Topological data scripting/de

Diese Seite beschreibt mehrere Methoden zum Erstellen und Ändern von Teilformen aus Python. Bevor Du diese Seite liest, wenn Du neu in Python bist, ist es eine gute Idee, über Python Skripten und Wie Python Skripten funktioniert in FreeCAD zu lesen.

Hier erklären wir Dir, wie Du das Part Module/de direkt aus dem FreeCAD Python Interpreter oder von einem externen Skript aus steuern kannst. Die Grundlagen des Topologischen Datenskripts sind unter Part Arbeitsbereich Erläuterung des Konzepts beschrieben. Achte darauf, den Abschnitt Scripting/de und die Seiten FreeCAD Scripting Basics/de zu durchsuchen, wenn Du weitere Informationen darüber benötigst, wie Python Skripten in FreeCAD funktioniert.

Klassen Diagramm
Dies ist ein Unified Modeling Language (UML) Überblick über die wesentlichen Klassen des Part Arbweitsbereichs:

Geometrie
Die geometrischen Objekte sind die Bausteine aller topologischen Objekte:
 * Geom Basisklasse der geometrischen Objekte
 * Line Eine gerade Linie im Raum, definiert durch den Start- und Endpunkt
 * Circle Kreis oder Kreissegment definiert durch einen Mittelpunkt und einen Start- und Endpunkt
 * ...... Und demnächst mehr davon

Topologie
The folgenden topologischen Datentypen stehen zur Verfügung:
 * Compound Eine Gruppe von beliebigen topologischen Objekten.
 * Compsolid Ein zusammengesetzter Körper (solid) ist ein Set von Körpern, die durch ihre Seiten verbunden sind. Dies erweitert das Konzept von WIRE and SHELL auf Körpern (solids).
 * Solid Ein Teil des Raumes, der durch eine geschlossene dreidimensionale Hülle begrenzt ist.
 * Shell Hülle = Ein Satz von über ihre Kanten verbundenen Flächen. Eine Hülle kann offen oder geschlossen sein.
 * Face Im zweidimensionalen ist es ein Teil einer Ebene; im dreidimensionalen ist es ein Teil einer Oberfläche. Die Form ist durch Konturen begrenzt (getrimmt). Auch im 3D gekrümmte Flächen haben sind Inneren zweidimensional parametriert.
 * Wire Ein Satz von über ihre Endpunkten verknüpften Kanten. Ein "Wire" kann eine offene oder geschlossene Form haben, je nach dem ob nicht verknüpfte Endpunkte vorhanden sind oder nicht.
 * Edge Ein topologisches Element (Kante) das mit einer beschränkten Kurve korrespondiert. Eine Kante ist generell durch Vertexe begrenzt. Eine Kante ist eindimensional.
 * Vertex Ein topologisches Element das mit einem Punkt korrespondiert. Es ist nulldimensional.
 * Shape Ein generischer Term für all die zuvor aufgezählten Elemente.

Kurzes Beispiel: Erstellung einer einfachen Topologie


Wir werden nun eine Topologie erstellen, indem wir sie aus einer einfacheren Geometrie konstruieren. Als Fallstudie verwenden wir ein Teil, wie im Bild zu sehen, das aus vier Knoten, zwei Kreise und zwei Linien besteht.

Creating Geometry
First we have to create the distinct geometric parts of this wire. And we have to take care that the vertexes of the geometric parts are at the same position. Otherwise later on we might not be able to connect the geometric parts to a topology!

So we create first the points:

Arc


To create an arc of circle we make a helper point and create the arc of circle through three points:

Line


The line segment can be created very simple out of the points:

Note: in FreeCAD 0.16 Part.Line was used, for FreeCAD 0.17 Part.LineSegment has to be used

Putting it all together
The last step is to put the geometric base elements together and bake a topological shape:

Make a prism
Now extrude the wire in a direction and make an actual 3D shape:

Creating basic shapes
You can easily create basic topological objects with the "make..." methods from the Part Module:

Other make... methods available: See the Part API page for a complete list of available methods of the Part module.
 * makeBox(l,w,h): Makes a box located in p and pointing into the direction d with the dimensions (l,w,h)
 * makeCircle(radius): Makes a circle with a given radius
 * makeCone(radius1,radius2,height): Makes a cone with the given radii and height
 * makeCylinder(radius,height): Makes a cylinder with a given radius and height.
 * makeLine((x1,y1,z1),(x2,y2,z2)): Makes a line from two points
 * makePlane(length,width): Makes a plane with length and width
 * makePolygon(list): Makes a polygon from a list of points
 * makeSphere(radius): Makes a sphere with a given radius
 * makeTorus(radius1,radius2): Makes a torus with the given radii

Importing the needed modules
First we need to import the Part module so we can use its contents in python. We'll also import the Base module from inside the FreeCAD module:

Creating a Vector
Vectors are one of the most important pieces of information when building shapes. They usually contain three numbers (but not necessarily always): the x, y and z cartesian coordinates. You create a vector like this:

We just created a vector at coordinates x=3, y=2, z=0. In the Part module, vectors are used everywhere. Part shapes also use another kind of point representation called Vertex which is simply a container for a vector. You access the vector of a vertex like this:

Creating an Edge
An edge is nothing but a line with two vertexes:

Note: You can also create an edge by passing two vectors:

You can find the length and center of an edge like this:

Putting the shape on screen
So far we created an edge object, but it doesn't appear anywhere on the screen. This is because the FreeCAD 3D scene only displays what you tell it to display. To do that, we use this simple method:

The show function creates an object in our FreeCAD document and assigns our "edge" shape to it. Use this whenever it is time to display your creation on screen.

Creating a Wire
A wire is a multi-edge line and can be created from a list of edges or even a list of wires:

Part.show(wire3) will display the 4 edges that compose our wire. Other useful information can be easily retrieved:

Creating a Face
Only faces created from closed wires will be valid. In this example, wire3 is a closed wire but wire2 is not a closed wire (see above)

Only faces will have an area, not wires nor edges.

Creating a Circle
A circle can be created as simply as this:

If you want to create it at a certain position and with a certain direction:

ccircle will be created at distance 10 from the x origin and will be facing outwards along the x axis. Note: makeCircle only accepts Base.Vector for the position and normal parameters, not tuples. You can also create part of the circle by giving a start and an end angle:

Both arc1 and arc2 jointly will make a circle. Angles should be provided in degrees; if you have radians simply convert them using the formula: degrees = radians * 180/PI or using python's math module (after doing import math, of course):

Creating an Arc along points
Unfortunately there is no makeArc function, but we have the Part.Arc function to create an arc through three points. It creates an arc object joining the start point to the end point through the middle point. The arc object's .toShape function must be called to get an edge object, the same as when using Part.LineSegment instead of Part.makeLine.

Arc only accepts Base.Vector for points but not tuples. arc_edge is what we want which we can display using Part.show(arc_edge). You can also obtain an arc by using a portion of a circle:

Arcs are valid edges like lines, so they can be used in wires also.

Creating a polygon
A polygon is simply a wire with multiple straight edges. The makePolygon function takes a list of points and creates a wire through those points:

Creating a Bézier curve
Bézier curves are used to model smooth curves using a series of poles (points) and optional weights. The function below makes a Part.BezierCurve from a series of FreeCAD.Vector points. (Note: when "getting" and "setting" a single pole or weight, indices start at 1, not 0.)

Creating a Plane
A Plane is simply a flat rectangular surface. The method used to create one is makePlane(length,width,[start_pnt,dir_normal]). By default start_pnt = Vector(0,0,0) and dir_normal = Vector(0,0,1). Using dir_normal = Vector(0,0,1) will create the plane facing in the positive z axis direction, while dir_normal = Vector(1,0,0) will create the plane facing in the positive x axis direction:

BoundBox is a cuboid enclosing the plane with a diagonal starting at (3,0,0) and ending at (5,0,2). Here the BoundBox thickness along the y axis is zero, since our shape is totally flat.

Note: makePlane only accepts Base.Vector for start_pnt and dir_normal but not tuples.

Creating an ellipse
There are several ways to create an ellipse:

Creates an ellipse with major radius 2 and minor radius 1 with the center at (0,0,0).

Creates a copy of the given ellipse.

Creates an ellipse centered on the point Center, where the plane of the ellipse is defined by Center, S1 and S2, its major axis is defined by Center and S1, its major radius is the distance between Center and S1, and its minor radius is the distance between S2 and the major axis.

Creates an ellipse with major and minor radii MajorRadius and MinorRadius, located in the plane defined by Center and the normal (0,0,1)

In the above code we have passed S1, S2 and center. Similar to Arc, Ellipse creates an ellipse object but not edge, so we need to convert it into an edge using toShape for display.

Note: Arc only accepts Base.Vector for points but not tuples.

for the above Ellipse constructor we have passed center, MajorRadius and MinorRadius.

Creating a Torus
Using makeTorus(radius1,radius2,[pnt,dir,angle1,angle2,angle]). By default pnt=Vector(0,0,0), dir=Vector(0,0,1), angle1=0, angle2=360 and angle=360. Consider a torus as small circle sweeping along a big circle. Radius1 is the radius of the big cirlce, radius2 is the radius of the small circle, pnt is the center of the torus and dir is the normal direction. angle1 and angle2 are angles in radians for the small circle; the last parameter angle is to make a section of the torus:

The above code will create a torus with diameter 20 (radius 10) and thickness 4 (small circle radius 2)

The above code will create a slice of the torus.

The above code will create a semi torus; only the last parameter is changed. i.e the angle and remaining angles are defaults. Giving the angle 180 will create the torus from 0 to 180, that is, a half torus.

Creating a box or cuboid
Using makeBox(length,width,height,[pnt,dir]). By default pnt=Vector(0,0,0) and dir=Vector(0,0,1).

Creating a Sphere
Using makeSphere(radius,[pnt, dir, angle1,angle2,angle3]). By default pnt=Vector(0,0,0), dir=Vector(0,0,1), angle1=-90, angle2=90 and angle3=360. angle1 and angle2 are the vertical minimum and maximum of the sphere, angle3 is the sphere diameter.

Creating a Cylinder
Using makeCylinder(radius,height,[pnt,dir,angle]). By default pnt=Vector(0,0,0),dir=Vector(0,0,1) and angle=360.

Creating a Cone
Using makeCone(radius1,radius2,height,[pnt,dir,angle]). By default pnt=Vector(0,0,0), dir=Vector(0,0,1) and angle=360.

Modifying shapes
There are several ways to modify shapes. Some are simple transformation operations such as moving or rotating shapes, others are more complex, such as unioning and subtracting one shape from another.

Translating a shape
Translating is the act of moving a shape from one place to another. Any shape (edge, face, cube, etc...) can be translated the same way:

This will move our shape "myShape" 2 units in the x direction.

Rotating a shape
To rotate a shape, you need to specify the rotation center, the axis, and the rotation angle:

The above code will rotate the shape 180 degrees around the Z Axis.

Generic transformations with matrixes
A matrix is a very convenient way to store transformations in the 3D world. In a single matrix, you can set translation, rotation and scaling values to be applied to an object. For example:

Note: FreeCAD matrixes work in radians. Also, almost all matrix operations that take a vector can also take three numbers, so these two lines do the same thing:

Once our matrix is set, we can apply it to our shape. FreeCAD provides two methods for doing that: transformShape and transformGeometry. The difference is that with the first one, you are sure that no deformations will occur (see "scaling a shape" below). We can apply our transformation like this:

or

Scaling a shape
Scaling a shape is a more dangerous operation because, unlike translation or rotation, scaling non-uniformly (with different values for x, y and z) can modify the structure of the shape. For example, scaling a circle with a higher value horizontally than vertically will transform it into an ellipse, which behaves mathematically very differently. For scaling, we can't use the transformShape, we must use transformGeometry:

Subtraction
Subtracting a shape from another one is called "cut" in OCC/FreeCAD jargon and is done like this:

Intersection
The same way, the intersection between two shapes is called "common" and is done this way:

Union
Union is called "fuse" and works the same way:

Section
A Section is the intersection between a solid shape and a plane shape. It will return an intersection curve, a compound curve composed of edges.

