Part Union/de

Beschreibung
Vereint (verschmilzt) ausgewählte Part Objekte zu einem. Diese Operation ist voll parametrisch und die Komponenten können geändert und das Ergebnis erneut berechnet werden.

Dieser Befehl erlaubt die schnelle Ausführung diese Bool'schen Operation.

Anwendung

 * 1) Wähle zwei oder mehr Formen
 * 2) Drücke den -Button.

Supported inputs
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.


 * Solid + Solid: the result is a solid that occupies all the volume covered by the inputs


 * Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.


 * Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options
Items can be added and removed from the fusion, by dragging them in or out of the fusion feature in the tree view with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

After this operation it may be necessary to clean the shape with RefineShape.