Whiffle Ball tutorial/de

Diese Übung soll dazu dienen, den Arbeitsbereich "Part" kennen zu lernen. Sie werden lernen:
 * Grundkörper einzufügen
 * deren Abmaße zu verändern
 * die Körper im Raum per "Placement" zu positionieren
 * boolsche Operationen mit Körpern durchzuführen

Tip: Wenn etwas Falsches ausgewählt wurde oder das Ausgewählte schnell de-selektiert werden soll

einfach in den leeren Raum in dem 3D-Fenster klicken (Navigation-Style OpenInventor: CTRL-Click).

Den Grundkörper herstellen

 * 1) Switch to the Part Module
 * 2) Create a new document by clicking on  →
 * 3) Insert box by clicking on [[Image:Part_Box.png|32px]]
 * 4) Make sure the box ("cube") is selected in tree view
 * 5) Change the dimensions of the box (see data-tab) to
 * 6) Length=90 mm
 * 7) Width=90 mm
 * 8) Heigth=90 mm
 * 9) Click into the value field of placment-row in data-tab so that appears on right side
 * 10) Click on to change the placement of the box
 * 11) X=-45 mm
 * 12) Y=-45 mm
 * 13) Z=-45 mm
 * 14) Click on to close dialog
 * 15) Insert box ("cube001") by clicking on [[Image:Part_Box.png|32px]]
 * 16) Make sure the box ("cube001") is selected in tree view
 * 17) Change the dimensions of the box ("cube001") (see data-tab) to
 * 18) Length=80 mm
 * 19) Width=80 mm
 * 20) Heigth=80 mm
 * 21) Change the placement of the box ("cube001") to
 * 22) X=-40 mm
 * 23) Y=-40 mm
 * 24) Z=-40 mm
 * 25) Click [[Image:Part_Cylinder.png|32px]] to insert a cylinder ("cylinder")
 * 26) Make sure the cylinder ("cylinder") is selected in tree view
 * 27) Change radius of cylinder to be 27,5 mm, change height to be 120 mm
 * 28) Change placement values of "cylinder" to be
 * 29) X-Pos: 0 mm
 * 30) Y-Pos: 0 mm
 * 31) Z-Pos: -60 mm
 * 32) Click [[Image:Part_Cylinder.png|32px]] to insert a cylinder ("cylinder001")
 * 33) Change radius of "cylinder001" to be 27,5 mm, change height to be 120 mm
 * 34) Choose Edit > Duplicate selection from the top menu to get another cylinder ("cylinder002")
 * 35) Make sure "cylinder001" is selected in tree view
 * 36) Change placement values of "cylinder001" to be
 * 37) Z-Pos: -60 mm
 * 38) Rotation-Axis: X
 * 39) Angle: 90°
 * 40) Click on to apply values and close dialog
 * 41) Make sure "cylinder002" is selected in tree view
 * 42) Change placement values of "cylinder001" to be
 * 43) X-Pos: -60 mm
 * 44) Rotation-Axis: Y
 * 45) Angle: 90°
 * 46) Click on to apply values and close dialog
 * 47) Click on [[Image:View-axometric.svg|32px]] to change to axometric view
 * 48) Click on [[Image:View-zoom-all.svg|32px]] to zoom to fit all
 * 49) Select "cube001", "cylinder", "cylinder001" and "cylinder002" and fuse them by clicking [[Image:Part_Fuse.png|32px]]
 * 50) Select "cube" and "fusion", but make sure, that "cube" is selected FIRST
 * 51) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]]
 * 52) The finished basic shape should look like this:



Cutting the corners part 1

 * 1) Insert box ("cube002") by clicking on [[Image:Part_Box.png|32px]]
 * 2) Change the dimensions of the box ("cube002") (see data-tab) to
 * 3) Length=140 mm
 * 4) Width=112 mm
 * 5) Heigth=112 mm
 * 6) Change the placement of the box ("cube002") to
 * 7) X=-70 mm
 * 8) Y=-56 mm
 * 9) Z=-56 mm
 * 10) Insert box ("cube003") by clicking on [[Image:Part_Box.png|32px]]
 * 11) Change the dimensions of the box ("cube003") (see data-tab) to
 * 12) Length=180 mm
 * 13) Width=180 mm
 * 14) Heigth=180 mm
 * 15) Change the placement of the box ("cube003") to
 * 16) X=-90 mm
 * 17) Y=-90 mm
 * 18) Z=-90 mm
 * 19) Make sure "cube002" is selected in tree view, otherwise select it
 * 20) Choose Edit > Duplicate selection from the top menu to get another box ("cube004")
 * 21) Make sure "cube003" is selected in tree view, otherwise select it
 * 22) Choose Edit > Duplicate selection from the top menu to get another box ("cube005")
 * 23) Select "cube003" and "cube002", but make sure, that "cube003" is selected FIRST
 * 24) Activate menu to change placement
 * 25) Tick option "Apply incremental changes to object placement", notice that all values are restted ...
 * 26) Choose "Rotation: X-Axis" and "Angle: 45°" and click on
 * 27) Choose "Rotation: Z-Axis" and "Angle: 45°" and click on
 * 28) Click on to close the dialog
 * 29) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "cut001"

Cutting the corners part 2
If everything went well your model should look like this:
 * 1) Select "cube005" and "cube004", but make sure, that "cube005" is selected FIRST
 * 2) Activate menu to change placement
 * 3) Tick option "Apply incremental changes to object placement", notice that all values are resetted ...
 * 4) Choose "Rotation: X-Axis" and "Angle: 45°" and click on
 * 5) Choose "Rotation: Z-Axis" and "Angle: -45°" and click on
 * 6) Click on to close the dialog
 * 7) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "cut002"
 * 8) Click on [[Image:View-axometric.svg|32px]] to change to axometric view
 * 9) Click on [[Image:View-zoom-all.svg|32px]] to zoom to fit all



Finishing the model
Congratulations! You just finished this tutorial succesfully!
 * 1) Select "cut" and "cut001", but make sure, that "cut" is selected FIRST
 * 2) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "cut003"
 * 3) Select "cut003" and "cut002", but make sure, that "cut003" is selected FIRST
 * 4) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "cut004"
 * 5) Click on [[Image:View-axometric.svg|32px]] to change to axometric view
 * 6) Click on [[Image:View-zoom-all.svg|32px]] to zoom to fit all
 * 7) Don't forget to save your file ...