Macro FCCamera/it

Descrizione
Questa macro serve per ruotare lo schermo di un determinato angolo lungo l'asse voluto e per creare un piano frontale allo schermo in cui produrre una forma in una specifica posizione del piano della faccia selezionata rivolta verso lo schermo, inoltre serve per rilevare la posizione della fotocamera, per allineare la vista alla faccia o all'assee per allineare l'oggetto alla vista.

How to use
Uses aesy,



Camera of Axis: The dialog box to enter the rotation value angle in degrees.

Angle rotation Axis in degrees: Select the rotation axis X Y or Z.

Axe of rotation


 * FCCamera_01.png : Accept the rotation give to angle selected

Virtual


 * FCCamera_02.png : Detect the camera orientation and print in report view. The returned value is the value provided by the function getCameraOrientation.

Align view to face selected


 * FCCamera_03.png : Align the view to the selected face. Click and repeat the click for NormalAt : "(0,0,1) (0,0,-1) (0,1,0) (0,-1,0) (1,0,0) (-1,0,0)"


 * FCCamera_04.png : Align the view to Axis face selected. Click and repeat the click for Surface Axis : "(0,0,1) (0,0,-1) (0,1,0) (0,-1,0) (1,0,0) (-1,0,0)"


 * FCCamera_05.png : Align the object selected to the actual view. The changed values are : Rotation Axis((X, Y, Z), Angle) Same Euler angles : Yaw, Pitch, Roll, The Translation is not modify.


 * FCCamera_06.png : A circular plane is created facing the screen to mouse click coordinates on an object. The radius of the plane is equal to the maximum dimension of BoundBox. If no object is selected, the plane is created to 0, 0, 0 coordinates with a radius of 20 mm. The radius is modifiable to line 494:


 * FCCamera_07.png : Reset all values.
 * FCCamera_08.png : Quit FCCamera.

Icons
Download the file image and copy in your macro repertory.

Click the image, in the new window position the mouse over the image, click the right mouse and do "Save target as ..."



Script
Macro FCCamera.FCMacro