Arch Window

Description
The Window is a base object for all kinds of "embeddable" objects, such as windows, doors, etc... It is designed to be either independent, or "hosted" inside another component such as a wall. It has its own geometry, that can be made of several components (the window frame, for example), and also defines a volume to be subtracted to host objects, in order to create an opening.

Windows are based on closed 2D objects, such as Draft Rectangles or Sketches, that are used to define their inner components. The base 2D object can therefore contain several closed wires, that can be combined to form filled panels (one wire) or frames (several wires).



In the above image, a window is constructed on top of a Draft Rectangle, then inserted into a Wall. Adding a window to a wall automatically cuts a correct opening in the host wall.



The above image shows a more complex window being constructed on top of a sketch. When entering the window's edit mode, you can create different components, set their thickness, and select and assign wires from the sketch to them.

Usage

 * Create a closed 2D profile (for example with the Draft Workbench or Sketcher Workbench)
 * Press the [[Image:Arch Window.png|16px]] Arch Window button
 * Adjust the thickness value
 * Add it to a wall with the Arch Remove tool