PartDesign SubShapeBinder

Description
A PartDesign SubShapeBinder imports an element from another Body into the active Body. It can take the Shape of, or be "bound" to one or multiple objects or subelements (edges or faces) from another object.

Then the resulting binder object can moved or be used to perform advanced operations like booleans or pads.

It can also bind to objects that are nested inside Std Parts, and it will track the relative placement of these features. This is useful in the context of creating assemblies, as often the user needs to reference features that are already correctly placed in another subassembly.





Usage

 * 1) Start with a  already in place, containing a single feature, for example, an.
 * 2) Create a second, containing a single feature, for example, an . This will be the active body.
 * 3) Select the entire first body, the press.
 * 4) Modify the properties of this binder object, for example its placement.
 * 5) Use it with another operation, such as.

Properties
The SubShapeBinder is derived from Part Feature ( class). In addition to the properties listed in Part Feature, the following properties are available in the property editor.

Data

 * : support for the geometry.
 * : if it is it will fuse the solid linked shapes.
 * : if it is it will created a face for the linked wires.
 * : if it is it will claim the linked objects as children in the tree view.
 * : if it is it will enable relative sub-object linking.
 * : binding mode,, ,.
 * : if it is it will enable partial loading of the objects.
 * : container object of this binder object.
 * : version of this type of object.
 * : Part TopoShape of this object.


 * : unity matrix of this object.

View
See Part Feature.

Links

 * New Sublink Link Feature, usage explanation with video.