Extrusion
Extrusion is the act of "pushing" a flat shape in a certain direction, resulting in a solid body. Think of a circle becoming a tube by "pushing it out":

If your circle is hollow, you will obtain a hollow tube. If your circle is actually a disc with a filled face, you will obtain a solid cylinder:

Exploring shapes
You can easily explore the topological data structure:

By typing the lines above in the python interpreter, you will gain a good understanding of the structure of Part objects. Here, our makeBox command created a solid shape. This solid, like all Part solids, contains faces. Faces always contain wires, which are lists of edges that border the face. Each face has at least one closed wire (it can have more if the face has a hole). In the wire, we can look at each edge separately, and inside each edge, we can see the vertexes. Straight edges have only two vertexes, obviously.

Edge analysis
In case of an edge, which is an arbitrary curve, it's most likely you want to do a discretization. In FreeCAD the edges are parametrized by their lengths. That means you can walk an edge/curve by its length:

Now you can access a lot of properties of the edge by using the length as a position. That means if the edge is 100mm long the start position is 0 and the end position 100.

Using the selection
Here we see now how we can use the selection the user did in the viewer. First of all we create a box and show it in the viewer.

Now select some faces or edges. With this script you can iterate over all selected objects and their sub elements:

Select some edges and this script will calculate the length:

Complete example: The OCC bottle
A typical example found in the OpenCasCade Technology Tutorial is how to build a bottle. This is a good exercise for FreeCAD too. In fact, if you follow our example below and the OCC page simultaneously, you will see how well OCC structures are implemented in FreeCAD. The complete script below is also included in the FreeCAD installation (inside the Mod/Part folder) and can be called from the python interpreter by typing:

The complete script
Here is the complete MakeBottle script:

Detailed explanation
We will need, of course, the Part module, but also the FreeCAD.Base module, which contains basic FreeCAD structures like vectors and matrixes.

Here we define our makeBottle function. This function can be called without arguments, like we did above, in which case default values for width, height, and thickness will be used. Then, we define a couple of points that will be used for building our base profile.

Here we actually define the geometry: an arc, made of three points, and two line segments, made of two points.

Remember the difference between geometry and shapes? Here we build shapes out of our construction geometry. Three edges (edges can be straight or curved), then a wire made of those three edges.

So far we have built only a half profile. Instead of building the whole profile the same way, we can just mirror what we did and glue both halves together. We first create a matrix. A matrix is a very common way to apply transformations to objects in the 3D world, since it can contain in one structure all basic transformations that 3D objects can undergo (move, rotate and scale). After we create the matrix we mirror it, then we create a copy of our wire with that transformation matrix applied to it. We now have two wires, and we can make a third wire out of them, since wires are actually lists of edges.

Now that we have a closed wire, it can be turned into a face. Once we have a face, we can extrude it. In doing so, we make a solid. Then we apply a nice little fillet to our object because we care about good design, don't we?

At this point, the body of our bottle is made, but we still need to create a neck. So we make a new solid, with a cylinder.

The fuse operation, which in other applications is sometimes called a union, is very powerful. It will take care of gluing what needs to be glued and remove parts that need to be removed.

Then, we return our Part solid as the result of our function.

Finally, we call the function to actually create the part, then make it visible.

Box pierced
Here is a complete example of building a pierced box.

The construction is done one side at a time; when the cube is finished, it is hollowed out by cutting a cylinder through it.

Loading and Saving
There are several ways to save your work in the Part module. You can of course save your FreeCAD document, but you can also save Part objects directly to common CAD formats, such as BREP, IGS, STEP and STL.

Saving a shape to a file is easy. There are exportBrep, exportIges, exportStl and exportStep methods available for all shape objects. So, doing:

will save our box into a STEP file. To load a BREP, IGES or STEP file:

To convert an .stp file to an .igs file:

Note that importing or opening BREP, IGES or STEP files can also be done directly from the File → Open or File → Import menu, while exporting can be done with File → Export.