Arch Window/pt-br

Description
The Window is a base object for all kinds of "embeddable" objects, such as windows, doors, etc... It is designed to be either independent, or "hosted" inside another component such as a wall. It has its own geometry, that can be made of several solid components (the window frame, or inner panels for example), and also defines a volume to be subtracted to host objects, in order to create an opening.

Window objects are based on closed 2D objects, such as Draft Rectangles or Sketches, that are used to define their inner components. The base 2D object must therefore contain several closed wires, that can be combined to form filled panels (one wire) or frames (several wires).

The window tool features several presets, that allow to create full doors or windows from a list of parameters, without the need to create the base 2D objects and components manually. But windows can also be created fro scratch, by drawing a base 2D object first.



In the above image, a window is constructed on top of a Draft Rectangle, then inserted into a Wall. Adding a window to a wall automatically cuts a correct opening in the host wall.



The above image shows a more complex window being constructed on top of a sketch. When entering the window's edit mode, you can create different components, set their thickness, and select and assign wires from the sketch to them.

Using a preset

 * 1) Optionally, select an Arch object. If no object is selected, the window will be inserted in the object under the mouse when placing the window.
 * 2) Press the  button, or press  then  keys
 * 3) Select one of the presets in the list
 * 4) Fill out the desired parameters
 * 5) Press the OK button

Creating from scratch

 * 1) Optionally, select a face on the Arch object where you want the window to be incuded
 * 2) Switch to the Sketcher Workbench
 * 3) Create a new sketch
 * 4) Draw one or more closed wires
 * 5) Close the sketch
 * 6) Switch back to the Arch Workbench
 * 7) Press the  button, or press  then  keys
 * 8) Enter Edit mode by double-clicking the window in the tree view, to adjust the window components

Presets
The following presets are available:

Building components
Windows can include 2 types of components: panels and frames. Panels are made from one closed wire, which gets extruded, while frames are made from 2 or more closed wire, where each one is extruded, then the smaller ones are subtracted from the biggest one. You can access, create, modify and delete components of a window in edit mode (double-click the window in the Tree view). The components have the following properties:


 * Name: A name for the component
 * Type: The type of component. Can be "Frame", "Glass panel", "Solid panel" or "Louvres"
 * Wires: A comma-separated list of wires the component is based on
 * Thickness: The extrusion thickness of the component
 * Offset: The distance between the component and its base 2D wire(s)



Options

 * Windows share the common properties and behaviours of all Arch Components
 * If the Auto-includecheckbox on the Window creation task panel is unchecked, the window won't be inserted into any host object on creation.
 * Add a selected window to a wall by selecting both, then pressing the button.
 * Remove a selected window from a wall by selecting the window, then pressing the button.
 * When using presets, it is often convenient to turn the "Near" Draft Snap on, so you can snap your window to an existing face.
 * The hole created by a window in its host object is determined by two properties: Hole Depth and Hole Wire . The Hole Wire number can be picked in the 3D view from the window's task panel available when double-clicking the window in the tree view
 * Windows can make use of Multi-Materials. The window will search in the attached Multi-Material for material layers with a same name for each of its window component, and use it if any is found. For example, a component named "OuterFrame" will search in the attached Multi-Material, for a material layer named "OuterFrame". If such material layer is found, its material will be attributed to the OuterFrame component. The thickness value of the material layer is disregarded.

Doors
Doors can be made easily with the window tool, you only need to draw the base of the inner wire touching the exterior wire like in the image below.



Properties

 * : The height of this window
 * : The width of this window
 * : The depth of the hole created by this window in its host object
 * : The number of the wire from the base object that is used to create a hole in the host object of this window. This value can be set graphically when double-clicking the window in the tree view. Setting a value of 0 will make the window automatically pick its biggest wire for the hole.
 * : A list of strings (5 strings per component, setting the component options above)
 * : If any of the components is set to "Louvres", this property defines the size of the louvre elements
 * : If any of the components is set to "Louvres", this property defines the spacing between the louvre elements

Scripting
The Window tool can by used in macros and from the python console by using the following function:


 * creates a window based on the given object

Example: