Macro View Rotation/fr

=Macro_View_Rotation/fr=

Cette interface graphique permet de faire pivoter la vue avec plus de précision qu'avec l'utilisation de la souris. La rotation se fait selon un des axes fixes par rapport à l'utilisateur, et non par rapport aux objets, l'objectif est de faire tourner les objets approximativement autour de leurs centres communs plutôt que le centre de la vue.

Les valeurs par défaut positionnent la boîte de dialogue en haut et à droite de l'écran, cet emplacement peut être changé en modifiant les valeurs ci dessous,

a = QtGui.QDesktopWidget right = a.availableGeometry.width self.setGeometry(right-300, 0, 300, 150)

à la fin de la fonction initUI. Les deux premiers arguments, (droit-300, 0) fournissent la position du coin supérieur gauche de la fenêtre - mon expérience est, que le comportement a été, comme prévu sur Ubuntu, mais Vista positionne la fenêtre trop haut et, le 0 doit être changé à ~ 30.

Trois icônes sont appelés à symboliser le sens de rotation. Un fichier zip contenant ces icônes peut être trouvé ici, les images doivent être placées dans le dossier contenant vos macros. S'il vous plaît n'hésitez pas à contribuer pour en faire de meilleurs !

from PyQt4 import QtGui, QtCore from pivy import coin from math import pi def find_centre: xmax = xmin = ymax = ymin = zmax = zmin = 0 for obj in App.ActiveDocument.Objects: if obj.Type[:4] == "Mesh": box = obj.Mesh.BoundBox elif obj.Type[:6] == "Points": box = obj.Points.BoundBox elif obj.Type[:4] == "Part": box = obj.Shape.BoundBox else: continue xmax = max(xmax, box.XMax) xmin = min(xmin, box.XMin) ymax = max(ymax, box.YMax) ymin = min(ymin, box.YMin) zmax = max(zmax, box.ZMax) zmin = min(zmin, box.ZMin) centre = FreeCAD.Vector((xmax+xmin)/2.0, (ymax+ymin)/2.0, (zmax+zmin)/2.0) return centre class rotate_gui(QtGui.QWidget): def __init__(self): super(rotate_gui, self).__init__ self.initUI self.initRotate def initUI(self): self.sld = [0,1,2] self.tbox = [0,1,2] path = FreeCAD.ConfigGet("UserAppData") icon = [0,1,2] icons = ('right.png', 'up.png', 'out.png') for i in range(3): self.sld[i] = QtGui.QSlider(QtCore.Qt.Horizontal, self) self.sld[i].setFocusPolicy(QtCore.Qt.NoFocus) self.sld[i].setSingleStep(5) self.sld[i].setPageStep(15) self.sld[i].setValue(0) self.sld[i].setMaximum(180) self.sld[i].setMinimum(-180) self.tbox[i] = QtGui.QLineEdit(self) self.tbox[i].setText("0") self.tbox[i].setAlignment(QtCore.Qt.AlignRight) icon[i] = QtGui.QLabel(self) icon[i].setPixmap(QtGui.QPixmap(path + icons[i])) self.sld[i].valueChanged[int].connect(self.valueChange) self.tbox[i].returnPressed.connect(self.valueEntered) resetButton = QtGui.QPushButton("Reset") resetButton.clicked.connect(self.reset) okButton = QtGui.QPushButton("OK") okButton.clicked.connect(self.close) cancelButton = QtGui.QPushButton("Cancel") cancelButton.clicked.connect(self.cancel) hbox = [0,1,2,3] vbox = QtGui.QVBoxLayout for i in range(3): hbox[i] = QtGui.QHBoxLayout hbox[i].addWidget(icon[i],1, QtCore.Qt.AlignCenter) hbox[i].addWidget(self.sld[i],4) hbox[i].addWidget(self.tbox[i],1) vbox.addLayout(hbox[i]) hbox[3] = QtGui.QHBoxLayout hbox[3].addWidget(resetButton,1) hbox[3].addWidget(okButton,1) hbox[3].addWidget(cancelButton,1) vbox.addStretch(1) vbox.addLayout(hbox[3]) self.setLayout(vbox) a = QtGui.QDesktopWidget right = a.availableGeometry.width self.setGeometry(right-300, 0, 300, 150) self.setWindowTitle('Rotate view...') self.show def initRotate(self): self.internal = False self.current = 0 self.cam = Gui.ActiveDocument.ActiveView.getCameraNode self.centre = coin.SbVec3f(find_centre) self.view = self.cam.orientation.getValue self.pos = self.cam.position.getValue #store a copy of the original view to be restored in the case of user selecting Reset or Cancel self.original_view = coin.SbRotation(self.view.getValue) self.original_pos = coin.SbVec3f(self.pos.getValue) self.config_direction(0) def reset(self): #reset the view to the original one self.cam.orientation = self.original_view self.cam.position = self.original_pos self.internal = True for sld in self.sld: sld.setValue(0) self.internal = False for tbox in self.tbox: tbox.setText("0") self.config_direction(0) def cancel(self): self.reset self.close def config_direction(self, i): #evaluate the vectors corresponding to the three directions for the current view, and assign the i-th one to self.direction self.view = self.cam.orientation.getValue self.view = coin.SbRotation(self.view.getValue) self.pos = self.cam.position.getValue self.pos = coin.SbVec3f(self.pos.getValue) up = coin.SbVec3f(0,1,0) self.up = self.view.multVec(up) out = coin.SbVec3f(0,0,1) self.out = self.view.multVec(out) u = self.up.getValue o = self.out.getValue r = (u[1]*o[2]-u[2]*o[1], u[2]*o[0]-u[0]*o[2], u[0]*o[1]-u[1]*o[0]) self.right = coin.SbVec3f(r) self.direction = [self.right, self.up, self.out][i] def check(self, i): #check if the direction of rotation has changed, if so then set previous slider & textbox to zero, and setup the new direction if i <> self.current: self.internal = True self.sld[self.current].setValue(0) self.tbox[self.current].setText("0") self.internal = False self.current = i 			self.config_direction(i) def rotate(self, value): #carry out the desired rotation about self.direction val = value*pi/180.0 rot = coin.SbRotation(self.direction, -val) nrot = self.view*rot prot = rot.multVec(self.pos - self.centre) + self.centre self.cam.orientation = nrot self.cam.position = prot def valueChange(self, value): #respond to the change in value of a slider, update the corresponding text box, check for a direction change then rotate #if the value was changed internally, ignore event. if self.internal: return sender = self.sender for i in range(3): if sender == self.sld[i]: break self.tbox[i].setText(str(value)) self.check(i) self.rotate(value) def valueEntered(self): #respond to a value being entered in a text box, updating the corresponding slider, check for direction change then rotate sender = self.sender for i in range(3): if sender == self.tbox[i]: break value = int(self.tbox[i].text) self.internal = True self.sld[i].setValue(value) self.internal = False self.check(i) self.rotate(value) rotate = rotate_gui