Arch Window/es

Descripción
La ventana es un objeto base para todo tipo de objetos "incrustables", como ventanas, puertas, etc. Está diseñado para ser independiente o estar "alojado" dentro de otro componente, como una pared. Tiene su propia geometría, que puede estar compuesta por varios componentes sólidos (el marco de la ventana o los paneles internos, por ejemplo), y también define un volumen que se restará a los objetos anfitriones, para crear una apertura.

Los objetos de ventana se basan en objetos 2D cerrados, como Draft Rectangles o Sketches, que se utilizan para definir sus componentes internos. Por lo tanto, el objeto base 2D debe contener varias lineas cerradas, que se pueden combinar para formar paneles rellenos (una linea) o marcos (varias lineas).

La herramienta de ventana presenta varios predefinidos, que permiten crear puertas o ventanas completas a partir de una lista de parámetros, sin la necesidad de crear manualmente los objetos y componentes 2D básicos. Pero también se pueden crear ventanas desde cero, dibujando primero un objeto base en 2D.



En la imagen superior, una ventana es construida a partir de un Rectángulo, luego insertada en un Muro.



La imagen de arriba muestra una ventana más compleja que se está construyendo encima de un boceto. Al ingresar al modo de edición de la ventana, puede crear diferentes componentes, establecer su grosor y seleccionar y asignarles lineas del boceto.

Usando un predefinido

 * 1) Optionally, select an Arch object. If no object is selected, the window will be inserted in the object under the mouse when placing the window.
 * 2) Press the  button, or press  then  keys
 * 3) Select one of the presets in the list
 * 4) Fill out the desired parameters
 * 5) Press the OK button

Creando desde cero

 * 1) Optionally, select a face on the Arch object where you want the window to be incuded
 * 2) Switch to the Sketcher Workbench
 * 3) Create a new sketch
 * 4) Draw one or more closed wires
 * 5) Close the sketch
 * 6) Switch back to the Arch Workbench
 * 7) Press the  button, or press  then  keys
 * 8) Enter Edit mode by double-clicking the window in the tree view, to adjust the window components

Predefinidos
Los siguientes predefinidos están disponibles:

Componentes constructivos
Windows puede incluir 3 tipos de componentes: paneles, marcos y louvres. Los paneles y las louvres están hechos de una linea cerrada, que se extruye, mientras que los marcos están hechos de 2 o más lineas cerradas, donde cada uno se extruye, luego los más pequeños se restan del más grande. Puede acceder, crear, modificar y eliminar componentes de una ventana en el modo de edición (haga doble clic en la ventana en la vista de árbol). Los componentes tienen las siguientes propiedades:


 * Name: A name for the component
 * Type: The type of component. Can be "Frame", "Glass panel", "Solid panel" or "Louvres"
 * Wires: A comma-separated list of wires the component is based on
 * Thickness: The extrusion thickness of the component
 * Z Offset: The distance between the component and its base 2D wire(s)
 * Hinge: This allows you to select an edge from the base 2D object, then set that edge as a hinge for this component and the next ones in the list
 * Opening mode: If you defined a hinge in this component or any other earlier in the list, setting the opening mode will allow the window to appear open or to display 2D opening symbols in plan or elevation.



Opciones

 * Windows share the common properties and behaviours of all Arch Components
 * If the Auto-includecheckbox on the Window creation task panel is unchecked, the window won't be inserted into any host object on creation.
 * Add a selected window to a wall by selecting both, then pressing the button.
 * Remove a selected window from a wall by selecting the window, then pressing the button.
 * When using presets, it is often convenient to turn the "Near" Draft Snap on, so you can snap your window to an existing face.
 * The hole created by a window in its host object is determined by two properties: Hole Depth and Hole Wire . The Hole Wire number can be picked in the 3D view from the window's task panel available when double-clicking the window in the tree view
 * Windows can make use of Multi-Materials. The window will search in the attached Multi-Material for material layers with a same name for each of its window component, and use it if any is found. For example, a component named "OuterFrame" will search in the attached Multi-Material, for a material layer named "OuterFrame". If such material layer is found, its material will be attributed to the OuterFrame component. The thickness value of the material layer is disregarded.

Puertas
Las puertas se pueden hacer fácilmente con la herramienta de ventana, solo necesita dibujar la base de la linea interior tocando la linea exterior como en la imagen de abajo.



Aberturas
Doors and windows can appear partially or fully open in the 3D model, or can display opening symbols both in plan and/or elevation. Consequently, these will also appear in extracted 2D views generated by Draft Shape2DView or TechDraw Workbench or Drawing Workbench. To obtain this, at least one of the window components must have a hinge and an opening mode defined (see the 'Building Components' section above). Then, using the Opening, Symbol Plan or Symbol Elevation properties, you can configure the appearance of the window:



Propiedades

 * : The height of this window
 * : The width of this window
 * : The depth of the hole created by this window in its host object
 * : The number of the wire from the base object that is used to create a hole in the host object of this window. This value can be set graphically when double-clicking the window in the tree view. Setting a value of 0 will make the window automatically pick its biggest wire for the hole.
 * : A list of strings (5 strings per component, setting the component options above)
 * : If any of the components is set to "Louvres", this property defines the size of the louvre elements
 * : If any of the components is set to "Louvres", this property defines the spacing between the louvre elements
 * : All components that have their opening mode set, and provided a hinge is defined in them or in an earlier component in the list, will appear open by a percentage defined by this value
 * : Shows 2D opening symbol in plan
 * : Shows 2D opening symbol in elevation

Programación
La herramienta Ventana puede usarse en macros y desde la consola de Python utilizando la siguiente función:


 * crea una ventana basada en el objeto dado

Example: