button. If relative mode is on, the coordinates of the next point are relative to the last one. If not, they are absolute, taken from the (0,0,0) origin point.
 * Press or click the checkbox to check/uncheck the  button. If continue mode is on, the Wire tool will restart after you finish or close it, allowing you to draw another one without pressing the Wire button again.
 * Press while drawing to force snapping your point to the nearest snap location, independently of the distance.
 * Press while drawing to constrain your next point horizontally or vertically in relation to the last one.
 * Press or press the  button to remove the existing segments and start the wire from the last point.
 * Press + or press the button to undo the last point.
 * Press or the  button to have the wire filled with a face if it is closed.
 * Press or the  button to abort the current Line command.
 * Closed wires, when in "Flat Lines" display mode, can display a hatch pattern, by setting their "Pattern" property below.

Properties

 * : Specifies if the wire is closed or not
 * : Specifies the size of chamfered corners
 * : Specifies a curvature radius to give to the nodes of the wire
 * : Divides the segments of the wire with the given number of subdivisions
 * : Fills the wire with a face if it is closed
 * : Shows an arrow symbol at the last point of the wire, so it can be used as an annotation leader line
 * : Specifies a hatch pattern to fill the wire with (Closed Wire)
 * : Specifies the size of the hatch pattern

See also Draft Pattern page.

Scripting
The Wire tool can by used in macros and from the python console by using the following function:


 * Creates a Wire object from the given list of vectors or from the given wire.
 * If closed is True or if first and last points are identical, the wire is closed.
 * If facemode is True (and the wire is closed), the wire will appear filled.
 * The current Draft linewidth and color will be used.
 * Returns the newly created object.

Example: