Part Module/pl

Możliwości CAD FreeCADa wynikają z jądra OpenCasCade. Moduł Part pozwala FreeCADowi uzyskać dostęp do obiektów i funkcji OpenCasCade. OpenCascade jest profesjonalnym jądrem CAD, pozwalającym na zaawansowaną manipulację geometrią 3D i obiektami. Obiekty Części (Part), w przeciwieństwie do obiektów modułu Mesh, są dużo bardziej skomplikowane, zatem pozwalają na znacznie bardziej zaawansowane operacje, jak spójne operacje Boole'a, modyfikacje historii i zachowanie parametryczne.



Example of Part shapes in FreeCAD

The tools
The Part module tools are all located in the Part menu that appears when you load the Part module.

Boolean Operations


An example of union (Fuse), intersection (Common) and difference (Cut)

Explaining the concepts
In OpenCasCade terminology, we distinguish between geometric primitives and (topological) shapes. A geometric primitive can be a point, a line, a circle, a plane, etc. or even some more complex types like a B-Spline curve or surface. A shape can be a vertex, an edge, a wire, a face, a solid or a compound of other shapes. The geometric primitives are not made to be directly displayed on the 3D scene, but rather to be used as building geometry for shapes. For example, an edge can be constructed from a line or from a portion of a circle.

We could say, to resume, that geometry primitive are "shapeless" building blocks, and shapes are the real spatial geometry built on it.

To get a complete list of all of them refer to the OCC documentation (Alternative: sourcearchive.com) and search for Geom_* (for geometry) and TopoDS_* (for shapes). There you can also read more about the differences between geometric objects and shapes. Please note that unfortunately the official OCC documentation is not available online (you must download an archive) and is mostly aimed at programmers, not at end-users. But hopefully you'll find enough information to get started here.

The geometric types actually can be divided into two major groups: curves and surfaces. Out of the curves (line, circle, ...) you can directly build an edge, out of the surfaces (plane, cylinder, ...) a face can be built. For example, the geometric primitive line is unlimited, i.e. it is defined by a base vector and a direction vector while its shape representation must be something limited by a start and end point. And a box -- a solid -- can be created by six limited planes.

From an edge or face you can also go back to its geometric primitive counter part.

Thus, out of shapes you can build very complex parts or, the other way round, extract all sub-shapes a more complex shape is made of.

Scripting
The main data structure used in the Part module is the BRep data type from OpenCascade. Almost all contents and object types of the Part module are now available to python scripting. This includes geometric primitives, such as Line and Circle (or Arc), and the whole range of TopoShapes, like Vertexes, Edges, Wires, Faces, Solids and Compounds. For each of those objects, several creation methods exist, and for some of them, especially the TopoShapes, advanced operations like boolean union/difference/intersection are also available. Explore the contents of the Part module, as described in the FreeCAD Scripting Basics page, to know more.

Examples
To create a line element switch to the Python console and type in: Let's go through the above python example step by step: loads the Part module and creates a new document Line is actually a line segment, hence the start and endpoint. This adds a Part object type to the document and assigns the shape representation of the line segment to the 'Shape' property of the added object. It is important to understand here that we used a geometric primitive (the Part.Line) to create a TopoShape out of it (the toShape method). Only Shapes can be added to the document. In FreeCAD, geometry primitives are used as "building structures" for Shapes. Updates the document. This also prepares the visual representation of the new part object.

Note that a Line can be created by specifying its start and endpoint directly in the constructor, for example Part.Line(point1,point2), or we can create a default line and set its properties afterwards, as we did here.

A circle can be created in a similar way: Note again, we used the circle (geometry primitive) to construct a shape out of it. We can of course still access our construction geometry afterwards, by doing: Here we take the shape of our object f, then we take its list of edges. In this case there will be only one because we made the whole shape out of a single circle, so we take only the first item of the Edges list, and we takes its curve. Every Edge has a Curve, which is the geometry primitive it is based on.

Head to the Topological data scripting page if you would like to know more.