Translations:Std ViewScreenShot/12/en

Creation method
With this combo box you can set how the image data is collected (rendered):
 * Framebuffer (custom): It uses the same technique as Framebuffer (as is). Additionally it allows to set custom sizes and the background.
 * Framebuffer (as is): If multi-sampling anti-aliasing is off, it reads the image directly from the graphic renderer. If multi-sampling is on, it renders to a framebuffer and gets the image from there. (The key part of this method is Qt's QOpenGLFramebufferObject class.)
 * Offscreen (new): This is the default method. It is a replacement/alternative for the Offscreen (old) rendering. Additionally it supports multi-sampling. (The most important classes are Qt's QOffscreenSurface and QOpenGLFramebufferObject.)
 * Offscreen (old): It only uses functions from the library Coin3d. This method does not support multi-sampling, relies heavily on graphic driver and on many modern Linux systems it does not work. It is a real off-screen rendering method that doesn't require an OpenGL window.