Whiffle Ball tutorial

Introduction
This tutorial is here to teach you how to use the Part Module. You will practice:
 * inserting primitives
 * changing values of primitives
 * using placement
 * doing boolean operations

Tip: If you selected something wrong or just want to quickly de-select everything,

just click (Navigation-Style OpenInventor: CTRL-Click) in empty space in the 3D-view.

Setting up the basic shape

 * 1) Switch to the Part Module
 * 2) Create a new document from the menu
 * 3) Insert box by clicking on [[Image:Part_Box.png|32px]]
 * 4) Make sure the box ("Cube") is selected in tree view
 * 5) Change the dimensions of the box (see property/data-tab) to
 * 6) Length= 90 mm
 * 7) Width= 90 mm
 * 8) Heigth= 90 mm
 * 9) Click into the value field of placement-row in data-tab so that appears on right side
 * 10) Click on to change the placement of the box
 * X: -45 mm
 * Y: -45 mm
 * Z: -45 mm
 * 1) Click on to close dialog
 * 2) Insert box ("Cube001") by clicking on [[Image:Part_Box.png|32px]]
 * 3) Make sure the box ("Cube001") is selected in tree view
 * 4) Change the dimensions of the box ("Cube001") (see property/data-tab) to
 * 5) Length= 80 mm
 * 6) Width= 80 mm
 * 7) Heigth= 80 mm
 * 8) Change the placement of the box ("Cube001") to
 * X: -40 mm
 * Y: -40 mm
 * Z: -40 mm
 * 1) Click [[Image:Part_Cylinder.png|32px]] to insert a cylinder ("Cylinder")
 * 2) Make sure the cylinder ("Cylinder") is selected in tree view
 * 3) Change radius of "Cylinder" to be 27,5 mm, change height to be 120 mm
 * 4) Change placement values of "Cylinder" to be
 * X: 0 mm
 * Y: 0 mm
 * Z: -60 mm
 * 1) Click [[Image:Part_Cylinder.png|32px]] to insert a cylinder ("Cylinder001")
 * 2) Change radius of "Cylinder001" to be 27,5 mm, change height to be 120 mm
 * 3) Choose from the top menu to get another cylinder ("Cylinder002")
 * 4) Make sure "Cylinder001" is selected in tree view
 * 5) Change placement values of "Cylinder001" to be
 * Y: 60 mm
 * 1) Rotation axis with angle
 * 2) Axis: X
 * 3) Angle: 90°
 * 4) Click on to apply values and close dialog
 * 5) Make sure "Cylinder002" is selected in tree view
 * 6) Change placement values of "Cylinder002" to be
 * X: -60 mm
 * 1) Rotation axis with angle
 * 2) Axis: Y
 * 3) Angle: 90°
 * 4) Click on to apply values and close dialog
 * 5) Click on [[Image:View-axometric.png|32px]] to change to axonometric view
 * 6) Click on [[Image:View-zoom-all.png|32px]] to zoom to fit all
 * 7) Select "Cube001", "Cylinder", "Cylinder001" and "Cylinder002" and fuse them by clicking [[Image:Part_Fuse.png|32px]]
 * 8) Select "Cube" and "Fusion", but make sure, that "Cube" is selected FIRST
 * 9) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]]

The finished basic shape should look like this:



Cutting the corners part 1

 * 1) Insert box ("Cube002") by clicking on [[Image:Part_Box.png|32px]]
 * 2) Change the dimensions of the box ("Cube002") (see property/data-tab) to
 * 3) Length= 140 mm
 * 4) Width= 112 mm
 * 5) Heigth= 112 mm
 * 6) Change the placement of the box ("Cube002") to
 * X: -70 mm
 * Y: -56 mm
 * Z: -56 mm
 * 1) Insert box ("Cube003") by clicking on [[Image:Part_Box.png|32px]]
 * 2) Change the dimensions of the box ("Cube003") (see property/data-tab) to
 * 3) Length= 180 mm
 * 4) Width= 180 mm
 * 5) Heigth= 180 mm
 * 6) Change the placement of the box ("Cube003") to
 * X: -90 mm
 * Y: -90 mm
 * Z: -90 mm
 * 1) Make sure "Cube002" is selected in tree view, otherwise select it
 * 2) Choose from the top menu to get another box ("Cube004")
 * 3) Make sure "Cube003" is selected in tree view, otherwise select it
 * 4) Choose from the top menu to get another box ("Cube005")
 * 5) Select "Cube003" and "Cube002", but make sure, that "Cube003" is selected FIRST
 * 6) Activate menu to change placement
 * 7) Tick option to object placement, notice that all values are reset ...
 * 8) Choose "Rotation: X-Axis" and "Angle: 45°" and click on
 * 9) Choose "Rotation: Z-Axis" and "Angle: 45°" and click on
 * 10) Click on to close the dialog
 * 11) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "Cut001"

Cutting the corners part 2

 * 1) Select "Cube005" and "Cube004", but make sure, that "Cube005" is selected FIRST
 * 2) Activate menu to change placement
 * 3) Tick option to object placement, notice that all values are reset ...
 * 4) Choose "Rotation: X-Axis" and "Angle: 45°" and click on
 * 5) Choose "Rotation: Z-Axis" and "Angle: -45°" and click on
 * 6) Click on to close the dialog
 * 7) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "Cut002"
 * 8) Click on [[Image:View-axometric.png|32px]] to change to axonometric view
 * 9) Click on [[Image:View-zoom-all.png|32px]] to zoom to fit all

If everything went well your model should look like this:



Finishing the model

 * 1) Select "Cut" and "Cut001", but make sure, that "Cut" is selected FIRST
 * 2) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "Cut003"
 * 3) Select "Cut003" and "Cut002", but make sure, that "Cut003" is selected FIRST
 * 4) Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "Cut004"
 * 5) Click on [[Image:View-axometric.png|32px]] to change to axonometric view
 * 6) Click on [[Image:View-zoom-all.png|32px]] to zoom to fit all
 * 7) Don't forget to save your file ...

Congratulations! You just finished this tutorial successfully!