Translations:External workbenches/35/en


 * Animation contains many tools to simulate movement of parts, create sequences of pictures, and thus produce an animation. The position and rotation of objects can be changed at different times, but also other properties like visibility, transparency, shape color, and camera position. The
 * Assembly4 (github link) is a solution based on the forked FreeCAD branch that Assembly3 uses. It does not work with constraints at all and focuses on building structures with Local Coordinate Systems (LCS). This is computationally friendly, and should allow for creating large assemblies with many parts. This is the newest of the assembly workbenches and is intended more as a demonstrator.
 * ExplodedAssembly (github link) is a workbench to create exploded views and animations of assemblies. It supersedes the ExplodedAnimation workbench.
 * lattice2 (github link) is a workbench that provides tools for working with placements and arrays of placements. It is a sort of assembly workbench but there are no constraints nor relationships. Instead, the workbench focuses in arrays of placements that can be generated, combined, transformed, superimposed, and populated with shapes. It can also create exploded assemblies.
 * Manipulator is aimed at helping users in aligning, moving, rotating and measuring 3D objects through a friendly graphical interface.
 * Part-o-magic (github link) is an experimental workbench that provides some improvements to Std Part and PartDesign Body containers (automatic grouping, visibility automation, etc.), in order to work with documents that have multiple parts with deep feature hierarchies. It provides a Body-like container for the Part Workbench, and for other workbenches that produce solid shapes. Part-o-magic does not provide assembly constraints, but the tools included may be useful in conjunction with a true assembly workbench.
 * WorkFeature (github link) is a collection of tools to produce points in different locations (mid points, extrema, center of plane, projected, etc.), axes (from two points, and others), and planes (from one point and one axis, from three points, etc.), in order to facilitate the creation of a particular 3D model. These helper points, axes and planes are also useful to position and align objects in desired places to form an assembly. This workbench is based on the older workfeature-macro, which was hosted in the macros recipes page. Currently, the macro has a bit more functionality than the workbench, but eventually the workbench will integrate all existing tools of the macro. They also differ in the graphical user interface; the macro creates a panel next to the tree view and the task panel, while the workbench provides its tools in toolbars, just like other workbenches.
 * workfeature-macro adds helper objects to position shapes along these helper objects; the WorkFeature workbench is derived from this macro. The macro contains a few objects that the workbench still doesn't have like origin, circle, bounding box, and views.