Part Fillet/es

Descripción
Esta herramienta crea un redondeo sobre las aristas seleccionadas de un objeto. Un letrero de diálogo permite seleccionar los objetos y aristas en los que se va a aplicar.

This tool creates a fillet (round) on the selected edges of an object. A dialog allows you to choose which objects and which edges to work on.

Utilización

 * Inicia la herramienta desde la barra de herramientas de Pieza o desde el menú. Puedes seleccionar los objetos antes o después de iniciar la herramienta.
 * Si la forma no está seleccionada antes de seleccionar la herramienta, la seleccionas en la lista de formas del panel de tareas.
 * Selecciona el tipo de radio, ya sea de radio constante o de radio variable.
 * Selecciona las aristas en la vista del modelo 3D, o escogiéndolas en la lista de aristas del panel de tareas.
 * Establece el valor del radio.
 * Pulsa para validar.


 * Start the tool from the Part toolbar or from the menu. You can either select the object before or after starting the tool.
 * If the shape was not selected prior to starting the tool, select it in the Shape drop down list in the TaskPanel.
 * Select the fillet type, either constant radius (default) or variable radius.
 * Select the edges either in the 3D model view, or by ticking them in the edge list in TaskPanel.
 * Set the radius value.
 * Click to validate.



Redondeo de Piezas VS. Redondeo de Diseño de Piezas
Existe otra herramienta de redondeo en el entorno de Diseño de Piezas. Ten en cuenta que sus operaciones son bastante diferentes. Comprueba la página de referencia del Redondeo de Diseño de Piezas para más detalles de sus diferencias.

Notes on application of Part Fillet
The fillet tool sometimes fails when trying to fillet complex objects. A common cause of this may be that the shape being filleted is not geometrically correct. This may be the result of lines/planes etc not being removed after previous operations used to construct the shape ( e.g. Cut/Intersection/Fusion). A number of steps can be used to minimize problems:
 * Where possible leave filleting a part until the part is completely generated. This will minimize interaction of fillets with subsequent Boolean operations;
 * Use the Part → Check Geometry to check for any errors in the shape geometry and correct;
 * Use Part → Refine shape to remove any artifacts introduced by previous Boolean operations before filleting (and in some cases between filleting operations in sequence);
 * Consider using Edit → Preferences → PartDesign to enable automatic checking and refining of the model after Boolean and sketch based operations (performance may be affected if these options are left switched on).